Architect Archive

Thread: Galaxy Wide Vendor Search

elevenbravo11b2
Fri Mar 04, 2005 9:33 am
#14

Ok, the only reason I see people being against this is

a: They have a house or Pa hall thats all decorated so it looks like a store.
b: Being able to search unviersal wide products is going to make seller drop their prices.

I dont care about a, and b is great. I mean even after the solo mission nerf sellers have not dropped their prices.

At least let me do a galaxy wide search. I dont nessarly mind have to physically visit the store.

Heres my whole point. For 3 days now I have been searching for a medical droid. 3 DAYS!!!. I dont nor shouldnt have to email someone for a special order. Not only that, 80% of the vendors that advertise "Droids" have 0 stock. So right now I could care less about the seller because they dont care enough about the buyer to take their vendors off the market.

If any of you play Eq2 they have a very nice broker system. You can search all availble items on through a broker (NPC). If you buy the item from the broker the broker charges you 10%. Or you can visit the vender directly and get the price the seller has set.



_______________________________________________________________________
CU Update question: Why must a TKA learn 2h swords? Isnt it a "unarmed" profession?
XahntheMerchant
Fri Mar 04, 2005 10:43 am
#15

As a Buyer,I think the Galaxy wide vendor search would be helpful tobuy items that are hard to find by visiting shop and malls.


Currently Ikeep a notepad with waypoints and related info on vendorsI discover with good merchandise/crafters so I now where to go the next time I need those types of items.




However, I think the galaxy wide vendor search could really hurt the Merchant class depending on the details, asMerchant perks for skill trees will mean less now if you can have a single vendor connected toa galaxy widebazaar.


There would be little incentive to actually visit anyone's shops and less need to advertise when everyone can view your items for sale.


Who cares if you have Hiring 4 for Grans and protocol droid employees when no one actually needs to enter your store (or planet) to buy from you?


Advertising 4 becomes less meaningful as everyone can now view your items.

Avertising on the planetary map is a valuable skill for a merchant that will become less so if there is no need to seach on the datapad for vendors.


Management 4 becomes less meaningful since you will have less of a need to have multiple vendors or store locations, minimizing your discounts to vendor and structure maintenance.


Efficiency 4 would also be less useful unless yourquantity of items for sale is very high.


Maybe the answer is to give all crafters enough merchant skillsas neededand abolish the Merchant profession all together?


Ihave two characters. one is a Bounty Hunter, who would benefit from the change.

My second character is a crafter and merchant, who now might consider droppingmost of the merchant skills as theycould be less valuable after the change...







Taor the Wookie, Eclipse
Xecko the Mon Cal, Eclipse
Ackew
Fri Mar 04, 2005 2:19 pm
#16

If any one wants to know WHY this is a REALLY bad idea go read the 52 page thread in the indevlopement forum. I'm not going to bother typeing it all out again.



RIP SWG April 27th 2005
elevenbravo11b2
Fri Mar 04, 2005 3:35 pm
#17

Crudsnix. Not good for crafters. Now price wars will be galaxy wide. And no more players going, "Oh forget this searching every vendor I can find. I'll go over to x's place. He's high, but he is ALWAYS in stock." Now they'll just go. "Enh, blow this, I'll run over to the jukebox and see who's cheaper."


This is exactly why crafters dont want this. Now instead of them just slapping a price on it, a high price I might add, now they actually have to check other vendors to make sure their price is good.

I have read many of the post in that52 page thread. Basiclly its just crafters complaining that they might have to adjust their prices.

IMO, you crafter dont have a solid argument for this.

Again, 90% of the vendors I visit dont have what they advertise. Its SO frustrating when you have to buy something you have to go through this horrible process.



_______________________________________________________________________
CU Update question: Why must a TKA learn 2h swords? Isnt it a "unarmed" profession?
Ackew
Fri Mar 04, 2005 3:42 pm
#18






elevenbravo11b2 wrote:

Crudsnix. Not good for crafters. Now price wars will be galaxy wide. And no more players going, "Oh forget this searching every vendor I can find. I'll go over to x's place. He's high, but he is ALWAYS in stock." Now they'll just go. "Enh, blow this, I'll run over to the jukebox and see who's cheaper."


This is exactly why crafters dont want this. Now instead of them just slapping a price on it, a high price I might add, now they actually have to check other vendors to make sure their price is good.

I have read many of the post in that52 page thread. Basiclly its just crafters complaining that they might have to adjust their prices.

IMO, you crafter dont have a solid argument for this.

Again, 90% of the vendors I visit dont have what they advertise. Its SO frustrating when you have to buy something you have to go through this horrible process.





Well since you have been playing all of a week i would spend MORE time playing and less makeing stupid statements on here.


IF you HAD read ANY of the MANY very vaild points made by MANY MANY people you would see there is a VERY sold argument


But let me guess your one of those people who think they should haveofiven you 50 million credits and a full suit of the best armour and a uber wepaon just for starting the game. Well sorry but you actually HAVE TO EARN it. This means spending time and effort. If you don' want to that then you CAN NOT complain about your lack of money and items.



RIP SWG April 27th 2005
EdOWar
Fri Mar 04, 2005 4:06 pm
#19






elevenbravo11b2 wrote:

Crudsnix. Not good for crafters. Now price wars will be galaxy wide. And no more players going, "Oh forget this searching every vendor I can find. I'll go over to x's place. He's high, but he is ALWAYS in stock." Now they'll just go. "Enh, blow this, I'll run over to the jukebox and see who's cheaper."


This is exactly why crafters dont want this. Now instead of them just slapping a price on it, a high price I might add, now they actually have to check other vendors to make sure their price is good.

I have read many of the post in that52 page thread. Basiclly its just crafters complaining that they might have to adjust their prices.

IMO, you crafter dont have a solid argument for this.

Again, 90% of the vendors I visit dont have what they advertise. Its SO frustrating when you have to buy something you have to go through this horrible process.




Under the way things work now, there are many ways a merchant can compete. Price is one method, and probably the most common. But you can also compete based on convenience, customer service and location, to name just a few few. Keeping a well stocked vendorcan be avery strong competitive advantage for a merchant, as a well-stocked vendor is more likely to get repeat business.


However, galaxy-wide vendor searches, especially as they were originally proposed, would throw all of that out the window. The merchant game, which many long-time veteran players enjoy, would be based solely on cranking out the highest quality stuff for the cheapest possible price. Speaking as a merchant, there is no fun in that. I don't play to be your crafting slave.


It's notabout greed or piling upcredits, but about preserving a style of game play, one that is unique to SWG and sets it apart from every other MMORPG on the market. I'm in favor of some type of galaxy-wide search. However,I want it to be carefully designed so that it does not render a good portion of the merchant profession obsolete, and so that it doesn't ruin the merchant/crafter playstyle. I don't think that's too much to ask.


Slim Vargo, Corbantis


Diaso
Fri Mar 04, 2005 7:19 pm
#20

GALAXY WIDE VENDOR SEARCH.. BAD BOMBIN

JAR JAR lol but its a bad idea. I like vendors as they are now but I think if a vendor is empty it should go offline from map within 48 hours.. not 2 weeks



Name: Diaso; Server: Kettemoor
Faction: Imperial; Rank: Staff Corporal
Guild: KRG; Location: Dantooine

"Fail, Fail Again, Fail Better"

- I support keeping & balancing the current combat system You can too
elevenbravo11b2
Sat Mar 05, 2005 1:06 am
#21



XahntheMerchant wrote:
There would be little incentive to actually visit anyone's shops and less need to advertise when everyone can view your items for sale.





And this is bad? Whats worse. Having a player search 2-4 hours to find something, searching hundreds of vendors who "falsly" advertise stuff they dont have or ...

dropping merchant skills and or revamping them?

In addition, we all know, 90% of merchant characters are probably alt account just like dancers and buff bots.

all they have to do is revamp the merchant tree. Maybe so like, if you are master merchant, your stuff always appears at the top of the list when doing a galaxy wide search. Or they could even make the search window like google. you have your standard sorted list of items and on the right or left have a special pane that has a little advertsing blurb. a little sells pitch. Maybe even, mater merchants have their own window in which you can click on to search items only in their store.

Their are numberous ideas, but not having a galaxy wide search just to make merchants happy is a step in the wrong direction.



_______________________________________________________________________
CU Update question: Why must a TKA learn 2h swords? Isnt it a "unarmed" profession?
lemonella
Sat Mar 05, 2005 4:31 am
#22

I'm a hardcore crafter. It's why I stay here at SWG when there is a plethora of other MMO's out there. With that being said, I'm very much in favor of a galaxy wide vendor search. I'm going to qualify that by saying galaxy wide SEARCH only. I don't believe that having the item delivered right to the purchaser is a good idea, we all know why it's bad so I won't even go into it.

But, I am totally sick of driving all over after finding a vendor on the map, to see that the vendor has 1 flippin' item, a bag, titled something like, "ore", priced for 9999999. I just want to sit there and smack someone around when that happens.

Delivery? No. Search? Absolutely. I'm not even worried about price wars. Those kind of things are temporary at worst. The chances of me buying in the city I'm currently doing the search in are still high, because I'm inherently lazy, so I really don't see what the fuss is all about. In the end, I think what will happen is that planetary searches will be what is implemented.

The only thing that worries me about buying from the search function is, what if idiot puts a 50k entry fee for their shop, so that those who bought have to pay to get in? The only way around that is for dev's to not allow merchants to put their vendors on the galaxy wide search function if the vendor is housed in a shop with a fee.

All in all, I'm looking forward to this.
elevenbravo11b2
Mon Mar 07, 2005 8:56 am
#23



Ackew wrote:


elevenbravo11b2 wrote:
Crudsnix. Not good for crafters. Now price wars will be galaxy wide. And no more players going, "Oh forget this searching every vendor I can find. I'll go over to x's place. He's high, but he is ALWAYS in stock." Now they'll just go. "Enh, blow this, I'll run over to the jukebox and see who's cheaper."


This is exactly why crafters dont want this. Now instead of them just slapping a price on it, a high price I might add, now they actually have to check other vendors to make sure their price is good.

I have read many of the post in that52 page thread. Basiclly its just crafters complaining that they might have to adjust their prices.

IMO, you crafter dont have a solid argument for this.

Again, 90% of the vendors I visit dont have what they advertise. Its SO frustrating when you have to buy something you have to go through this horrible process.


Well since you have been playing all of a week i would spend MORE time playing and less makeing stupid statements on here.
IF you HAD read ANY of the MANY very vaild points made by MANY MANY people you would see there is a VERY sold argument
But let me guess your one of those people who think they should have ofiven you 50 million credits and a full suit of the best armour and a uber wepaon just for starting the game. Well sorry but you actually HAVE TO EARN it. This means spending time and effort. If you don' want to that then you CAN NOT complain about your lack of money and items.





I been playing since beta, thank you very much. So your whole reply is garbage now.



_______________________________________________________________________
CU Update question: Why must a TKA learn 2h swords? Isnt it a "unarmed" profession?
Ackew
Mon Mar 07, 2005 11:17 am
#24






elevenbravo11b2 wrote:





Ackew wrote:





elevenbravo11b2 wrote:

Crudsnix. Not good for crafters. Now price wars will be galaxy wide. And no more players going, "Oh forget this searching every vendor I can find. I'll go over to x's place. He's high, but he is ALWAYS in stock." Now they'll just go. "Enh, blow this, I'll run over to the jukebox and see who's cheaper."


This is exactly why crafters dont want this. Now instead of them just slapping a price on it, a high price I might add, now they actually have to check other vendors to make sure their price is good.

I have read many of the post in that52 page thread. Basiclly its just crafters complaining that they might have to adjust their prices.

IMO, you crafter dont have a solid argument for this.

Again, 90% of the vendors I visit dont have what they advertise. Its SO frustrating when you have to buy something you have to go through this horrible process.





Well since you have been playing all of a week i would spend MORE time playing and less makeing stupid statements on here.


IF you HAD read ANY of the MANY very vaild points made by MANY MANY people you would see there is a VERY sold argument


But let me guess your one of those people who think they should have ofiven you 50 million credits and a full suit of the best armour and a uber wepaon just for starting the game. Well sorry but you actually HAVE TO EARN it. This means spending time and effort. If you don' want to that then you CAN NOT complain about your lack of money and items.







I been playing since beta, thank you very much. So your whole reply is garbage now.





Oh right so why is your date registered 25th of feb 2005 a whole 10 days ago. Who's talking garbage now.



RIP SWG April 27th 2005
elevenbravo11b2
Mon Mar 07, 2005 2:09 pm
#25



Ackew wrote:


elevenbravo11b2 wrote:


Ackew wrote:


elevenbravo11b2 wrote:
Crudsnix. Not good for crafters. Now price wars will be galaxy wide. And no more players going, "Oh forget this searching every vendor I can find. I'll go over to x's place. He's high, but he is ALWAYS in stock." Now they'll just go. "Enh, blow this, I'll run over to the jukebox and see who's cheaper."


This is exactly why crafters dont want this. Now instead of them just slapping a price on it, a high price I might add, now they actually have to check other vendors to make sure their price is good.

I have read many of the post in that52 page thread. Basiclly its just crafters complaining that they might have to adjust their prices.

IMO, you crafter dont have a solid argument for this.

Again, 90% of the vendors I visit dont have what they advertise. Its SO frustrating when you have to buy something you have to go through this horrible process.


Well since you have been playing all of a week i would spend MORE time playing and less makeing stupid statements on here.
IF you HAD read ANY of the MANY very vaild points made by MANY MANY people you would see there is a VERY sold argument
But let me guess your one of those people who think they should have ofiven you 50 million credits and a full suit of the best armour and a uber wepaon just for starting the game. Well sorry but you actually HAVE TO EARN it. This means spending time and effort. If you don' want to that then you CAN NOT complain about your lack of money and items.





I been playing since beta, thank you very much. So your whole reply is garbage now.


Oh right so why is your date registered 25th of feb 2005 a whole 10 days ago. Who's talking garbage now.




O you mean my "FORUM" username. Yes, well that has to do with "FORUMS" and nothing to do with "INGAME".
I have 2 accounts btw. This would be #2.

So, to get back to topic. If you have any comments other than you "thinking" Im some 10 day old newb, please try again.



_______________________________________________________________________
CU Update question: Why must a TKA learn 2h swords? Isnt it a "unarmed" profession?
Tumbler2002
Mon Mar 07, 2005 4:00 pm
#26



bluejanus wrote:


Tumbler2002 wrote:
If the original galaxy wide vendor search were to go through as proposed, it would create a vast economy of scale the likes of which there would no longer be a need for a player based market/economy/craft system. Eventually, extremely large guilds would hold a vast amount of the market share and be able to regulate the market as they saw fit. Not only would it squeeze out the little guy (small firms can never compete in economies of scale because they can't keep up with volume and in this game, niche markets can still be consumed by the main market leader), but it would also make the rich guys that much richer (not so much at first, but it would skyrocket exponentially as market share increased).


LOL, you make no sense! No need for a player based market/economy/craft system? What?! Are droids going to come in and provide everything for us now?! Oh man! I can't make my swoops anymore cause those darn pesky npc droids crank out swoops all day long!?! - Players will still be providing all the goods on the market smart guy.

Large Guilds of players working together in a MMORPG have an advantage over a single player! That is horrible!! Punish all those people for working together right now!!!! - This is a MULTI Player game and players who work together should be rewarded.

How can anyone be squeezed out of anything?! Are the banks that give loans to start player business's going to stop giving money? Are they going to foreclose on our shops!? Are you going to hire our vendors away for better prices?!!? OH MY GOD THE HUMANITY. - Reality Check, there is nothing that will force any player out of business. Resources are free, vendors are infinite, shop space is always available. Skills are trained from a 1 time fee.

The one thing that even resembles a correct statement is that large guilds will be very powerful. Man I hope that never happens. Cause then they'd probably put up shopping malls and put tons of vendors inside and stock 1000's of items. How will the little guy every compete with all that!? Man I sure am glad that isn't happening now - Reality check, Large guilds already have an advantage, and it hasn't forced the little guy out of business.


Update:
Yeah 1 starred again in these forums! I guess my thoughts on the subjects are completely against what most people feel are correct.

Message Edited by Tumbler2002 on 03-03-2005 01:55 PM





True, but we also don't have a galaxy search function now, do we.




We don't? I think you're wrong.... It's called walking to each store and searching it's inventory.

There is nothing stopping a player from going to each vendor in the entire galaxy. But not many players do this as it would take a very long time. So how will speeding up this process negatively affect the market?
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