Architect Archive

Thread: Generic Architect Debate #2 GAD2

Elyssa
Wed Aug 10, 2005 11:49 pm
#14







Dvnce wrote:






Elyssa wrote:

I agree with KING Pawlin.





so... I guess you are saying that you agree with me too then??? Its about time that DocSavag Admitted this in public...




Yes.
Why would I not agree with a Dev?



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

krzlfrx
Thu Aug 11, 2005 5:05 am
#15






Little-Green-Guy wrote:

lot traders are the "worst of the worst" EXPLOITERS..in the game!





I don't think so. An Exploit is as far as I know if you are using a bug in the game mechanics. It is definitely no bug to create an character on a different server. It is not a bug that this character can place up to 10 lots on the server. So it is not an exploit to do this!


To change that SOE could raise the lots on for example 80 lots total divided on any server. If SOE would say 10 lots as total this would result that on other servers cities would die. I, as an example, play on Gorath, Naritus and FarStar and I play active on them. If there would be a reduction on my lots that I have on other servers I would have two choices: Either concentrate my lots on the main server I play on or to activate more SWG-Versions. I think I would choose the first option. But on one server it will become more fast boring than playing on more than one. And I will not activate a 7th account...


In short: Lot swap is no exploit, because it is inside the game mechanics.


If there would be a rule that a character must have at least one master profession to place lots on that server it could prevent the swap activities I think.


See it from the other side: Maybe you want to be able to be a full-time architect that can make everything inside the schematics. You need to be a M Architect, M Artisan (Subcomponents for PA Halls/City Halls), part tailor (furniture subcomponents), maybe M Droid Engineer (Droid Storage for crafting stations). And, if you want to sell anything, a part merchant. If you want to sell a bit, you need at least a small house (1 lot), 2 structure factories (3 lots total), 2 equipment factories (DE, Artisan, 5 lots total), 1 wearable factory (tailor, 6 lots total) and then you don't have a single resource, no energy and are only able to craft very low quantities in case of less factories.


My opinion.


Greetings,

Krzl
Sorax
Thu Aug 11, 2005 5:34 am
#16


Your Right its not an exploit its a problem.


So many people have become dependent on the lot swaps they just don't know what they would dowhen itgoes away.


It will go away and the time frame is up in the air but it will happen the best thing i can say to do is to start planning now.


I don't use lot swaps and run a sucussful business i harvest some of my own resources and buy some too.


Also i disagree Pawlin is not a King.




Sorax Master Artisian-Architect-Merchant
Vendors located in Theed Mall -6611 3979
krzlfrx
Thu Aug 11, 2005 5:50 am
#17






Sorax wrote:


Your Right its not an exploit its a problem.


So many people have become dependent on the lot swaps they just don't know what they would dowhen itgoes away.





Definitely yes. On the worst case you have a M Architect, M Shipwright and M Artisan (as support and for bikes). Then you have a resource usage in one month that could be enough to craft a Death Star.


If the full databases in case of too many structures are a problem indeed, I'd suggest to remove at first all condemned structures, or do something as following: Rename the structures during the downtime in "This structure will be destroyed on <date> if not renamed". After the <date> destroy the structures. There are so many harvesters burning, so many unaccessable houses that there could be more space at the databases. At second limit the lots on the foreign servers by doing the following: You are able to place 2 lots on any server (small/medium house). You will get additional 8 lots on the server if you are



  • at least master in one profession OR

  • at least combat level 30 (Slicebots) OR

  • Jedi Padawan

Maybe it would be interesting to give a bonus to those who play actively on one server by giving them additional lots (for example level 80 or 3 master professions (entertainer) or 2 jedi-master-professions).


Maybe this helps to solve the problem.


Greetings,
Krzl


FHA_Gunmey
Thu Aug 11, 2005 6:08 am
#18

we'lll i can only afford one account and i only have ten lots, but it would be nice to have more lots for harvesters casue i need factories and i need to harvest my ore. I try to use my harvesters at maximum but i still cant harvest enough ore for me. So you guys are wanting to basicly take this chance for us to be able to craft something everyday cause if i have and order and i go and spend all my money on resources then im screwed. We crafter's need more lots for harvesters it's that simple.



All accounts cancelled
Talon001
Thu Aug 11, 2005 6:46 am
#19

I think it would be just as easy to give every architect an unlimited supply of ore. Easier on a few of us atleast.



Destroy

Destroy's Harvesters and Deeds
-5500 5500 Theed Naboo
closing dec 12 05
Okitaa
Thu Aug 11, 2005 8:02 am
#20

Sometimes you will need more lots though. Take a look at just armorsmith alone sometime and how many components for sub componets for main components it is really crazy. you could fill a large house with the stuff to make a factory run of just one type of armor. That would not even cover all the specifically named resources you will need as well, from what I have seen of Armorsmith it is just as crazy as Arch and thats not counting IF you have just one single crafting profession. Many of us who craft also have another crafting profession as well as our main. I do agree though that it is sad that people quit and leave crap up and they should do perge's more often or at the very least get the system they are working on now where you can pull up your house with all of its content's and it will store in your data pad but also with this we will run into not many people care about the others who still play and may not pull there house up. They will prob never get rid of server lot swaps as they don't seem to mind cross server trades.


Sorry don't have quotes----but My character is a Master Architect / Master Tailor (not resources intencse but factories for synthetic cloth, etc) / Master Armorsmith

I use about 45 lots---I have seven houses...six for storage and one for running a business. I have a structure factory up at all times basically making structure modules everytime I have enough ore (I just make walls by hand) and I'll run generator turbines, etc when I start to run low on 'em also wearable factories for armor junk . I haven't done lot swaps, but I just use borrowed lots from guildies. I just have static ones put down 1. because I hate surveying and 2. I have going to 6 planets to check resources. I usually have no problem collecting enough ore and other materials. Even if a concentration isn't that high, say 26 when you have quite a few harvestors it adds up. Also sometimes I just mine what has a good concentration in that area say 89 that way you have a buttload of it. If you find you don't need it or its good for say a weaponsmith, throw it on your vendor and have a mini-mining business

Biggest thing, I think using already existing open lots on your server is better than lot swapping.



Okita
Aeschyl + Okita = Perfect
I love you Greg
Dvnce
Thu Aug 11, 2005 9:13 am
#21






krzlfrx wrote:


See it from the other side: Maybe you want to be able to be a full-time architect that can make everything inside the schematics. You need to be a M Architect, M Artisan (Subcomponents for PA Halls/City Halls), part tailor (furniture subcomponents), maybe M Droid Engineer (Droid Storage for crafting stations). And, if you want to sell anything, a part merchant. If you want to sell a bit, you need at least a small house (1 lot), 2 structure factories (3 lots total), 2 equipment factories (DE, Artisan, 5 lots total), 1 wearable factory (tailor, 6 lots total) and then you don't have a single resource, no energy and are only able to craft very low quantities in case of less factories.



Greetings,

Krzl





Or.. I could go out and meet some of the other people that play this game ( theres a lot of neat people out there ).. and Partner up with a Master Droid Engineer, Master Artisan, Tailor , Merchant, andA few miners to provide Resources.. Now your Business is Responsible for puting money in 5+ peoples pockets. YOUR business is what is effecting 5+ other peoples ability to play and enjoy the game by providing income for them to be able to do the things they wish to do..


I just dont see why that is such a bad alternative... /shrug



and the doctors have said to play along with Pawlins Delusions.. He could become violent if confrunted with the truth..






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Cafa
Thu Aug 11, 2005 9:27 am
#22






StevieC wrote:





Annster wrote:

The biggest issue asI see it with lot swappersarethose that stops play the gameand leave 100s of extractos and other condemned buidlings behind









This is the biggest problem.



FarStar is literally choking with harvesters and houses that have been left behind by players that have left, and now there's the great "thisstructure is condemned" and they don't burn out they never leave.


I would prefer it if players were given 3 to 7 days after a factory ran out of power/maintainence to be resupplied and then they died becasue as it is, well there's going to be no space left soon.


To stop lot trades all they have to do is limit players to 2-3 characters per account rather than 8 and you'd cut the problem in half.







Amen. The problem is that I STILL have houses with a year of maintenance hitting ZERO every damn patch day. I'm sure some of you think it funny, but I'm really tired of a SIMPLE DAMN MAINTENANCE SCRIPT deleting a 4 million plus credits everytime we have a publish or a patch.


If they would FIX THE DAMN PROBLEM they could turn on structure decay again and get rid of the TRASH thousands of harvestors all condemned and using up good space in the game.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Dvnce
Thu Aug 11, 2005 10:07 am
#23






Cafa wrote:





StevieC wrote:





Annster wrote:

The biggest issue asI see it with lot swappersarethose that stops play the gameand leave 100s of extractos and other condemned buidlings behind









This is the biggest problem.



FarStar is literally choking with harvesters and houses that have been left behind by players that have left, and now there's the great "thisstructure is condemned" and they don't burn out they never leave.


I would prefer it if players were given 3 to 7 days after a factory ran out of power/maintainence to be resupplied and then they died becasue as it is, well there's going to be no space left soon.


To stop lot trades all they have to do is limit players to 2-3 characters per account rather than 8 and you'd cut the problem in half.







Amen. The problem is that I STILL have houses with a year of maintenance hitting ZERO every damn patch day. I'm sure some of you think it funny, but I'm really tired of a SIMPLE DAMN MAINTENANCE SCRIPT deleting a 4 million plus credits everytime we have a publish or a patch.


If they would FIX THE DAMN PROBLEM they could turn on structure decay again and get rid of the TRASH thousands of harvestors all condemned and using up good space in the game.


Fivo Asia







Yes,, I think that the proper fix should have been the ability to Buy Insurance on your House... when mait. runs out insurance token is activated. Nothing degrades on the structure for 7 days (or little more ) and you get mail every day reminding you.. ) after the insurance time elapses then the structure decays normally.. ( the email notice could even go out to anyone on admin of that structure if you have insurance.. )




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

YerocRolyat
Thu Aug 11, 2005 10:33 am
#24

give me the 33 lots i use and i wont have 2 lot swap O_o



So i said, "look, woman! if i dont wanna format my sig, i wont!!" and she was all like "butwtmff?!" so i was all like "now kiss my shoe" and she was all up in my face like "no cus its all sick u no" and i was like all "do it" and she did so thats it.....
Okitaa
Thu Aug 11, 2005 11:00 am
#25

give me the 33 lots i use and i wont have 2 lot swap O_o

Finda guild



Okita
Aeschyl + Okita = Perfect
I love you Greg
Cafa
Thu Aug 11, 2005 11:13 am
#26






YerocRolyat wrote:

give me the 33 lots i use and i wont have 2 lot swap O_o





You know and I know that's just not true. Your desire for lots will ebb and flow with your involvement in the game. Unfortunately, the devs of this game have not given us the real tools need to avert the lot swap traps. These would be contracts that loan lots to other characters. They rely on fraud, deceit, and sanctioned theft to perform credit deflation.


Fivo Asia


Message Edited by Cafa on 08-11-2005 11:13 AM



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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