Architect Archive
Thread: Generic Architect Debate #2 GAD2
Yes.
Dvnce wrote:
Elyssa wrote:
I agree with KING Pawlin.
so... I guess you are saying that you agree with me too then??? Its about time that DocSavag Admitted this in public...
Why would I not agree with a Dev?
Little-Green-Guy wrote:
lot traders are the "worst of the worst" EXPLOITERS..in the game!
I don't think so. An Exploit is as far as I know if you are using a bug in the game mechanics. It is definitely no bug to create an character on a different server. It is not a bug that this character can place up to 10 lots on the server. So it is not an exploit to do this!
Your Right its not an exploit its a problem.
So many people have become dependent on the lot swaps they just don't know what they would dowhen itgoes away.
It will go away and the time frame is up in the air but it will happen the best thing i can say to do is to start planning now.
I don't use lot swaps and run a sucussful business i harvest some of my own resources and buy some too.
Also i disagree Pawlin is not a King.
Sorax wrote:
Your Right its not an exploit its a problem.
So many people have become dependent on the lot swaps they just don't know what they would dowhen itgoes away.
Definitely yes. On the worst case you have a M Architect, M Shipwright and M Artisan (as support and for bikes). Then you have a resource usage in one month that could be enough to craft a Death Star. ![]()
If the full databases in case of too many structures are a problem indeed, I'd suggest to remove at first all condemned structures, or do something as following: Rename the structures during the downtime in "This structure will be destroyed on <date> if not renamed". After the <date> destroy the structures. There are so many harvesters burning, so many unaccessable houses that there could be more space at the databases. At second limit the lots on the foreign servers by doing the following: You are able to place 2 lots on any server (small/medium house). You will get additional 8 lots on the server if you are
- at least master in one profession OR
- at least combat level 30 (Slicebots) OR
- Jedi Padawan
Maybe it would be interesting to give a bonus to those who play actively on one server by giving them additional lots (for example level 80 or 3 master professions (entertainer) or 2 jedi-master-professions).
Maybe this helps to solve the problem.
Greetings,
Krzl
krzlfrx wrote:
See it from the other side: Maybe you want to be able to be a full-time architect that can make everything inside the schematics. You need to be a M Architect, M Artisan (Subcomponents for PA Halls/City Halls), part tailor (furniture subcomponents), maybe M Droid Engineer (Droid Storage for crafting stations). And, if you want to sell anything, a part merchant. If you want to sell a bit, you need at least a small house (1 lot), 2 structure factories (3 lots total), 2 equipment factories (DE, Artisan, 5 lots total), 1 wearable factory (tailor, 6 lots total) and then you don't have a single resource, no energy and are only able to craft very low quantities in case of less factories.
Greetings,
Krzl
Or.. I could go out and meet some of the other people that play this game ( theres a lot of neat people out there ).. and Partner up with a Master Droid Engineer, Master Artisan, Tailor , Merchant, andA few miners to provide Resources.. Now your Business is Responsible for puting money in 5+ peoples pockets. YOUR business is what is effecting 5+ other peoples ability to play and enjoy the game by providing income for them to be able to do the things they wish to do..
I just dont see why that is such a bad alternative... /shrug
and the doctors have said to play along with Pawlins Delusions.. He could become violent if confrunted with the truth.. ![]()
StevieC wrote:
Annster wrote:
The biggest issue asI see it with lot swappersarethose that stops play the gameand leave 100s of extractos and other condemned buidlings behind
This is the biggest problem.
FarStar is literally choking with harvesters and houses that have been left behind by players that have left, and now there's the great "thisstructure is condemned" and they don't burn out they never leave.
I would prefer it if players were given 3 to 7 days after a factory ran out of power/maintainence to be resupplied and then they died becasue as it is, well there's going to be no space left soon.
To stop lot trades all they have to do is limit players to 2-3 characters per account rather than 8 and you'd cut the problem in half.
Amen. The problem is that I STILL have houses with a year of maintenance hitting ZERO every damn patch day. I'm sure some of you think it funny, but I'm really tired of a SIMPLE DAMN MAINTENANCE SCRIPT deleting a 4 million plus credits everytime we have a publish or a patch.
If they would FIX THE DAMN PROBLEM they could turn on structure decay again and get rid of the TRASH thousands of harvestors all condemned and using up good space in the game.
Fivo Asia
Cafa wrote:
StevieC wrote:
Annster wrote:
The biggest issue asI see it with lot swappersarethose that stops play the gameand leave 100s of extractos and other condemned buidlings behind
This is the biggest problem.
FarStar is literally choking with harvesters and houses that have been left behind by players that have left, and now there's the great "thisstructure is condemned" and they don't burn out they never leave.
I would prefer it if players were given 3 to 7 days after a factory ran out of power/maintainence to be resupplied and then they died becasue as it is, well there's going to be no space left soon.
To stop lot trades all they have to do is limit players to 2-3 characters per account rather than 8 and you'd cut the problem in half.
Amen. The problem is that I STILL have houses with a year of maintenance hitting ZERO every damn patch day. I'm sure some of you think it funny, but I'm really tired of a SIMPLE DAMN MAINTENANCE SCRIPT deleting a 4 million plus credits everytime we have a publish or a patch.
If they would FIX THE DAMN PROBLEM they could turn on structure decay again and get rid of the TRASH thousands of harvestors all condemned and using up good space in the game.
Fivo Asia
Yes,, I think that the proper fix should have been the ability to Buy Insurance on your House... when mait. runs out insurance token is activated. Nothing degrades on the structure for 7 days (or little more ) and you get mail every day reminding you.. ) after the insurance time elapses then the structure decays normally.. ( the email notice could even go out to anyone on admin of that structure if you have insurance.. )
YerocRolyat wrote:
give me the 33 lots i use and i wont have 2 lot swap O_o
You know and I know that's just not true. Your desire for lots will ebb and flow with your involvement in the game. Unfortunately, the devs of this game have not given us the real tools need to avert the lot swap traps. These would be contracts that loan lots to other characters. They rely on fraud, deceit, and sanctioned theft to perform credit deflation.
Fivo Asia
Message Edited by Cafa on 08-11-2005 11:13 AM