Architect Archive
Thread: I don't like Reverse auctions
I Don't feel I should have to negogiate my prices and will only lower the item sale price for large orders.
Works so far.. But I've seen ppl cutting there own throat so to speak just to get the sale.
If I ever had to do that I'd quit the profession as it would simply be not worth it.
Cafa wrote:
I don't play that game. My harvs are on my vendors and if someone is smart enough to ask for a discount based upon guild association, buying habits or volume they ask me. If they dont ask I dont tell.
Fivo Asia
I'm not one to participate in biddign wars either. I set my price at a level that's reasonable yet still profitable. If the customer does not wish to compensate me accordingly for my time and effort then they are free to seek another merchant who may.
Some items I just don't make, except for special orders. Large houses, city structures, heavy harvesters... yes they are all high-ticket items but they also take a lot of resources, factory timeetc.
Some people just don't realize that if they pander to their customer by dropping the price below the cost to make the item, they're driving themselves out of business. This is not beneficial to the customer and is detrimental to all crafters.
Hey, if someone is planning a big expansion and is concerned about price, I see nothing wrong with those auctions. I would be suprised if the buyer ends up happy though, I would expect a lot of the bids are for future deliveries that somehow don't happen as expected.
There should be a wide variation of prices on a server, you get to charge whatever price you want to and different people will find different prices satisfying their needs. If you want to get as rich as possible, you will want to maximize the return you get per hour played. If you play a lot, your prices may be a little lower to sell all that you can make, perhaps even wholesale to a merchant, while higher prices will keep your vendor from going empty and give good return per hour.
The same applies to buyers. If you have the money in hand, buying real immediate product is likely to be more satisfying, even at a higher price. There is a nice article in the latest Scientific American about dealing with an excess of choices that is relevant,