Architect Archive
Thread: Honest Opinion on that craft system..
Niklesnitz wrote:It was good while it lasted and most people who say they didn't give it enough time aren't thinking of the other crafting professions. It probably hurt more crafting profs than helped others.But, I disagree with people saying that you needed to get skill tapes and the like. If you were a master and had great resources, it was easy to get BER 14. I exp the subcomponents up to 100% with only 2 tries on each one. The final combine took a little more time and basically took my whole stock of 100 walls just to do 2 schematics. That was not good. It takes so much ore to make walls that a lot was wasted there.People also say this would differentiate masters from non masters. No, this is not the case. You take two lines of architect and if you had the skill tapes, you could have 10 to 11 exp points. Exact or more than a master would have. Things would then be as they are now, only those people will have to make extra effort to get skill tapes.To me, you should have to be a master, period, in order to make the best stuff. They ought to spread the experimentation throughout the tree. They did this with creature handlers, makes sense to do it here as well.
The thing is, its not as if making Master Architect is hard - *cough* statues *cough*. You can get master architect, as much of merchant as you really need, surveying 4, and still have a LOT of skill credits available, and it doesn't take very long. Being a successful architect is mostly about logistics, planning, and business skill which is, by the way, part of why I like it. Anyone can grind to MA in short order. Most people can't run a successful business at the scale needed to succeed. I had fun with the one-day patch because it presented a tremendous challenge in logistics, planning, and business plus - and this is rare - a degree of skill in actually making the schematic.
Neilla wrote:
The thing is, its not as if making Master Architect is hard - *cough* statues *cough*. You can get master architect, as much of merchant as you really need, surveying 4, and still have a LOT of skill credits available, and it doesn't take very long. Being a successful architect is mostly about logistics, planning, and business skill which is, by the way, part of why I like it. Anyone can grind to MA in short order. Most people can't run a successful business at the scale needed to succeed. I had fun with the one-day patch because it presented a tremendous challenge in logistics, planning, and business plus - and this is rare - a degree of skill in actually making the schematic.
The real solution is to make multiple experimentation lines more important. For example, they COULD have made harvesters wear out like armor and weapons, then added a durability experimentation line. But - this would require localized tuning and tweaking, not global system-wide changes. For some reason, the devs seem to be hung up on global system-wide changes that don't address the underlying problem, which is that the schematics are single-line.
Of course, I remember the very-bad-old-days when architecture experimentation didn't work at all.
Neilla:
... business at the scale needed to succeed. I had fun with the one-day patch because it presented a tremendous challenge in logistics, planning, and business plus - and this is rare - a degree of skill in actually making the schematic.
Niklesnitz wrote:
Architect is the easiest to master, no doubt.
We guessed that BER14 and BER11 harvesters were theoretically possible on TestCenter, but I was never able to make one since one stat on my best ore was only 600.
Test Center has only had ore good enough to reach it twice, once about 15 days ago (which I missed due to RealLife interference) and the second that spawned the day the new crafting system was removed from TC.
I know that Dvnce did request resources to test with, but if I remember correctly he did not get it in time for comprehensive testing.
Manipulative wrote:
...I can honestly say, that trying, and eventually succeeding in that endeavor was the most exciting and rewarding experience I've ever had crafting. ...
Atiw wrote:
We guessed that BER14 and BER11 harvesters were theoretically possible on TestCenter, but I was never able to make one since one stat on my best ore was only 600.
I know that Dvnce did request resources to test with, but if I remember correctly he did not get it in time for comprehensive testing.
Ah.
See, I didn't do any tests on harvesters because:
1) Dvnce put in a post somewhere that he WAS testing the crafting changes to see their impact on Architects.
2) I was (afaik) the only TC architect who extensively tested the last major changes to harvesters (when experimentation was accidently put into the game) and I pretty much bankrupted myself doing it. I run a very small, essentially not-for-profit business harvesting all of my own resources, so you'll understand that when someone else who has access to free materials said they were doing it, I let them
. I would have done the experimentations myself (and I guess I'll have to in the future
) if I'd known the tests weren't getting done.
3) I didn't see anyone testing the new lights, so that's where I put my focus.
And to answer the question about the new crafting system:
I really liked it personally. Being able to make perfect items is very enjoyable.
However, based on reports on how bad it was affecting other crafting professions, I'm glad they axed it. I just hope they will try to find the right balancethat willgive masters a boostwithout hurting two-line professions, and without making skilltapes a requirement to doing business.
Message Edited by Sneezy on 03-18-2004 04:38 PM
Naufragus wrote:
Niklesnitz wrote:
Architect is the easiest to master, no doubt.
actaually, before the statues, it was a little harder..only the really committed really tried it since it either took millions to buy the resources or weeks to gather.
Might I say it is the easiest now and was still pretty easy before, but not as easy. I mastered it back in August/September. I basically started the profession because 2 other master archs in our guild needed help. They put me on walls and before I knew it Iwas halfway to master.
Well yes, Neilla, it was a logistical challenge as you didnt havemuch of the materials needed ready. Although you had enough time to make it happen.I assumed that you hadthe resources ready from before the patch, anticipating the new changes. Many architects were ready, and knowing the changes were only for 1 day they only needed to make new shematics.
In any case that was a lot of work and your reward certainly worthwhile. But dont expect me to congratulate you for managing to convert your servers master architects to furniture builders in a saturating architect market. It is of course not your fault, but those bright heads calling themselves SOE game developers.
Sneezy wrote:
Being able to make perfect items is very enjoyable.