Architect Archive

Thread: New vendor limit numbers.

kandee
Tue Aug 17, 2004 11:39 am
#14

I really dont care that they are offering me 12 vendors with a max of 250-300 items, that now means I will have to increase the amount of maintenance i spend to keep vendors, need more room to have more vendors and spend way more time restocking inventory, loading and watching vendors. I thnk it is rediculous that i will be expected to pay maintenance on 12 vendors now to stock the same items i used on 1 vendor. And instead of having a nice looking shop with my nice vendor i will have to cram 12 of them in the same space. And insted of my customers using just one vendor to look for somethign they will not have to look through 12 vendors? I cant wait to see the people that start b*tching because they cant find the stuff they need to buy or are told now their favorite smith is doing business on a per order basis and you have to wait days to get something.


The $15 per account a month i play should mean enhanced game changes not restricted game changes, not changes the ruin game play for me and others. I have supported the nerfs and adapted to all the changes made thus far with out crying out, but this is just the straw that breaks the camels back as far as I am concerned.


I am sorry but as a master merchant that has been a merchant since day 1 and is all i wanted to be, i will resign rather then be forced to give up my casual game status, this is unacceptable to me as a paying customer, I am not happy with it no matter what tiny limits they "give" us as a if they are doing me a favor. I am not happy and will cancel any account that I use just for merchant status if this si the 'bone; they are tossing me and thinkign i will gladly thank them like a mindless lamb led to slaughter.






TTTA'THENA TTT
Roxxie d Dulce/Daisee d Echota

Drop Off Vendor i KandeeMan i Sugar Shack i (-2579 -4637)
Mos Athens Vendor Mall (-2459 -4635) Tatooine Flurry

Pawlin
Tue Aug 17, 2004 12:02 pm
#15






Bandola wrote:

This could be OK as long as they release it in steps.

...otherwise what am I going to do with all the items on pages 2 and 3 ? I will just lose them ? ...





Yes, how is this going to be implimented? What happens to vendors that currently have 500+ items on them?





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dagget_Hebo
Tue Aug 17, 2004 2:24 pm
#16

Does anyone know a definate on if backpacks will still show up as one item. The reason i ask is i stock backpacks of 5 and 10 harvestors for discounted prices on my vendors or kitchen sets, etc on furn. Will these still continue to be 1 item.. or contents within now counting towards the vendor total?





Dagget
Pawlin
Tue Aug 17, 2004 2:44 pm
#17

They revised the numbers further.



new limits

Now its an aggregate limit and the max at master is 4000 units. Since its aggregate you can spread your items across your vendors how you see fit up to your total limit.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Bandola
Tue Aug 17, 2004 11:08 pm
#18

Yeah! much better, amazing how they play a psycology tactic. Nerf, reduce the nerf effect, tweak it a bit and bingo, there they are, exactly where they want to be and everybody is cheering, despite the fact it is still a nerf.

The fact is having to put in 12 vendors to achieve the same result would have hurt us a lot more, with already limited space and item count in houses that would have been too difficult for many of us, and 12 vendors would have increased the load on the servers, what with the need to load all those, plus any clothing as well. I wonder if it was player power or their own realisation that brought us to this end?

Well, I am reasonably happy, despite the fact we have less capacity on the vendors I believe the end result is acceptable, and far preferable to having to fill our houses with vendors.




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Manusara
Wed Aug 18, 2004 12:21 am
#19

6 Vendors with 500 Items each would be much better IMO.



swg.naritus.manusara
Master Carbineer \ Master Bounty Hunter \ Respec n00b
Member of The Crimson Order
-o-
eq2.guk.manusara
52 Coercer \ 51 Provisoner
Member of United Kingdoms
-Ory
Wed Aug 18, 2004 12:30 am
#20






Manusara wrote:

6 Vendors with 500 Items each would be much better IMO.






Yeah



FOREROOEOE From Bria
Master Brawler and stuff
Iannyen
Wed Aug 18, 2004 5:04 am
#21

The 12 vendors that Master Merchants have to place will be greatly offset by the lack of vendors that non-merchants have being removed.



Iannyen Cap'asin
Offer Vendor: Mith Elaniouth Goodth
Corellia, Junction, 1212 -4809

Selling Top Quality Furniture at Coronet Mall;
Personal Orders are available, as well as decorating services;

Master Architect, Master Merchant, 100% hawt.
FatEd060186
Wed Aug 18, 2004 7:02 am
#22

i have to applaud the devs here and everyone involved with this, these numbers are more than acceptable to me, i can keep a good stock now




|JTF| Houses Plus & Mos Eisley Cafe
Mos Eisley, Tatooine, 2628, -4420. Any vendor is good for drop offs, best would be Final Destination (Medium Tatooine House).

M'ster West | Rebel Spec-Force Commando
Crimsonsplat
Wed Aug 18, 2004 7:32 am
#23






Bandola wrote:

The fact is having to put in 12 vendors to achieve the same result would have hurt us a lot more, with already limited space and item count in houses that would have been too difficult for many of us, and 12 vendors would have increased the load on the servers, what with the need to load all those, plus any clothing as well. I wonder if it was player power or their own realisation that brought us to this end?





Personally, I don't see what the "benefit" is to the database. They made it sound like there were too many items and the server was taxed by having to do huge queries for vendors full of items. So they impose an insane limit, then they back off and make it a bit more sane but add six extra vendors. Ok, that makes sense, the limit on items per vendor means shorter queries will be the rule. More of them, yes, but quick to execute. It seems the processing "overhead" would be increased by more requests for fewer items, but latency would bedecreased because, even multi-threaded and time-sharing, the server can only physically accomodate so many requests at once. If it's tied up for a few hundred milliseconds each by thousand-item queries, that's a spot in the processing queue that can't be used by the "next" request. A backlog starts building up, and the server bogs down. Make the queries shorter, and it can finish and ship them out; lag doesn't build up because the human(s) on the other endcan't send requests any faster than they did before. While they send more, the load has been dispersed over more time.


So when they turn around and make the limits aggregate, allowing you to have 4000 items on one vendor, my reaction is "hunh? What was all this supposed to accomplish anyway?"


Does anyone know? Does Sony?


Cafa
Wed Aug 18, 2004 9:59 am
#24






Bandola wrote:

Yeah! much better, amazing how they play a psycology tactic. Nerf, reduce the nerf effect, tweak it a bit and bingo, there they are, exactly where they want to be and everybody is cheering, despite the fact it is still a nerf.

The fact is having to put in 12 vendors to achieve the same result would have hurt us a lot more, with already limited space and item count in houses that would have been too difficult for many of us, and 12 vendors would have increased the load on the servers, what with the need to load all those, plus any clothing as well. I wonder if it was player power or their own realisation that brought us to this end?

Well, I am reasonably happy, despite the fact we have less capacity on the vendors I believe the end result is acceptable, and far preferable to having to fill our houses with vendors.





Having said that, the ability to create a temp vendor in the middle of nowhere now that I have 12 available and buy things people offer on the fly will change my business for the better.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Fneegan
Wed Aug 18, 2004 10:06 am
#25

Guess I'm gonna have to surrender militia and get Novice Merchant again - - and I still need 4 more skill points.

Or just do with 2 vendors...
SkyfireDL
Thu Aug 19, 2004 9:33 am
#26


Meh, now I gotta have more vendors and pay more fees to keep the same amount of inventory I could have had in a single vendor? Bah i say, BAH!


Like it was mentioned earlier, I don't see how this suddenly reduces the load on the servers. If anything, it's more objects for the server to load when someone comes into a house crammed packed with 12 vendors as opposed to just the one. I'm just not getting the logic to all this.


Still, it's better than the 110 item max per vendor they had initially proposed.


Dunno, but I think if they increased resource stacks and made OMU's cratable, plus increase the amountsof walls that crates can hols and such, it would have gone a long way to reduce the strain on the servers and this "tweaking" of the merchant profession wouldn't be required. I've got as many crates of walls, generators, and individual OMU's in the house than I have stuff in my vendor. o.O


Well, almost. =)
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