Architect Archive

Thread: Has anyone on any server made a 45.0 crafting station with the new insp buff?

devsamuck
Thu Sep 01, 2005 6:40 am
#14


I will have to try to make one tonight.

Message Edited by devsamuck on 09-01-200506:44 AM

Message Edited by devsamuck on 09-01-2005 06:44 AM



Devs Amuck
Architect / Merchant
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CHILASTRA
bluejanus
Thu Sep 01, 2005 7:25 am
#15



donkeyP wrote:
I have used all the best resources that have spawned and chilastra aand i got 99% on all the components. Aftter realizing that the craft tools needed at least on amazing to hit 15 i made sure to get at least one amazing in the effectivness lines of each components. Yet i was only able to hit 44.89 so far.
Should i have the artisan or architect buff while doing this?
I had the artisan buff for my first round of tests.





Artisan buff. 44.89 is very nice btw. I'm pretty sure I was going to push out 44.7 prior to the publish. I had like 44.683933. I was hoping a new 1000 OQ ore would push me to it. I guess we'll have to see how I do after I get a run of these MSS done. Btw, did you have to get an amazing during the final assembly? I'm concerned about that.





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Cafa
Thu Sep 01, 2005 8:14 am
#16


This is one of the weekend projects. Initial tests incidicate that I'm gonna be pretty darn close, if not make it. We'll see.


Pawlin is right, subcomponents experimenting at 100% changes everything.


Fivo Asia


P.S. Droid compartments hitting 100% were a problem, too. Has anyone found DE's to make them at 100%?

Message Edited by Cafa on 09-01-2005 10:26 AM



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jerichocross
Thu Sep 01, 2005 9:33 am
#17

I hit 49.969666 last night on my crafting stations. All my components were experimented to 99% and all were made yesterday from schematics made while using an Artisan Buff and DE buff for the DSCs. With the same exact resources my previous best was 44.62. I'm going to try some testing later today and try and craft some stations using an Architect buff. Using the Artisan Buff and Bespin Port, I only got 1 amazing success the whole time I was crafting stations. I may be even to push the rating a little higher if I find steel with better OQ for the MSS. The OQ on my steel is only 967 if I remember right. I'm only using that cause the CD is 707 on it.

Message Edited by jerichocross on 09-01-2005 09:39 AM

Message Edited by jerichocross on 09-01-2005 10:16 AM



-Jericho- Cross Roniin
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bluejanus
Thu Sep 01, 2005 9:47 am
#18



Cafa wrote:

This is one of the weekend projects. Initial tests incidicate that I'm gonna be pretty darn close, if not make it. We'll see.

Pawlin is right, subcomponents experimenting at 100% changes everything.

Fivo Asia





You can get subcomponents to 100%?





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Meplorium
Thu Sep 01, 2005 10:15 am
#19






Pawlin wrote:





Meplorium wrote:
You can make the crafting tools to 15.0 yes, but can you make a repair tool to 100.0?






Same test with repair tool using my 992 cond copper and 1% buff....


All great success gives 99% and 99.8812 rating


Several Great Successes and an Amazing Success gives 99% and 99.99999


So I think the max on a repair tool is probably 99.99999. Someone correct me if I'm wrong and they had 100.0 tools from crafting day.









You could always get a 15.0 tool with 1000 con copper. Do you only have 10 points? I don't remember if an amazing was needed or not, though they can affect a few decimal places on a few items, not others.


Repair tools could only be taken to 100.0 on super tuesday. Otherwise it was always 99.9.


My control units from super tuesday were 100% and rated quality of 5. Mine yesterday with the buff were 99% and rated of 4. My guess is they are 99.9%. When I go to make the stations later I'll use some 5 rated CUs and see the exact difference on the value.


I am guessing the electronics are using the same subroutine for experimentation as the repair tools. Stations probably use the same subroutine as crafting tools. Although at one time the repair tools use to take electronic subcomponents, much like crafting stations. Not sure what that means.





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Cafa
Thu Sep 01, 2005 10:25 am
#20






bluejanus wrote:





Cafa wrote:

This is one of the weekend projects. Initial tests incidicate that I'm gonna be pretty darn close, if not make it. We'll see.


Pawlin is right, subcomponents experimenting at 100% changes everything.


Fivo Asia








You can get subcomponents to 100%?





Dunno. I'll report back this weekend. I just remember how crafting day tests went. 100% subcomponents were necessary for the MSS components to get it high enough to hit the mid 90's.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

darevsool
Thu Sep 01, 2005 10:34 am
#21

a 100% control unit, by itself, doesn't improve the quality all that much in some instances. I have some +5 quality CU's left over from that crafting tuesday. I made 2 stations, one using them, and the other using freshly crafted parts with the artisan buff. The station I made using the +5 quality CU came out to +44.687. The station I made using all new, hand made, components, came out to +44.683.


As near as I can figure, the quality of the resoruces used in the components matter for MORE than just compenent assembly and experimentation. My 100% CU's are made with inferiorer resources than what I'm using for the new stuff, which is the only thing I can think of why the results would be so similar. (everytime my resources improve, the gap between the +5 schematic stations and the completely hand made stations decreases).


What are the stats of the resources you guys are using for these +44.8 stations?


I've got 1000cd copper, 975 oq/cd copper, 1000oq iron, 992oq polymer, 999oq ore and inert gas, and 857/937 oq/cd steel. I used a DE to get new 99% DSC schems...


I know I need bettery polymer and better oq/cd steel, but as far as I know, I've got the best available on my server.





DAREV SOOL - Corsec Squadron Master Pilot
Some of the best currently crafted Crafting Stations across two Galaxies
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bluejanus
Thu Sep 01, 2005 10:58 am
#22

So you had 99% DSCs recently? What stats were the metal you used?





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bluejanus
Thu Sep 01, 2005 11:05 am
#23

Btw, none of my experimentations have gone higher than 99%, even with +15.00 crafting tools.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
darevsool
Thu Sep 01, 2005 11:11 am
#24

I used the 975 oq/cd copper for the DSC schems



DAREV SOOL - Corsec Squadron Master Pilot
Some of the best currently crafted Crafting Stations across two Galaxies
Kauri vendors located in Andromeda, Corellia, waypoint 2686 -6479
+44.866 Quality Stations made by Darev
Bria Vendors located in BCR Mining Outpost, Naboo, waypoint 579 4265
+44.947 Quality Stations made by Hoppr
It's like a boat with holes...It's sinking and all they're doing is painting the hull.
jerichocross
Thu Sep 01, 2005 11:17 am
#25

The stats of the resources I used for my 44.969666 stations were the following: 1000cd copper, 982oq/982cd copper, 999oq steel, 999oq ore, 995oq polymer, 999oq inert gas, and 967oq/707cd steel



-Jericho- Cross Roniin
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CrossCorp Vendors located south of Coronet at 380 -5412 Bloodscalp
CrossCorp Helios coming soon...
Contact -Jericho- or Pyron for bulk or custom orders
Pawlin
Thu Sep 01, 2005 11:48 am
#26






darevsool wrote:

...I've got 1000cd copper, 975 oq/cd copper, 1000oq iron, 992oq polymer, 999oq ore and inert gas, and 857/937 oq/cd steel. I used a DE to get new 99% DSC schems...





That OQ 857/ CD 937 steel might not be the best on your server for your MSS. Thats probably a JTL steel. For JTL steel the CD isn't capped. So you've got 857/1000 * 66% + 937 / 1000 * 33% = 874


A duralloy steel of OQ 970 and CD 600 would be better. Cause the cond is capped for duralloy so it is divided by the cap (650 I think) rather than 1000 so, that would give ya 970 / 1000 *66% + 600/650 * 33% = 944


I tested with a OQ 820 / Cd 943 JTL steel versus a OQ 981 / Cd 625 duralloy steel on my server and the duralloy was noticably better. If it was straight points 66%/33% then the JTL would be best but it wasn't.





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