Architect Archive

Thread: Why does furniture count against a house item limit?

FeydSWG
Sat Sep 11, 2004 4:27 pm
#14






LonelyGhost wrote:

Seriously, are they really worried about someone storing ten thousand bookcases in a house?





I'd store ten thousand bookcases in a house


It's not only a house storage limit issue, it's database storage issue... could you imagine if everyone filled their houses with hundreds of pices of furniture, then stored maximum capacity with regular items? It'd be enough to implode the server....


Same reason why vendor item limits were capped recently... to keep the database at a tolerable size level.



Feyd
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playing since Sept. 2002 - Beta 1

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Splaktar
Sun Sep 12, 2004 7:35 am
#15

Yeah. Something needs to be done. A medium house should be plenty of storage for just 1 person. But at this point I'm having to remove all furniture and decoration from my house just so I can have room for more valuable storage. It sucks. Most people in my guild seem to have like 2-5 houses that they use for storage. Seems like such a waste.



Samas Fleshforge - Retired Master Bounty Hunter [4]
Account Expires on Nov 25th, 2004. Took too long to fix BH droids.

Splaktar, Orc Hunter, PvP, Unholy Legion
atomicdog
Mon Sep 13, 2004 12:49 am
#16

I agree that furniture being counted as inventory in houses leads to it being unused. Items limits do need to be increased. The idea to make it so furniture is not counted as inventory is a good one. Even if house item limits are increased people will still collect more then the space for the house and have to chose between a valuable item and a piece of furniture.

Additional furniture that I have seen someone suggest on these forums could be used for the other crafting professions to enable display items. These items are mannequins and display cases.

My view howeveris if furniture items were usefull for something other then decorations. Chest, bookcases, armiors(spelling?).. etc. that have storage capibilities. With these the Dev's could leave house item limits as is just count these containers as one item reguardless of the items it contains. The items themself would have a max number of items like backpacks and pouches. These would also look better then having 10 backpack hanging on a wall.



Helping the player based economy, One speeder at a time.
DMSL
Mon Sep 13, 2004 5:18 am
#17

Just raise the item limits:


Small house - 300 items.

Medium house - 600 items.

Large house - 1000 items.

Guild halls - 1200 items.


That way people don't have to buy 3-4 houses each thus preventing server lag in player cities.
Squidbush
Mon Sep 13, 2004 7:52 pm
#18


DMSL wrote:
Just raise the item limits:
Small house - 300 items.
Medium house - 600 items.
Large house - 1000 items.
Guild halls - 1200 items.
That way people don't have to buy 3-4 houses each thus preventing server lag in player cities.





The problem with raising storage limits is the fact that the devs will start screaming about database problems again (which is why they imposed limits in the first place)

Every time I think I have a solution by manipulating in game things, I come up with 3 or 4 reasons why it wont' work. there is only two solutions I can think of that may work..


1. every account gets a 'decorative structure' One building that has doubled storage space for shops, or just for a house that you want to decorate without having to leave 2 or 3 rooms totally empty...

Small naboo type 2 and merchant tent - 150 items
All other small and medium- 300 items
large - 500 items
Tattoine PA hall - 600 items
all other PA halls - 700 items




2. SOE - UPGRADE YOUR *#$^@*$ DATABASE!!!

Message Edited by Squidbush on 09-13-2004 10:57 PM



--------------------------------------------------
Melik Areh - Retired Imperial Colonel -
We are told that a million monkeys pounding on a million typewriters will eventually create the collected works of Shakespeare.. Thanks to the Internet, we know this to be wrong.
HarleyDan
Tue Sep 14, 2004 6:07 am
#19


I do agree that unlimited furniture in houses is probably not a good idea. Other profs would be screaming their heads off. Allowing a certain number of furnitures per house would be great. Right now, I have no furniture in my house because of the item limit. I'm sure there are many others with the same problem and would help out the Architect profession a great deal.

Message Edited by HarleyDan on 09-14-2004 09:12 AM





IGN: Kenob Kling

LonelyGhost
Tue Sep 14, 2004 9:58 am
#20

I really dont see many people dropping a thousand pieces of furniture in a house. Arch who sell it keep it crated for the most part. But I could see that it woudl likely be an issue *somewhere*, so I think that granting a "decoration allotment" per lot of about 30 items would be the best solution. This way a PA Hall could have 180 free decorations. That should be enough to get something in each room. I also thing the should make medium homes 3 lots. The Tat and Naboo mediums are at least twice the sizeof Generics, and the medium Generic shoudl be a small.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
atomicdog
Wed Sep 15, 2004 7:08 pm
#21


atomicdog wrote:


My view howeveris if furniture items were usefull for something other then decorations. Chest, bookcases, armiors(spelling?).. etc. that have storage capibilities. With these the Dev's could leave house item limits as is just count these containers as one item reguardless of the items it contains. The items themself would have a max number of items like backpacks and pouches. These would also look better then having 10 backpack hanging on a wall.




Hows that for timing on a post. They are being able to store items shortly at least :-)

Message Edited by atomicdog on 09-15-2004 10:18 PM



Helping the player based economy, One speeder at a time.
LonelyGhost
Wed Sep 15, 2004 7:54 pm
#22

Now we just gotta wait on word of how *many* item each.....not that it matters. I'm happy with this.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
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