Architect Archive

Thread: 13 BER = 9?%

ZenDragonMLS
Wed Jan 14, 2004 11:28 am
#14

This is in a bunch of other threads, including the FAQ (I think).

Basically, you want the final assembly to have very high HR, SR, UT stats. You have good steel, metal, and ore that all have that over 900. Now you need to add some chemical to the mix.

*IF* that chemical has stats *higher* than your steel, metal, and ore - then it *can* improve your scores. But in a way the better your minerals are, the less likely that your chemical will beat them (thus making that chemical more rare to find and perhaps pricier). So a chemical with a LOWER UT than your minerals will pull your score down - which you don't want.

If you use lube oil, which has *nothing* for those stats, then it essentially isn't averaged in at all. So it won't make the score higher - but it won't pull it down either.

Given that, many people find it easier to just stock up on big stacks of cheap cruddy lube oil to use and just ignore trying to find a chemical with high stats for what we need.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

dantaglo
Wed Jan 14, 2004 3:54 pm
#15

/bow to ZenDragonMLS .... Great explantation.. thanks good info =)
Stark-Fuji
Wed Jan 14, 2004 10:06 pm
#16

kinda bummed out. i made a Heavy Mining with good materials, got a 88& experimentation, supposedly a 12 extract, but when I went to use it the actual extract rate was guess........6% !!!!!! What!!!!!


Let's just say throwing things across the room and being a lil ticked were half of the ways I felt with all I put into it. lol oh well.




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ZenDragonMLS
Wed Jan 14, 2004 10:37 pm
#17

Can you be a little less clear here?

You made an ore mining unit (with a schematic) of *what* quality? (percentage)

Then you used 2 of those ore mining units, along with other stuff, to make a final assembly of a heavy mineral harvester. What quality of experimention did you get on the final assembly? What was the final labeled BER on the heavy mineral harvester?



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Stark-Fuji
Thu Jan 15, 2004 2:14 am
#18

Never mind. i just caught on. The final labeled BER was 12 but when I put this Harvestor on a resource of only 41% my actual rate was like 4 - 6%. Though on the right side it says 12. But when I was fooling around and switched the resource to an 87% material my actual rate number went up to about 10.7 I believe.


So now, finaly, I think I'm catching on here as to what yer saying.


Sorry, I'm a new here in the land of architechture.




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Join us live every Saturday night at 11:30pm Eastern time.

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Reegan
Fri Jan 16, 2004 1:56 am
#19

Yeah, the formula Zendragon posted above was one of my working formulas. It isn't perfect but it has been more accurate than any of the other formula's I've seen posted anywhere. On the lower BER ratings it seems correct, but for the magic 13 BER is seems to be off by somewhere between 1 and 3 percent. I havn't had the right mix of materials to do testing for a more accurate formula, and at this point it's close enough that I'm comfortable using it.
Vrix
Tue Jan 20, 2004 12:38 pm
#20

My ore mining units are 6 rate, experimented to 95 or 96% when I ran off a factory run. With experimentation on efficiency when assembling the deed I've hit from 86-92% on a various times, (excepting faliures of course) but I've never gotten BER 13. Like I said I can make 10 BER Mediums like they're going out of style, but 13 on heavy's just never happens for me. I've been using Steel with UT, SR, HR all well over 900 for everything I make.


I haven't been making any lately anyway, so I'm not all that concerned, I just was curious what the number was that needed to be reached.




Gram Fortin
Dominis Nihil
Mos Nihil
Bria
--------------
"SWG you've lost that RPG feeling"
ZenDragonMLS
Tue Jan 20, 2004 12:58 pm
#21

I don't know what to tell you. I don't make BER13's often "by hand" - once I get a good one I make a schematic. But I've never really had a problem hitting BER13 other than only getting a "good" or less during experimentation, giving me a BER12.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Jowab
Tue Jan 20, 2004 6:19 pm
#22

I use BER6 ore unit and my harvs turn BER13 when I hit 82%. I once had 2 amazings in a rowand hit BER13 at 79%.
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