Architect Archive
Thread: More Architect Issues (those not in the team lead report)
Bah, Keyboard error..
Colours; Let Masters at Furniture or Construction have options to change the colors of their houses. Using an approved select few colours for the outsides to keep it Star Warsy. Interiors a little more open to the player.
Structure Factory, make it 1 lot like the rest. Yes it is logical since it is bigger, but it is just Punishment to Archs. It doesn't do anymore tricks than the other Factories.
Generic Houses;
Smalls are ok. I do like the mirrors on the outside.
Mediums should be deleted and redone Completely, multiple floors and a balcony. Thanks.
Large, I've only built the Stlye 2, but from pictures It appears to be exactly the same as the Stlye1. If that is the case, please let us know. Also There are a few empty spaces in the house where there should be a room but there is not. Not to mention.. No Balcony. Other than that and it's nearly exactly the same as a Large Cor house on the inside they are ok.
Tatooine Houses;
Small, A nice layout for a shop. One problem you can build deeds for Stlye1 and 2, I have yet to see one that is different from the other.
Medium, Awesome house.Practical and the perfect amount of room for a medium.
Large, Great for merchants large showroom in the front. The rest of the house feels like a bunch of boxes stacked on each other with holes connecting them. The Windowed room is an exception.
Corellian Houses;
With the exception of the Large that I've seen they are all the same thing as Generics. I understand you were rushed to get the game out but Come on. And the Large is only different on the outside, the interior is the same as the Large Generic just block a few doors here and there. Oh the small has a black exterior. That is neat.
Just my thoughts.
Naboo really has no structures suitable for a shop or cantina. The common areas are all either too small or meant to be places to go through and not places to go to (i.e. the grand staircase room in the large and medium houses). It would be nice to have a style 2 for each of those that would allow for an open front room suitable for a shop. You'd have to completely redesign the Naboo Large house to do that... but the medium house wouldn't be quite so difficult I don't think... just move things around and move the staircase somewhere else.
Another issue I have with the naboo large house is that it's got a balcony with a door on it that you can't get to. That annoys me to death... I keep thinking there must be some secret passageway or something somewhere in the house that leads to that balcony, because it has a door on it... but no such luck. Also, on the upper balcony, you can't place any furniture because it's considered "outside". That would be the perfect place to lay down some style 3 loveseats as tanning chairs, but nope... can't do that.
1. Harvesting Mechanisms (needs to be addressed immediately).
2. Any other schematics that cannot be downloaded/produced (needs to be addressed immediately).
3. The functionality of units we produce.
4. Critical failure balance with other classes vs resources.
5. Additional effects for skill slots.
6. Additional craftable items.
7. All else.