Architect Archive

Thread: Extraction Rate vs Maint Cost

Sevarhin
Fri Nov 14, 2003 11:34 am
#14

Brandon, the control window shows 13 KG/H as the spec rate - is that what you needed?

This harv is at -3424 5528 naboo ahazi. I'll let it sit a bit, running, then redeed it again and check for changes.




Tranquility Shipyards
Vendor wp: -3291 5615 (Tranquility, Naboo)
Founder of Tranquility, Ahazi's first Player City

Bamoo
Fri Nov 14, 2003 11:39 am
#15

This is what we like to see Dev's working with us. I don't remember seeing the greenmarine ever post. Glad to see you helping us out.



SWG Name : Bamoo Wooshee
Home Galaxy : Kettemoor
Home City : Vilas Stronghold
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BetaZoob
Fri Nov 14, 2003 11:39 am
#16

GreenMarine, you're mistaken and the info on the Examine is wrong. I made a 13 KGH heavy mineral, and the maint fees are something on the order of 4.5k per day. It also has a 9k redeed fee associated with it.


When you examine the deed itself, the # for maint/hr it reports totals to only something around 1050 credits daily, but it certainly ain't that!




--------------------------------------
Zoobacca
Master Architect, Wanderhome
Chacara
Fri Nov 14, 2003 11:47 am
#17

What about the apparent increase in power consumption?
Sevarhin
Fri Nov 14, 2003 11:49 am
#18



GreenMarine wrote:
I agree and I can definitely look into it, but it isn't something I could justify hot fixing. If you'd be willing to wait until the next patch, I can look at adjusting the experimentation ranges high end to give more flexibility, which should help remove the dead area.




/beginwait
/sets aside a bottle of champagne to send to Texas attn: GreenMarine




Tranquility Shipyards
Vendor wp: -3291 5615 (Tranquility, Naboo)
Founder of Tranquility, Ahazi's first Player City

Betatoxin
Fri Nov 14, 2003 12:15 pm
#19

Hi Greenmarin,

Someone else mentioned and I wanted to as well,

The Maintence rate on the Deed (not the working harvester) is reported incorrectly, or I assume it is incorrect.

The deed for my new 10/min medium harvester lists its maintenance rate at 30/hr, as do all of my pre-patch 8/min mediums.

Also great job on architect, the profession is reborn through your efforts GreenMaring, much thanks
Archimast
Fri Nov 14, 2003 12:28 pm
#20

Redeeding cost seems to be calculated from the final maintenance rate. Shouldnt it be derived from the base maintenance rate?



Aenaos Silverfire
Master Weaponsmith, Merchant, Master Architect, Master Artisan
Stores: 452, -5284 Coronet (Weapons) &
-2551, 2211- Freedom Forge, Naboo (Weapons, Architectural and more)
Stock List
Caglio
Fri Nov 14, 2003 1:27 pm
#21

I have seen a few posts on the various extraction rates and maintenance costs people are getting on harvestors made after the patch. Has anyone put together a list comparing the two? I am interested in finnding out what base rate yields what maintenance cost.


For instance I just made a new medium mineral harv. It has a base rate of 10 and the deed says it has a maint rate of 30c/hr, but when setup its actually at 104c/hr. This is all I have found so far but It would be nice to compile this into a list.


Medium Mineral:


Rate 10, Maint 104



Cagliostro, Master Architect

AlianaD
Fri Nov 14, 2003 2:37 pm
#22

Just placed a freshly made heavy at rate 13. Hourly cost is 186. Should be 114. That is 72 over what it should be. I don't mind the 24, or even 48 extra, but 96 extra is a little too much. I am being charged 4 times what I should be.


This is on Tempest.

Kitsunetsuki
Fri Nov 14, 2003 2:40 pm
#23

Say, GreenMarine, would what you're talking about here have anything to do with why neither my house nor my harvesters account for my Merchant Efficiency IV maintenance discount since the patch?
Bryan1138
Fri Nov 14, 2003 2:59 pm
#24






Kitsunetsuki wrote:
Say, GreenMarine, would what you're talking about here have anything to do with why neither my house nor my harvesters account for my Merchant Efficiency IV maintenance discount since the patch?





Kitsunetsuki,


When I first logged on to Bria last night to check my harvesters and house, they didn't show my merchant discount. However, after I added some money to them, the discount appeared. I'll check tonight and see if the effect was really included. This may work for you as well.





Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

TheNeoPatch
Fri Nov 14, 2003 3:25 pm
#25

While we are at talking about harvesters, I'm having problem with energy consumption !


I tried to /bug or open a CSR ticket but it seems it's impossible (keeps saying I got an open ticket while I didn't)


So here is the ticket I tried to submit :



First, I tried to /bug this but It seems I can't /bug because I got too much ticket open !! Funny because I haven't any open ticket ... and I though /bug was different from the csr ticket system


Second, It's the second harvester I come to and that the power supply is empty while the maintenance is still at over 15h left and I always put both at the same level so I think that my power has been consumed at a higher rate then normal.


Third, paying power leads to a gap of about 900 energy...
at the first harvester : there was 0 left and I paid 2500 and it said : You successfully depost 2500 units energy. Energy reserves now at 599 units. Then I was able to pay more energy to reach 2500 at a normal rate.
at the second harvester : there was 0 left and I paid 1 and it said : You successfully depost 1 units energy. Energy reserves now at 0 units.
there was 0 left and I paid 1000 and it said : You successfully depost 1000 units energy. Energy reserves now at 90 units.


So everything is working as if the power reserve were negative !!!!!!!!!!!!!!!! and I had to repay the negative energy spend ... in the same idea I found strange that the harvesters were still working even without power (the power bug again ?)


I hope you will get this ticket



Thanks for any help or escalade to Eclipse CSR





Akanassi - CH/Weaponsmith
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Kitsunetsuki
Fri Nov 14, 2003 3:30 pm
#26

Thanks. Since all my structures are paid up in advance (just not as far in advance now), I didn't add any more maintenance (just some power since that changed overnight too). I'll try adding a few credits tonight to test it out, and post back here.
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