Architect Archive
Thread: Experiment Failure %
Just to keep the topic alive, I am going through about a 35% CF fail rate as well, using a 24.2 crafting tool and a 46% bench. This is on Artisan, Architect, and Weaponsmithing ( my toon is a master in all 3, with +3 to all three skills garments). It's scary when you actually wince when creating a heavy. You have already gone thru pain on experimentation in making the Ore Miner unit (takes a long time and a lot of failures to get a good one, material quality notwithstanding), then you add all the components and hit the dreaded "assemble", and IF you succeed to this point you STILL need to experiment on efficiency, with the same 35% failure rate, to achieve good results.
They fixed (appearently) BH's because they whined on every single post, every single board, topic related or not. Do we need to be as childish and sream EVERYWHERE, subject related or not, to get our class fixed? No animation, lights that don't work, 2 nerfs in a row on deeds, schematics borked, cost calculations borked, deeds that cannot be placed, experimentation borked, crashing completely when using radials, having to redeed just to change harvested materials....good grief!
I find that I get less crit failures on a station that i make w/o any extra components at all... its quite nice w/ its negative modifier again.
The risk bar on the right side of the screen is lower on my crap one than it is on my good one. (like -8 vs +25 eff on the stations...or so)
I also never seemed to get amazings on the "better one" either... <shrug> i just use the cruddy one now. I still get failures... but no longer getting four in a )(*(*&
(*09 row.... This was an old bug a while ago that supposedly they fixed... guess it fixed itself back...
J/Tharg!
(PS - this happens on my Doc too... so seen it on Doc and Arch making things....)
as usual this just tends to indicate what i've said all along... the effectiveness rating of the crafting stations really has nothing to do wtih anything but making some people feel better.
i experimented on a few things yesterday, built the normal number of items i do on any weekend and didn't have a crit on a single large item... lost some furniture along the way as usual, but thats about it.