Architect Archive
Thread: Turn on the lights.. and lift that furniture High....
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Barron
Fri Feb 20, 2004 8:10 am
#14
**does his happy dance** ![]()
Can anyone say it's about friggin time? lol
Mkappus
Fri Feb 20, 2004 9:13 am
#15
I can't wait, candles, new lamps, new light schematics. Finally something for us.
Does anyone get the huge long string about player garages? Is it just saying that it has to be a level 2 city?
laceName>PlayerlaceName> laceType>CitylaceType>
It looks like they are city owned, no requirement for a master artisan?
DthAngel
Fri Feb 20, 2004 9:13 am
#16
What I saw that I really liked is the decay on the new lamps and candles.
So looks like 3 issues are getting addressed.
1) New Stuff .. I know, a few new lamps isn't alot but at least they haven't forgetten about us
2) Lamps that work (finally)
3) Renewable Income .. Yes, lamps aren't gonna do alot for income generation long-term .. but again, at least it's a babystep in the right direction.
FoPJester
Fri Feb 20, 2004 9:22 am
#17
/drool
Can it be true? Can it be possbile?Has the time ofstylish interior designcome at last?
I guess by the time this lighting issue goes live all the "natural" lighting inside the buildings should be reviewed and reduced drastically. Some interiors are IMO lit to brightly at the moment without any additional light sources installed. This could ruin the effect of lamps and candles.
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