Architect Archive

Thread: New schematics for Architects in publish 7!!

Pawlin
Fri Feb 20, 2004 12:58 am
#14






Bandola wrote:
...I simply cannot help but wonder, are they going to take away architects ability to 'reassemble' an item after critical failing on 'creating' an item (as opposed to experimenting it) ...





That wouldn't be nice.




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PadreBook
Fri Feb 20, 2004 8:21 am
#15



Dvnce wrote:


Actually what it sounds like ... Is that your resource quallity will determine your starting point on the assembled base of the stat.. (like now it is capped at 29%) .. but sounds like the cap will be lifted.. so great resources will start you higher .. thus taking less points to reach max experimentation.. also .. no longer will you be capped at low % range even though you still have exp points because your resources are not so good..

As it is now we dont have a 100% protection to crit fail on assembly .. though the odds of Crit Fail twice in a row are slim.. but I will try to get Clarification on this issue that you are bringing up Bandola






My problem is that the developers even with 50+ pages of comments refused to believe that critical fails happen more frequently than amazing successes. How are they testing that and not seeing that. The could see that just by making a hundred powerups. They aren't into that much clicking I guess.

Padre
Barron
Fri Feb 20, 2004 9:40 am
#16

And what's happened to the change in critical failures that had been discussed earlier, whereby if we do crit fail all we'd lose is the raw resources used for the combine and NOT any manufactured sub-components?



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Bandola
Fri Feb 20, 2004 1:33 pm
#17

It wouldn't be nice, but it wouldn't surprise me either




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Tweaky
Sat Feb 21, 2004 6:02 am
#18






Dvnce wrote:


Actually what it sounds like ... Is that your resource quallity will determine your starting point on the assembled base of the stat.. (like now it is capped at 29%) .. but sounds like the cap will be lifted.. so great resources will start you higher .. thus taking less points to reach max experimentation.. also .. no longer will you be capped at low % range even though you still have exp points because your resources are not so good..



As it is now we dont have a 100% protection to crit fail on assembly .. though the odds of Crit Fail twice in a row are slim.. but I will try to get Clarification on this issue that you are bringing up Bandola







That doesn't sound bad at all. Hopefully they will get Pub7 to test in early March as planned, and we can check it out.


On the crit fail thing...Just tested this tonight, was babysitting one of my factories as it cranked out Heavy Mins. I was hand-crafting walls to load into the factory (trying to get rid of a bunch of little metal and ore stacks). I had a number of crit fails, as would be expected when making 175 walls by hand. BUT>...I have a couple fails that I clicked on "OK", then "Assemble" again...and crit failed again. Click "OK" again, and click "Assemble" again...wait 29sec for wall. One of these crit failed FOUR times. Still ended up with a wall. I started with 1750 bricks, ended with 175 walls...so I could not have lost any parts, and I would have been short for what was needed for the Heavies if I had lost stuff. Looks to me like we really do have 100% protection. Or I am infected with a good bug .


Oh, using the 5% fail rate that is supposedly in place, double failing happens 1 in 400. And that quad fail I had should only happen 1 out of every 160,000 combines. Aint I lucky?






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ThePhantomPoster
Sat Feb 21, 2004 7:18 am
#19

On experimentation...


Its not like architect is something that you dabble in. And anybody with a macro and enough ore and gemstone can master it in 2 hours.


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