Architect Archive

Thread: Can we get this tested? Factory Bug..

Dvnce
Tue Feb 03, 2004 1:09 am
#14

hmmm.. could it be possible that when we expirement on storage size now that that is actually effecting per unit items.. what I mean is the 100 storage is for actual slots .. but 1 crate of 10 small storage modules would take 1 of these hundred slots but 10 of the total items that can be stored..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Lecivius
Tue Feb 03, 2004 1:43 am
#15

As an added note, I have been making bricks for 4 days now. 2 seperate runs. This was done as a controlled experiment I was running after I noticed an irregularity. The end product in the output hopper is coming out a large volume of crates with 25 units per crate, but also several cases with 7, or 12, or something besides 25 units. Both runs where short on the 1000 unit end result. The factories where not disturbed in any fashion during the schematic runs, and both times had abundant resources to complete the run. This indicates a counter error in line coding.


Good luck in tracing this, 'cause having chased simular issues in communication software it is a true pain to find. I have not seen a lot of advanced code error resolutions coming from SOE since game inception.



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the_redeye_jedi
Tue Feb 03, 2004 2:40 am
#16






Hunden wrote:

... and i was 1 stared by three people for what reason?


i stated what has happened to me the past as fact and also that i have no problems with my structure factory...


what is the reason for 1 staring that? three times no less.


eh?


if my input is not required on this board then please tell me. i run one of the largest architect/ extractor venders on my server, but if my comments are worthless then i wont bother wasting my time here.




Someone seems to be giving all your stuff 1 star. I noticied it today when I was going over the threads. You got a secret admirer...


(don't trip on it though, your input is needed)
Zypen
Tue Feb 03, 2004 2:46 am
#17

I noticed this problem about a week ago or so. I have to factories going all the time (both planted by someone else). Both are suppose to have about 2200+ output bin, but its only around 85-90. My results on what is suppose to be the proper outcome varies from run to run. During my runs of 1k of walls, I would end up with 995-1007 structural modules. Some would be in factory creates of less then 10, even off the same run with no disruptions. When in the process of making the 1k of walls it would stop for no reason at all after spitting out 85 creates, it then could be restarted where another 5 creates could be made then it would stop again this time saying the output bin was full, yet the bin displayed it had room for another 10 items.
Every run I put in just enough resources to make 1k of (structural modules and walls) when it was done, wither it made 995 or 1007 there was no resources left in the input bin.


Hunden
Tue Feb 03, 2004 4:22 am
#18

ok, taking that on board, i went through my post history, and yes it deffinatly looks like someone that has issues and needs some proffesional help has decided to also go through my post history with three accounts and 1 star every post i have made going back several pages (a couple of weeks worth of posts).



how dumb is that? this person needs to go outside for a while, get out of their house and do something productive with their lives. its a pretty low level to sink to, there is no reason for it. to the person doing this (i am not as dumb as you are, i can add 1 and 1 together, so i know who you are) if you read this, then please go get a life.



my appolagies to the architect community for my outburst. this has nothing to do with this board, so i am sorry that i broguht it here.



hund





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3rd holo - BE
Bandola
Tue Feb 03, 2004 1:04 pm
#19

hey, how can you tell how many 1 (or even 5) stars you get? I can see that most nobody else has been starred at all in this post, my guess is that it is somebody who has a grudge against you for some reason, so it is not a reflection on your post, more a 'personal' thing I guess.




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LadyLeala
Thu Feb 05, 2004 8:36 am
#20






Dvnce wrote:
hmmm.. could it be possible that when we expirement on storage size now that that is actually effecting per unit items.. what I mean is the 100 storage is for actual slots .. but 1 crate of 10 small storage modules would take 1 of these hundred slots but 10 of the total items that can be stored..







I'm almost positive that is exactly correct. The "capacity" rating, which seems to average around 2500 with average quality materials, appears to be the total number of UNITS that can be stored in the output hopper. An easy way to test this theory is to empty out your output hopper completely, and then do 3 runs of Structural Modules without taking them out of the output hopper. That is only 30 stacks, but a total of 3000 units. If what Dvnce suggested is true, then it should stop somewhere around 2500 (unless you have a high quality factory, in which case you'll have to do 4 or 5 runs of structural modules ) What seems to happen when the output capacity gets full is that you can START the factory, but as soon as enough time goes by for 1 item to be produced, it stops and does not manufacture an item.


As for the issue with items dropping off and resources disappearing... I wonder: Is this happening even with a continuous run of your factory? Meaning are you making, say, 1000 structural modules without stopping the factory AT ALL?


I have experienced this, but only a couple times. But I also experienced doing a full schematic for structural modules and having it make 1004 instead of 1000. So go figure.


I saw a message somewhere that suggested that factories were going to be fixed this patch, as far as the inventory not disappearing/appearing problems... so maybe that will help the problem discussed here as well.




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Dvnce
Thu Feb 05, 2004 3:38 pm
#21

Actually the fix for factories is that when you transfer from your inventory to the input hopper the item will transfer you dont what to open shut the inbox or start the station to have items appear ...




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Dvnce
Sat Feb 07, 2004 2:27 am
#22

Yes I have confirmed that this is caused from the the hopper size that we expirement on.. meaning that number that we though meant nothing.. (which I dont know if it is intended to be left in)


What is happening is there is a total item cap that counts every item even those in crates in the input and output hopper.. And what I personally think is this check was accidently left into the code..


It should go .. timer up..


check resources for assembly (if yes next step) (if No deactivate station)


check space in output hopper 1-100 limit. (if yes assemble) If no deactivate station)


but what I think is left in there next is


Check station item limit (the big number).. since the hard item number is at its cap then no item is made.. and in most cases will not shut down station but instead recycle the steps.. until the resources are burned up..


This may not be 100% but I bet the 12 walls I just lost I am almost at it..






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

FlintAH
Tue Feb 10, 2004 9:53 pm
#23

I have had this issue before. Other things I have noticed that tend to coincide with it email saying error number 7. Continues to happen if I just restart. Emptying the output hopper causes the problem to stop. Most of the time all of the crates in the output hopper are full(maybe 8 out of 10 times) and could possibly be related to it wanting to try and make a new crate.
ikolian
Tue Feb 17, 2004 8:31 am
#24

I've only gotten it with weapon powerups- very annoying, it eats those high OQ resources. If anything, the powerups shouldn't give me problems with the total item cap (only 1000 can fit in the output hopper if it was working correctly, since they're 10 per crate) If it's a hopper experimentation thing, I may just have a master arch make me the best possible factory they can.



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Meplorium
Tue Feb 17, 2004 4:52 pm
#25

I actually had more items made than per schematic. It was a limited run on some food and ended up with a few extra rather than a few less. This could be do to a lot of sub-servers are over loaded and unstable. They often will crash, drop everyone on that sub server and do a roll back. Also the morning server reset could also cause a roll back causing fewer or extra items to be produced.



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Naufragus
Tue Feb 17, 2004 8:06 pm
#26






Dvnce wrote:
hmmm.. could it be possible that when we expirement on storage size now that that is actually effecting per unit items.. what I mean is the 100 storage is for actual slots .. but 1 crate of 10 small storage modules would take 1 of these hundred slots but 10 of the total items that can be stored..







oh gawd!!!!!!!!!!!!!!!


i was thinking about this the other night....i was making some factories and was wondering WHY i would experiment on capacity...i havent counted in a while but it appears that the input hopper only ever holds 100 items...i was assuming the same to be true of the output hopper...


I guess my question is does the stoarge rate actually have any effect or are we stymied at 100 items..if so why even botehr giving us that ability...kind of like when we experiment on houses, it doesnt do anything

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