Architect Archive
Thread: Can we get this tested? Factory Bug..
Someone seems to be giving all your stuff 1 star. I noticied it today when I was going over the threads. You got a secret admirer...
Hunden wrote:
... and i was 1 stared by three people for what reason?
i stated what has happened to me the past as fact and also that i have no problems with my structure factory...
what is the reason for 1 staring that? three times no less.
eh?
if my input is not required on this board then please tell me. i run one of the largest architect/ extractor venders on my server, but if my comments are worthless then i wont bother wasting my time here.
Every run I put in just enough resources to make 1k of (structural modules and walls) when it was done, wither it made 995 or 1007 there was no resources left in the input bin.
ok, taking that on board, i went through my post history, and yes it deffinatly looks like someone that has issues and needs some proffesional help has decided to also go through my post history with three accounts and 1 star every post i have made going back several pages (a couple of weeks worth of posts).
how dumb is that? this person needs to go outside for a while, get out of their house and do something productive with their lives. its a pretty low level to sink to, there is no reason for it. to the person doing this (i am not as dumb as you are, i can add 1 and 1 together, so i know who you are) if you read this, then please go get a life.
my appolagies to the architect community for my outburst. this has nothing to do with this board, so i am sorry that i broguht it here.
hund
Dvnce wrote:
hmmm.. could it be possible that when we expirement on storage size now that that is actually effecting per unit items.. what I mean is the 100 storage is for actual slots .. but 1 crate of 10 small storage modules would take 1 of these hundred slots but 10 of the total items that can be stored..
I'm almost positive that is exactly correct. The "capacity" rating, which seems to average around 2500 with average quality materials, appears to be the total number of UNITS that can be stored in the output hopper. An easy way to test this theory is to empty out your output hopper completely, and then do 3 runs of Structural Modules without taking them out of the output hopper. That is only 30 stacks, but a total of 3000 units. If what Dvnce suggested is true, then it should stop somewhere around 2500 (unless you have a high quality factory, in which case you'll have to do 4 or 5 runs of structural modules
) What seems to happen when the output capacity gets full is that you can START the factory, but as soon as enough time goes by for 1 item to be produced, it stops and does not manufacture an item.
As for the issue with items dropping off and resources disappearing... I wonder: Is this happening even with a continuous run of your factory? Meaning are you making, say, 1000 structural modules without stopping the factory AT ALL?
I have experienced this, but only a couple times. But I also experienced doing a full schematic for structural modules and having it make 1004 instead of 1000. So go figure. ![]()
I saw a message somewhere that suggested that factories were going to be fixed this patch, as far as the inventory not disappearing/appearing problems... so maybe that will help the problem discussed here as well.
Yes I have confirmed that this is caused from the the hopper size that we expirement on.. meaning that number that we though meant nothing.. (which I dont know if it is intended to be left in)
What is happening is there is a total item cap that counts every item even those in crates in the input and output hopper.. And what I personally think is this check was accidently left into the code..
It should go .. timer up..
check resources for assembly (if yes next step) (if No deactivate station)
check space in output hopper 1-100 limit. (if yes assemble) If no deactivate station)
but what I think is left in there next is
Check station item limit (the big number).. since the hard item number is at its cap then no item is made.. and in most cases will not shut down station but instead recycle the steps.. until the resources are burned up..
This may not be 100% but I bet the 12 walls I just lost I am almost at it..
Dvnce wrote:
hmmm.. could it be possible that when we expirement on storage size now that that is actually effecting per unit items.. what I mean is the 100 storage is for actual slots .. but 1 crate of 10 small storage modules would take 1 of these hundred slots but 10 of the total items that can be stored..
oh gawd!!!!!!!!!!!!!!!
i was thinking about this the other night....i was making some factories and was wondering WHY i would experiment on capacity...i havent counted in a while but it appears that the input hopper only ever holds 100 items...i was assuming the same to be true of the output hopper...
I guess my question is does the stoarge rate actually have any effect or are we stymied at 100 items..if so why even botehr giving us that ability...kind of like when we experiment on houses, it doesnt do anything