Architect Archive

Thread: New Mustafar player Guild hall... will we craft it, or is this the so-called crafter content

ofim
Mon Oct 03, 2005 5:01 am
#14

They consider looted schematics "Content" for crafters is the problem.





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LonelyGhost
Mon Oct 03, 2005 4:28 pm
#15

Space in your datapad to place? 5 lots


Number of items it holds? 400


Size of the footprint?A large house (32x32)


Benefit to any non-crafters? Worthless





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gilpax
Mon Oct 03, 2005 6:15 pm
#16






LonelyGhost wrote:

Space in your datapad to place? 5 lots


Number of items it holds? 400


Size of the footprint?A large house (32x32)


Benefit to any non-crafters? Worthless







You probably meant Benefit to all crafters? worthless


...even if it does look nice



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ofim
Mon Oct 03, 2005 7:52 pm
#17






Chessack wrote:




ofim wrote:
They consider looted schematics "Content" for crafters is the problem.






As an entertainer, I feel your pain. It's the same for us... "Dance Schematic" == content.

I have yet to see any proof that it will be worth $30 to buy this thing unless you're a combatant. Their repeated press releases are cementing, not changing, my impressions.

I don't understand how the game can have been out for 2 years and we are just now getting the first new house in how long? Ever? And it's not even craftable! You buy it with real world money, by buying the expansion. This is a slap in the face to every architect in the game. Thanks SOE.

They just keep ignoring and screwing over the non-combat profs, and it's getting tiring. I'm about ready to throw in the towel on this game. Only my guild-mates keep me playing.

C



I can assure you that My guild mates [Who have become very good friends of mine] are the only thing, besides finishing my Jedi Template, that has me paying for this pile........Unfortunatly this new expansion is probably going to be a necesity for my jedi...as I'm thinking jedi get some content in it.






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Chessack
Mon Oct 03, 2005 9:36 pm
#18

I feel for you architects, I really do. I was one for a while (never finished mastering) on my 2nd character on this account (when I played more than one server). It is a GREAT prof, but there is nothing to keep people buying. Once you have your houses and (if you need them) your harvs, you are done forever. What would keep people buying is new house styles, new furniture styles, new furniture colors. But they won't give you that, so it's the same old stuff that has been offered since launch. And that sucks. But then, you guys don't do damage or run combat missions so, like entertainers, you do not count.

The main thing the devs have spent their time doing to the non-combat profs is finding every way they possibly can to make it so that the combatants never have to interact with us. I mean think about it. BF is gone -- no need to interact with entertainers (insp buffs are not a big deal and 90+% of combatants do not bother with them). Wounds are mostly a thing of the past now (you get wounds much less frequently than you used to) so less need for doctors, and they are turned into a "combat class" anyway, since they can only heal in the field for XP. Weapons? You don't need a WS anymore, just buy ROTW and do your class "uber weapon" quest (e.g. Junti Hammer for fencer, or Katarns for TKA) which is better than a WS makes. Architect? Who needs that, when you can get vet reward and expansion reward houses and furniture? And let's not forget all the loot furniture now... I know a hunter/ranger who has her whole house almost entirely decorated with loot instead of furniture. Armorsmith? Well, just buy once and ADK the armor.... After all, we would not want the combat wombats to be BOTHERED to have to find real doctors, entertainers, smiths, or architects now... would we? After all that would ruin their game!

What's that you say? Not having customers ruins the game for all the non-combat players? Uh... WHAT noncombat players? We didn't even realize there WERE such people... Non-combat players are just Jedi alts... right?

C



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NamedJughead
Tue Oct 04, 2005 12:55 am
#19

May be off a bit to ask but does it say anywhere about any details of this house/pa hall? Like how many lots it takes or items it can hold? and since its mostly underground will it have the same footprint as a guild hall or will it be the same as a small house? Also guessing since it is a pa hall it wont be able to be packed and moved like a house? Oh and what planet can it be placed on? will this be considered a generic?

Message Edited by NamedJughead on 10-03-2005 03:56 PM



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