Architect Archive

Thread: Collection of Bugs, Errors, Oversights and Whaa?'s. 08-18-03 (Updated Weekly)

Cyberthugg
Tue Aug 19, 2003 10:29 pm
#14

Unter I refer to it as an oversight ..... its different depending on whether you use the / commands or the radial menu so one is wrong and one is right.
Betatoxin
Wed Aug 20, 2003 5:23 pm
#15

"G. Crafting stations used to give GCXP and were changed to give Structural XP, However thier available experimentation points still run off the artisan line instead of being switch to the architectural line. Personal harvestors are also affected like this."

Maybe it is supposed to be experimented by the artisan? I am not sure without dev input. However I can tell you as a master architect/master artisan that we want the crafting stations to be based on artisan. Architects do not get enough points from the construction tree to max out the crafting stations which would result in very poor crafting stations even with top end resources.

If they make this "change" then they should first give architects more experimentation points at master.

It is possible though that novice items are supposed to be artisan experimented. The droid storage modules for example are based on artisan points too. This way you can make excellent components without being a master, which IMO is a good thing because it allows novice DE's to make subcomponents at a level that is useful for masters. Technically there should be a market for these, and in fact there is for crafting stations to sell to architects.

Master is already unbalanced in most crafting professions (it is impossible to compete with a master on almost anything). Surely allowing artisan experimentation to effect novice level items like crafting stations and droid storage components is a good thing for lower level crafters. Sure they might not be able to sell top end master stuff, but they should at least be able to make top end basic stuff. Especially if they are already master artisans.
Cyberthugg
Wed Aug 20, 2003 7:00 pm
#16

Beta ... its in the list as a possible oversight so it can be confirmed as an oversight or as intentional by the devs. It at the moment is uncertain on which way it should be though I personally don't have a problem with your reasoning.
EtherCat
Wed Aug 20, 2003 11:50 pm
#17

In regards to not being able to craft after something like that happens I know it's silly but sometimes you have to attack something or get deathblowed and cloned for it to start working again. Logging in and out almost never works unless it's the actual tool that is stuck.
Cyberthugg
Thu Aug 21, 2003 5:41 pm
#18

This is a story about a man named /bump
QuinaCrafter
Thu Aug 21, 2003 6:06 pm
#19

In more regards to the not being able to craft thing



type /stopcraftingsession



Works everytime, enjoy




- Begin Sig -
Quina On Ahazi : /rand1
Master Artisan
Master Architech
Expert Droid Engineer
High Priestess of the Exuberant Salvation
AzidarNath
Thu Aug 21, 2003 6:22 pm
#20

Cyberthug,


Excellent effort, excellent list. Worthy of a /bump.





------------------------------------------------------------
Korbyn Daxx
Master Shipwright
Daxx Shipyards, 200m East of Rebel Outpost on Rori, Bria.
------------------------------------------------------------
Jin_Tarvan
Thu Aug 21, 2003 9:00 pm
#21

I have seen issue J when doing DE stuff... So I think it's global to all crafting tools.
pokpro
Thu Aug 21, 2003 10:50 pm
#22

There are workarounds for the Furniture 3 couch that isn't movable supposedly. Use /pick up couch


or /move couch ...


or /rotate couch ...


These commands target the nearest couch for you, so you don't have to be able to target it yourself.


Friend of mine (with a bugged couch)tried it and it worked.

Cyberthugg
Fri Aug 22, 2003 4:14 pm
#23

Thanx for the info guys I will update my list.
Reign
Fri Aug 22, 2003 4:55 pm
#24

Another bug that is not listed occurs with harvesters that have run out of power. When you attempt to redeed the harvester it gives you the "hopper must be empty" message, even if the hopper is completely empty.


This seems to only happen to a harvester that has run out of power. The work-around is to put a few units of power in, turn the harvester on and then off again.




Fyrr Flerr
No skills to mention
Maris Paradis, Corellia -- (4850, -2440)
CandaVespin
Fri Aug 22, 2003 5:48 pm
#25

One "oversight" that might be mentioned is the fact that Ore Mining Units and Large Potted Plants (Style One) do not get crated when created in a factory.



Danvar Wookiee Master Architect
Rat Whackers Industries, Theed, Coronet & Tsarin
Chilastra
http://www.ratwhackers.net
Cyberthugg
Sat Aug 23, 2003 3:13 pm
#26

Its saturday night ... do you know where your /bump is.
Page 2 of 3