Architect Archive
Thread: Collection of Bugs, Errors, Oversights and Whaa?'s. 08-18-03 (Updated Weekly)
Maybe it is supposed to be experimented by the artisan? I am not sure without dev input. However I can tell you as a master architect/master artisan that we want the crafting stations to be based on artisan. Architects do not get enough points from the construction tree to max out the crafting stations which would result in very poor crafting stations even with top end resources.
If they make this "change" then they should first give architects more experimentation points at master.
It is possible though that novice items are supposed to be artisan experimented. The droid storage modules for example are based on artisan points too. This way you can make excellent components without being a master, which IMO is a good thing because it allows novice DE's to make subcomponents at a level that is useful for masters. Technically there should be a market for these, and in fact there is for crafting stations to sell to architects.
Master is already unbalanced in most crafting professions (it is impossible to compete with a master on almost anything). Surely allowing artisan experimentation to effect novice level items like crafting stations and droid storage components is a good thing for lower level crafters. Sure they might not be able to sell top end master stuff, but they should at least be able to make top end basic stuff. Especially if they are already master artisans.
In more regards to the not being able to craft thing
type /stopcraftingsession
Works everytime, enjoy
Cyberthug,
Excellent effort, excellent list. Worthy of a /bump.
There are workarounds for the Furniture 3 couch that isn't movable supposedly. Use /pick up couch
or /move couch ...
or /rotate couch ...
These commands target the nearest couch for you, so you don't have to be able to target it yourself.
Friend of mine (with a bugged couch)tried it and it worked.
Another bug that is not listed occurs with harvesters that have run out of power. When you attempt to redeed the harvester it gives you the "hopper must be empty" message, even if the hopper is completely empty.
This seems to only happen to a harvester that has run out of power. The work-around is to put a few units of power in, turn the harvester on and then off again.