Architect Archive

Thread: Whats Next?? Getting our Voices Ready...

Lobuu_Darkmoon
Tue Jun 14, 2005 11:05 am
#144

good points all well said




Lobuu Darkmoon
Master Bounty Hunter/MayorDokter Lightmoon
Master Armoursmith
Lob'uu Darkmoon
Master Architect
offer winnings to lob'uus misc vendor, Lok (Bastion) 214 -2586
The BH Code



Arturun
Thu Jun 16, 2005 2:00 pm
#145






Elyssa wrote:



There you have it... my new proposal: Only the owner should be allowed to change the resource being extracted. All other things remain the same as they are now.






I agree wholeheartedly with this idea. Crosslot swaps would require much more effort to pull of, as well as more communication. Also, it makes the guild set-ups where everyone has a role, such as superviser, the actual miners, etc., more realistic, since each owner would essentually be the overseer of their specific "mine", and anyone who usedresources from it could be considered a miner who could only harvest what the owner let them.
TarqEmeril
Sun Jul 03, 2005 7:13 am
#146

Our products need to decay. That is my number ONE choice. We need top be able to make money all the time like the other crating professions do.




GoonieGooGoo
<Master Architect>
I use my hammer for more than making houses.


btw this is apeist
TarqEmeril
Sun Jul 03, 2005 9:17 am
#147





Furniture and harvesters need to have a decay rate. Experimentation of these items should actually do something and should determine how long these items will last before needing to be replaced. Certain items should not have a decay rate though. Items such as paintings, furniture, vehicles, and technical consoles that you get from loot drops, mission rewards, veteran rewards, and purchase bonuses should not have a decay rate as these items are too hard to get and too hard to come by.


Experimentation of furniture should also add a comfort level of the piece of furniture. Furniture you recline on (chairs, couches, beds) should be given a comfort level to be able to heal battle fatigue and wounds. The more comfortable the piece of furniture is the faster it heals the fatigue and wounds.


Furniture also needs to be color customizable. There is only so much you can do to decorate your home or building with the furniture we have. But, if architects were able to make the furniture pieces a different color it would add a whole new dimesion to interior design to the game. Also, architects need more plants to craft. The plants in the Naboo starports and the Tatooine cactus plants would be a nice addition. Having the option to chose the color of flowers in the flower plants would be nice as well. Also, architects should be able to go to a planet and pick a plant that is indigenous to that planet (bend over, pick it out of the ground) and be able to breed that plant in a greenhouse to later sell the plant for home decor.


BARC speeders either need to not have a decay rate or need to have to purchase option like the Flash speeder. If your Flash gets destroyed you can get a new one by paying 20k credits, but you can't with the BARC? Either implement the purchase for the BARC or make it to where it can't be destroyed/disabled.


What about the loot kit items like the Nabooian sculpture, the gong, the glass top table, and the rugs? Why can you get a kit from a junk dealer to make these items? With the AV-21 Landspeeder all of the parts are looted, including the power plants, and when one has all the parts they have to be taken to an archtect for the AV-21 to be made, like the RIS armor for armorsmiths. Why not do the same with the loot kit items for architects? The only thing with that though is that you should not be able to fail assembly on these items, especially the AV-21. It takes too much time and/or credits to get these items to have the assembly fail.


One last thought. Architects should be able to craft and customizebannersfor guild halls and flags forplayer cities. In guild halls we can decorate it all we want and in cities wecanplace all the parks and fountains we want. The addition to a guild's own banner or a city's own flag would be another way to make these unique places even more unique and special.

Message Edited by TarqEmeril on 07-03-2005 03:12 PM




GoonieGooGoo
<Master Architect>
I use my hammer for more than making houses.


btw this is apeist
Zutan
Mon Jul 04, 2005 12:46 am
#148

I dont currently play an architect but I did before.. and I have a good friend that is one and here are the things I can see that seem *wrong*..

Houses dont decay:

Its good that they dont decay due to the fact that other items are inside.. but they do need to have some sort of ongoing 'cost' in the form of something provided by Architects.

IMO interior lighting in houses should be set very very dim so that you would *need* to have architect supplied lights in there.. and the lights should decay and turn off after some period of time.

Another possibility for "upkeep" on the houses is a power core or something similar to provide power for the home.

Harvesters:
They dont decay either which I think is a mistake. I would prefer harvesters to actually decay and blow up if they are not maintained.
A "power up" type of thing, such as Dvince listed could also work here

"Special buildings":
It would be great to see some new buildings that can be placed by specific professions (similar to cantina and hospital)

Factories:
Factories should probably not decay due to the possibility of loss of expensive items inside but they really should be changed so they cant be used as item storage lockers.
Some sort of "power up" for factories could be used to give very short duration factory speed boosts.
UAHMav
Tue Jul 05, 2005 1:40 pm
#149


Just a couple of things:


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BARC speeders either need to not have a decay rate or need to have to purchase option like the Flash speeder. If your Flash gets destroyed you can get a new one by paying 20k credits, but you can't with the BARC? Either implement the purchase for the BARC or make it to where it can't be destroyed/disabled.

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All vehicles have decay, BARCs should be no different. There is a kit available from Master Artisans (it requires asteroid resources) that will allow you to repair a disabled BARC speeder, so you don't lose it. I have also heard a rumor that you can repair a disabled BARC at a vehicle garage, but I cannot confirm it as I have never tried.


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What about the loot kit items like the Nabooian sculpture, the gong, the glass top table, and the rugs? Why can you get a kit from a junk dealer to make these items? With the AV-21 Landspeeder all of the parts are looted, including the power plants, and when one has all the parts they have to be taken to an archtect for the AV-21 to be made, like the RIS armor for armorsmiths. Why not do the same with the loot kit items for architects? The only thing with that though is that you should not be able to fail assembly on these items, especially the AV-21. It takes too much time and/or credits to get these items to have the assembly fail.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


AV-21s are not made by Architects, but rather - like all other vehicles -Master Artisans. Architects have nothing to do with construction of an AV-21 in any way, shape or form. While it would be nice that you never fail on assembly - I lost one AV-21 powerplant that way - the loss of materials upon a critically-failed assembly was reportedly removed back with Publish 15 or 16, so you should no longer lose hard-to-acquire loot if you DO crit-fail.


As for the Architect-related suggestions you listed, I agree with them. Decay on Architect items would be nice to have, and I think the "comfort level" might be nice. However, taking one more thing away from entertainers (battle fatigue-healing) is probably not the best way to make friends and influence people (not that that has ever seemed to matter with SOE), so I'd put that in "nice to have but unlikely to ever happen" column. Furniture colorization is something that we all seem to want, and who knows? Maybe by SWG's third anniversary or sixth expansion we'll actually get it. Not that I plan to hold my breath.



Yecov Lightwave
Elder Trader - Structures
Master Architect // Master Shipwright // Master Merchant // 4-0-4-4 Artisan
Resident of Timor, Dantooine
Owner of LightStar Diversified Industries, -=LSDI=-
Gohma_Manovich
Mon Jul 11, 2005 10:58 am
#150

architects should be able to work inline with polotitans as it is one of their few allies, polotitains are the only proffesion that spesificly require buildings, faction bases should be craftable imo at a certain rank, and we should be able to alter furniture colour, houses are bland with the same furniture.



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Gorgar666
Mon Jul 11, 2005 5:00 pm
#151

I have never been a big fan of the idea for decay on furniture. Let's be honest here, the people that buy and use furniture are the ones that like to create an atmosphere of comfort for their character to live in. They spend many hours decorating their houses, halls and ships. Having those items decay into non-existence is a real penalty to those people that have spent the time and effort in decorating.


I personally don't see much repeat business for furniture if they decay. Why would a decorator keep buying furniture and put in all that work just to have it disappear in a few week's time? I have seen some suggestions that repair kits for furniture could be created. Again this seems like a good idea on the surface but actually won't work either. Imagine having to use a repair kit on every single piece of furniture in your guild hall that's filled to the gills with items. That ranks right up there with having to relist everything on my vendor every 30 days...in other words, not much fun at all. Besides after the whole candle/lightfiasco I really don't trust the devs to implement a decay system that won't make everything disappear on a whim.


The real cash cow as far as furniture is concerned would be colorization options. That is wherewewouldsee our sales soar as far as furniture goes.


Now decay does make sense for houses, harvesters and factories and in effect it already exists. If you don't pay maintenance your structure decays to uselessness. Of course that really means nothing under the current system as we all know. What I never understood is how putting money into your structure keeps it from decaying. If my house needs the roof re-done I don't throw a few hundred in cash in the closet and magically the roof is fixed. I hire a roofer to come out and do it.


I'm not suggesting that architects have to go around fixing the decay on structures, but instead of just throwing creds into the maintenance pool let us craft a maintenance module that you use instead of the maintenance credit pool. They should use the same types of resources that went into the structure in the first place such as ore and steel. You could experiment on the effectiveness of the thing so that a higher effectiveness gives more days of maintenance to the structure. You should also be able to stack as many maintenance modules into your structure as you can afford...the same way that you currently can with credits. Doing structure maintenance should not be a chore.





Big Z's House of Stuff
Harvesters, Housing, Furniture and More! -closed
Zel - Master Structure Trader/Fearless Taunter of Krayts and Rancors -retired
Akadia - Master Spy -bored
bluejanus
Tue Aug 09, 2005 2:22 pm
#152

I recall one of my early architect experiences was someone asking me to make them an all black pa hall. They were rather disappointed that I couldn't give it to them.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
swg-albert
Thu Aug 11, 2005 10:29 pm
#153

/retrieveHopper would sure be nice, but I would settle for getting /payMaintenance fixed. Why the hell did they take that away?





Albert
Master Architect (since Aug, 2003)
Mos Krayt, Tatooine, Wanderhome


bluejanus
Fri Aug 12, 2005 12:51 pm
#154



swg-albert wrote:
/retrieveHopper would sure be nice, but I would settle for getting /payMaintenance fixed. Why the hell did they take that away?




Pretty sure that's a bug. Elyssa says the same.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Sturngard_Blastshield
Tue Aug 16, 2005 12:07 am
#155

- An excellent post


- Covers all the priority issues that need to be address


- Excellent formating on identifying core issues that needs addressing and attaching possible solutions.


/Salute on the time, effort, research, and feedback neccessary to craft such an impressive and comprehensive post.





Sturngard Blastshield
TFO Military Commander
Executor of TBF‘s Will


Craile
Mon Sep 19, 2005 9:58 am
#156

1. New Plants


2. New Art






-Craile- Guild Leader LOD-


-Artanis- Mayor Republica Auralis, Talus-


-Anarin- Armorsmith, Antiques Dealer, shops located at 1662, 171, Republica Auralis, Talus-


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