Architect Archive
Thread: Whats Next?? Getting our Voices Ready...
Elyssa wrote:
There you have it... my new proposal: Only the owner should be allowed to change the resource being extracted. All other things remain the same as they are now.
Message Edited by TarqEmeril on 07-03-2005 03:12 PM
Houses dont decay:
Its good that they dont decay due to the fact that other items are inside.. but they do need to have some sort of ongoing 'cost' in the form of something provided by Architects.
IMO interior lighting in houses should be set very very dim so that you would *need* to have architect supplied lights in there.. and the lights should decay and turn off after some period of time.
Another possibility for "upkeep" on the houses is a power core or something similar to provide power for the home.
Harvesters:
They dont decay either which I think is a mistake. I would prefer harvesters to actually decay and blow up if they are not maintained.
A "power up" type of thing, such as Dvince listed could also work here
"Special buildings":
It would be great to see some new buildings that can be placed by specific professions (similar to cantina and hospital)
Factories:
Factories should probably not decay due to the possibility of loss of expensive items inside but they really should be changed so they cant be used as item storage lockers.
Some sort of "power up" for factories could be used to give very short duration factory speed boosts.
I have never been a big fan of the idea for decay on furniture. Let's be honest here, the people that buy and use furniture are the ones that like to create an atmosphere of comfort for their character to live in. They spend many hours decorating their houses, halls and ships. Having those items decay into non-existence is a real penalty to those people that have spent the time and effort in decorating.
I personally don't see much repeat business for furniture if they decay. Why would a decorator keep buying furniture and put in all that work just to have it disappear in a few week's time? I have seen some suggestions that repair kits for furniture could be created. Again this seems like a good idea on the surface but actually won't work either. Imagine having to use a repair kit on every single piece of furniture in your guild hall that's filled to the gills with items. That ranks right up there with having to relist everything on my vendor every 30 days...in other words, not much fun at all. Besides after the whole candle/lightfiasco I really don't trust the devs to implement a decay system that won't make everything disappear on a whim.
The real cash cow as far as furniture is concerned would be colorization options. That is wherewewouldsee our sales soar as far as furniture goes.
Now decay does make sense for houses, harvesters and factories and in effect it already exists. If you don't pay maintenance your structure decays to uselessness. Of course that really means nothing under the current system as we all know. What I never understood is how putting money into your structure keeps it from decaying. If my house needs the roof re-done I don't throw a few hundred in cash in the closet and magically the roof is fixed. I hire a roofer to come out and do it.
I'm not suggesting that architects have to go around fixing the decay on structures, but instead of just throwing creds into the maintenance pool let us craft a maintenance module that you use instead of the maintenance credit pool. They should use the same types of resources that went into the structure in the first place such as ore and steel. You could experiment on the effectiveness of the thing so that a higher effectiveness gives more days of maintenance to the structure. You should also be able to stack as many maintenance modules into your structure as you can afford...the same way that you currently can with credits. Doing structure maintenance should not be a chore. ![]()
swg-albert wrote:
/retrieveHopper would sure be nice, but I would settle for getting /payMaintenance fixed. Why the hell did they take that away?
Pretty sure that's a bug. Elyssa says the same.
- An excellent post
- Covers all the priority issues that need to be address
- Excellent formating on identifying core issues that needs addressing and attaching possible solutions.
/Salute on the time, effort, research, and feedback neccessary to craft such an impressive and comprehensive post.