Architect Archive
Thread: High Priced Harvesters
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Brantoc-Pax
Mon Jul 26, 2004 1:25 pm
#1
On Scylla it is funny to see people selling heavies at 85k. That figures out to be about 2.8cpu + 5 factory runs of subcomponets. AmI crazy for thinking that is a crazy low price? not even worth it. I'd sell my steel/chem/etc for 2.5 and not worry about facories.
I currently sell harvesters at 120k, and consider that a minimum price. I found a vendor in a popular city selling them for 165k, and most of his inventory is BER 12s. Personally I think that should be a normal price. People in the mineral business can make 165k in a week of operation easily per harvester.
Right now I'm only selling about 40-50 harvesters a week, and that is low, but I can't possably lower my price.
KRONOS1974
Mon Jul 26, 2004 2:11 pm
#2
See many people look at the resources used to make a product and charge thei final price from that. Thats all wrong. Bad merchants and crafters. Price should be set on value of an item. It takes 4-5 factory runs to make a harvester ( in bulk). And that takes a long time to do. I make harvesters in 50 or 100 runs. With price of resources, maint, energy, and time i do not see how people charge 80-90k for heavies 25-30k for mediums. I think these people are horrible as crafters and merchants. These people sell low and get a lot of business, but they are only known as "cheap" architects and never have stocked vendors. Also people doing this have harvester fields of 100-300, which causes issues with our economy as well. This problem will never be fixed, and not many care enough to do anything about it.
Make what you like to make.
Sell for what you want to.
Be happy.
Ive seen dozens of architects come on the scene, think they will be uber rich in no time. Use up all their resources and they do make some money. But cant replace the amount of resources used. They do not last long.
Pawlin
Mon Jul 26, 2004 2:22 pm
#3
Well it depends a lot on the cost of raw materials. Do grind quality materials really fetch 2.5 cpu on your server nowadays?That seems high to me in the post hologrind days.
Why do you consider 120k a minimum price? Just curious what factors lead you to that. I'm assuming you're building in a profit that meets your minimum expectations.
Brantoc-Pax
Mon Jul 26, 2004 3:58 pm
#4
Grind quality resources can sell for 2.5 depending on 1) location, and 2) stats. Not all stats are bad.. I'm useing some 975OQ, 945CD Copper right now for wall modules, because I have a lot of it! 
I buy resources at from 1.5 to 2.5 depending on what and from who, but even at 2.0, the cost to harvest resources is from .4cpu to .7cpu, which gives a average of 1.45cpu profit, and no factories so my production of minerals would go way up. Back when I was in the mining field, so to speak, I specialized on medics and doctors, because they do not mind spending 5cpu or more for good stuff, and there are enough to warranty high production. Some 955 OQ/978PE Lok wild wheat way back I sold for 10cpu, and people were asking why so cheap!
Harvester sales are higher volume mineral sales than that, but at a higher cost since I can't farm as much myself. I'm buying quite a bit of stuff just to fill in. Personally I do not know how people can make 50 heavy minerals at a time, I have a hell of a time making 25. Damn OMU's don't crate. I can see it on just about anything else tho.
Bandola
Mon Jul 26, 2004 11:25 pm
#5
Brantoc-Pax wrote:
Personally I do not know how people can make 50 heavy minerals at a time, I have a hell of a time making 25. Damn OMU's don't crate. I can see it on just about anything else tho.
It's not that difficult to make 50 at a time provided you plan for it. in all honesty if you make them through a factory then making 50 is no more trouble than making 10 or 20, just uses a few more resources and requires a little (though not much) factory management if you are using omus (i.e. making heavy mins ofr fusions). I never make a run of less than 50 nowadays, this is necessary if I am to keep stocks at all times on my vendors.
To make 50 minerals simply make the schematic for all 50, load up with the resources for 20-30 only, set the factory off, come back later, load up the rest of the resources, empty the output hopper (to avoid the factory stop error) and start up again for the rest of them. If anything, making 50Heavy Gas is the biggest pain, but only because it grieves me to use up 350k+ of high quality steel/metal in one go.
KRONOS1974
Tue Jul 27, 2004 1:36 am
#6
making 50+ harvesters is possible just time consuming. You ave to be close by to add more material into the factory. When i do a run of 50 heavy minerals i can only run off about 8 then i have to add more OMU's and run off another 10 and add the rest. It does take extra time, but it saves you from making another schematic and wasting resources. As for components i always make 1k runs of everything. Then i sorte them out and place the items in bags and label them with name, how many, and serial number. This saves me time and effort. This has worked for me for many many moons.
Sevardos
Tue Jul 27, 2004 6:36 am
#7
I make 50 at a time now as well. My pricing experiment, with a few adjustments to fine tune it, is working like a charm.
Heavy Mining Installations are a pain but I still do them 50 at a time. The rest of the harvesters are a snap.
However, you do need to plan it and plan it well. I've set up a spreadsheet that calculates all my requirements from the number of resources (and type) I need and its correspondingcompenents. Then I go buy like a mad man andproduce and buy resources on spec.
One thing I have noticed, its gettingmore difficult to buy ore in large amounts like 1M or 2M ore. Not that it's not possible (bought 2M last night), but I'm just finding it more difficult. For the first time, I think grind ore may just go up in price soon which could potentially drive up prices. /shrug ... or I can just be dreaming the impossible dream 
I really wouldn't worry about what others are selling their harvesters for. Build a plan and stick with it. Trust me, it will and does work.
MurderDAF
Tue Jul 27, 2004 6:55 am
#8
just wondering, how long does it take to build a heavy harvester with a factory (final assembly) ?
And I agree with the others. You can easily earn the money you payed for a heavyback in a week!
Pawlin
Tue Jul 27, 2004 10:33 am
#9
MurderDAF wrote:
just wondering, how long does it take to build a heavy harvester with a factory (final assembly) ?
...
It takes 8 secondsmultiplied bythe complexity rating for the item to make anything in a factory.
So if you look at the schematic you can find its complexity rating and then multiply by 8 to get the time.
A heavy mineral harvester is complexity35 so it takes280 seconds for the factory to make the final deed. Also if you use the Examine feature on the factory while the schematic is loaded then it will say the time required there too.
tethorn
Wed Jul 28, 2004 4:33 am
#10
I sell my harvesters at the following prices...
large 180k
med (chem, flora, gas) 85k
med mineral 65k
I find it funny though, lil scenerio. I sell a guy lets say 10 heavy harvesters, i get 1.8 mill im happy
). then irealize im out of ore, he sells me some (with the harvesters i sold him) lets say at 2 cpu... he harvests inthe first shift 1.2 mill units of ore i buy it all for 2.4 mill... hmm i wonder who got the better end of the deal.
if i could get it i would charge more like 500k per heavy, 250k per med. The amount of return for the amount put in is crazy, Items that for the most part will not have a resell from the same customer again. Not only will they not buy more they will continue to make more andmore money off it, while the demand slowly dwindles to nothing for an arch.
Untill architects put a value on their crafted item, we will continue to dwindle to nothing.
mi'a master architect, master merchant, politician
WeasleMASC
Wed Jul 28, 2004 7:56 am
#11
My prices are as follows on Bloodfin
Heavy 180k
medium 60k
I just lowered mediums from what I used to have them at as no one was buying any nore. They used to be at 75k.
I sell anything at 13 BER for 180k I dont care what type of harvester it is because eve though water are cheap for me to make it does not change the abount that they can harvest.
Same with mediums. all 10 BER mediums are at same price.
I used to be on the low side of normal on Bloodfin and have resisted ever changing my prices. now that the market has fallen off I am concidered very expensive. I belive 135 is fairly common now. and 150 is still very competative.
I was selling my 14 BER minerals at 250k and I sold 14 BER Flora Gas and Chem for 300k because I was the only architect on the severmaking them. This was a nice Hurah for me as I made about 250 mill off the 14BERs, but I am afrais that the market is damn near shot now a days.
I let my harvester field of 200 burn down. I am done harvesting
I am concidering crafting off my remaining resources into walls and stuff. maybe into harvesters, but who knows.
Unless this game does something soon to affect how I am going to make my money I might be forced to retire completely
that being said i still got a couple hundred harvesters on my vendor for now. even like 50 more 14 BER minerals
Dagget_Hebo
Tue Aug 03, 2004 6:34 am
#12
The thing that cracks me up is how crazy things are with people and what they want to spend on the harvesters.
Like i usually sell mine at 145k on tempest. I'll get people who will try to talk me down and be as persistant as hell. Now
this is an item that will pay for itself in one shift. then be total profit for you. and a VERY good profit at that. Then the same person
will follow this up with a shout "Buying Rug adhesive for one million"... okay WTH was that about? People will pay huge inflated prices
for decor that does nothing but sit there and took nothing to get, yet will try to talk you out of every penny your going to make from some
hard labor crafting. Just nuts i tell ya 
Although alot of this is us shooting ourselves in the foot trying to undercut eachother. You have one yahoo that gets a hair and desides hes
gonna be an architect and starts selling a ton of stuff for near cost. sets customer presidence, then quits cause hey this is alot of work and im
not making that much. he quites but now the price of harvs has gone down and we keep it that way.
anyways back to work lol
Sevardos
Tue Aug 03, 2004 6:53 am
#13
Dagget_Hebo wrote:
The thing that cracks me up is how crazy things are with people and what they want to spend on the harvesters.
Like i usually sell mine at 145k on tempest. I'll get people who will try to talk me down and be as persistant as hell. Now
this is an item that will pay for itself in one shift. then be total profit for you. and a VERY good profit at that. Then the same person
will follow this up with a shout "Buying Rug adhesive for one million"... okay WTH was that about? People will pay huge inflated prices
for decor that does nothing but sit there and took nothing to get, yet will try to talk you out of every penny your going to make from some
hard labor crafting. Just nuts i tell ya
Although alot of this is us shooting ourselves in the foot trying to undercut eachother. You have one yahoo that gets a hair and desides hes
gonna be an architect and starts selling a ton of stuff for near cost. sets customer presidence, then quits cause hey this is alot of work and im
not making that much. he quites but now the price of harvs has gone down and we keep it that way.
anyways back to work lol
Hehe. Yup, I found that amusing as well. While waiting for transport at Coronet, I saw one Architect spamming selling Harvesters for 85K plus had the nerve to say "Don't get ripped off - pay only 85K". Then another person spamming they are wanting to buy some rug thread (can't remember name) for 300K.
What is the rip off exactly? lol
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