Architect Archive
Thread: A few questions about harvestors
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mmrl1
Wed Aug 11, 2004 10:31 am
#1
I know its probably different for each server but whats pretty much the max storage on a ber 10?
Also I a plan to have a resource buis but I don't know if I should use cheaper ber 10's or the large harvs. My biggest concern is storage. Large Harvs can hold more but harvest more so on say a 60% spot would a ber 10 or ber 13 fill up faster if both had their max storage.
Also money wise I was punching the numbers but I just want to be sure, you can make more off of a spawn that say lasts 7 days using a ber 13 thana 10 correct? One would think so but I wasn't sure if it was a trade off for getting more but costing more ratio wise.
Mainly the question is if I have a ber 10 and Im going to get resourcesin atsay .75cpu if I use a ber 13 will I be getting the same less or more cpu.
ZenDragonMLS
Wed Aug 11, 2004 10:46 am
#2
You've got several questions in here.
The *base* hopper size on a medium is 50K. The *base* hopper size of a heavy is 100K. Because there is overlap between the resource qualities that affect BER and hopper sizes, I think you'll find most BER10 mediums in the 55K-60K hopper size range. For BER13 heavies you probably will see 110K-125K.
An easy rule of thumb for production is that on a 70% concentration 1 BER = 1K of resources per day, so you'd get 10K of resources with a BER10 and 13K with a BER13.
Yes, a BER10 harvester on a high concentration is more likely to need a "mid-spawn" service call to empty the hopper.
Typically the major reason to put out heavies is to get that additional 3BER working for you. On a 70% spot for a resource that will sell for 2 cpu the heavy will give you about 4,500 more credits of profit per day.
The *base* hopper size on a medium is 50K. The *base* hopper size of a heavy is 100K. Because there is overlap between the resource qualities that affect BER and hopper sizes, I think you'll find most BER10 mediums in the 55K-60K hopper size range. For BER13 heavies you probably will see 110K-125K.
An easy rule of thumb for production is that on a 70% concentration 1 BER = 1K of resources per day, so you'd get 10K of resources with a BER10 and 13K with a BER13.
Yes, a BER10 harvester on a high concentration is more likely to need a "mid-spawn" service call to empty the hopper.
Typically the major reason to put out heavies is to get that additional 3BER working for you. On a 70% spot for a resource that will sell for 2 cpu the heavy will give you about 4,500 more credits of profit per day.
mmrl1
Wed Aug 11, 2004 10:50 am
#3
Alright so I'll have a good deal more storage with ber 13's.
Thanks a ton for the help thats exactly what I needed to know ^_^
Iannyen
Wed Aug 11, 2004 11:05 am
#4
BER10 mediums are the msotcost efficent to run, however.
BER13's sacrifice efficency for sheer quantities.
mmrl1
Wed Aug 11, 2004 11:10 am
#5
??
I thought from the post above that ber 13's are more effiecent because you make more for your money. Also not having to check them mid-spawn saves me time which is money.
ZenDragonMLS
Wed Aug 11, 2004 11:19 am
#6
Iannyen wrote:BER10 mediums are the msot cost efficent to run, however.BER13's sacrifice efficency for sheer quantities.
There are several threads that discuss this in great detail. I'll just summarize them here.
The "operational effeciency" difference is a red herring and can lead people to make really bad decisions.
If you have a 70% spot for a resource that you can sell for 2 cpu, power costs you 1 cpu, and you redeed every 7 days, then here are the numbers (per day):
BER10 medium: resources mined = 10,080; operating cost = 3,069 credits; cost per unit of resource mined = 0.30 credits; profit from sale (after costs) = 17,091
BER13 heavy: resources mined = 13,104; operating cost = 4,603 credits; cost per unit of resource mined = 0.35 credits; profit from sale (after costs) = 21,605
So the medium has an operating cost per unit mined that is 0.05 credits less than the heavy. If we were talking about resource prices of 0.50, then that operating effeciency might matter. But to get 3K more resources or 4,500 credits more profit - each day - it is an absolute no brainer to go with heavies.
BTW - there are several situations where using BER10 mediums makes more sense but they have to do with risk and the capital expense of the mediums verses heavies. If you look at it from an operational cost perspective, heavies always win.
mmrl1
Wed Aug 11, 2004 11:23 am
#7
Ok so say I'm going to open 50 static harvestors.
I have to choose ber 10's or ber 13's.
I am going to be selling the resources cheap probably 1-2 cpu because I'll have a large bulk of them.
The spawns are static so it could be 40% or could be 80%.
Which would be the wisest.
From what you said sounds like the ber 13's but I just want to make 100% sure ya know lol.
ZenDragonMLS
Wed Aug 11, 2004 11:31 am
#8
The BER13 heavies will *always* give you more resources - period.
At 1.5 cpu, the BER13 heavies will *always* give you more profit if you are over 25% concentration.
The ONLY reasons for going mediums in your case are these:
- since mediums cost less, then you may put out mediums until you can afford heavies
- if you are worried about any of the lot holders disappearing or deleting their characters or stealing the harvesters, then the mediums will give you a lower risk because they have a lower cost to buy.
At 1.5 cpu, the BER13 heavies will *always* give you more profit if you are over 25% concentration.
The ONLY reasons for going mediums in your case are these:
- since mediums cost less, then you may put out mediums until you can afford heavies
- if you are worried about any of the lot holders disappearing or deleting their characters or stealing the harvesters, then the mediums will give you a lower risk because they have a lower cost to buy.
Pawlin
Wed Aug 11, 2004 11:33 am
#9
There is a harvester calculator on SWGcraft that is handy for figuring out stuff like this. Noe that that the BER numbers in the calculation are the old numbers but you can update them with your own numbers at the bottom of the sheet.BTW if you aren't familiar with SWGcraft then go check it out. Its essential for miners. Even if you are just running static operations, its always best to check if there is any high quality stuff available and then mine that if you can. e.g. You've got 50% copper and 45% steel available, if you check SWGcraft you can find out that the steel is OQ 999 and the copper is grind quality. Obvious choice is to mine the steel.
Anyway here is a quick, rough break down...
Mediums:
50 x BER 10 x 50% density = 360k output
50 x BER 10 = 132k maint/ power cost
Net profit at 1 cpu = 228k
Net profit at 2 cpu = 588k
Heavies:
50 x BER 13 x 50% density = 468k output
50 x BER 13 = 198k cost
Net profit at 1 cpu = 270k
Net profit at 2 cpu = 738k
Either way, you make more with the heavies.
I assume 1 cpu cost of power. If you mine your own then the costs just go down proportionally.
Iannyen
Wed Aug 11, 2004 1:16 pm
#10
Ok, cool, that was what I was fishing for. When I ran the numbers, I couldn't remember if I included a value for any energy used in the harvesters, which would have factored into the equation. I was making sure that I wasn't missing anything.
Iannyen
Thu Aug 12, 2004 12:26 am
#12
But I'm partially right? You make more with heavies, but at a higher operational percentage?
ZenDragonMLS
Thu Aug 12, 2004 12:32 am
#13
Iannyen wrote:But I'm partially right? You make more with heavies, but at a higher operational percentage?
If you look at both Pawlin's and my posts where we show the numbers, yes, you are absolutely right. A heavy not only costs more to run per day, but it also costs more per unit of resource mined up. We agree with you on that. Your calculations are correct.
But what we both try to point out is that looking narrowly at operational costs denies you a lot more resources and/or profit. I constantly hear the "oh, a heavy mines 30% more resources but costs 50% more to run so mediums are better". And it's nonsense. I'll always pay an extra 0.02 - 0.08 credits a unit more to make 3k-5K (or more) profit per day.
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