Architect Archive

Thread: factories question

Vyshka
Tue Jul 15, 2003 3:10 am
#1

Is there a limit to what you can make, and does the experimentation you performed before
making schematic carry over to the items produced in the factory. Example I wanted to see how my new factory worked, and I have been selling lots of couplers, so I decided to make a coupler schematic. I experimented and got 91% effectiveness which when done by hand gives 30% mods. I created the schematic, put it into factory, threw in resources, and let her rip. When it was done I pulled the crates, pulled out a coupler, and it was named coupler. I examined, and it didnt show any modified stats. I threw it on a weapon to be sure, and it didnt modify anything. Someone sugguested that it is bc they want powerups to be a market for lower level artisans. So okay, I need to make 10 control units and 10 micro sensor suites for a guy. So I decide to use the factory to make the components. I create the control units, electronics gp modules, and energy distributers needed. I go to create a micro sensor suite schematic and it complains that the control unit, and energy distributor are invalid ingredients, but the electronic gp modules are not. There doesnt seem to be any ryhme or reason to how it works. I /bugged it, but just wondered if anyone else knew what was going on.



Master Artisan
Bestine, Tatooine, Eclispe
Ramses1
Tue Jul 15, 2003 3:20 am
#2

Whatever the reason - Powerups don't work in factories at this time.
iam213374u
Tue Jul 15, 2003 6:24 pm
#3

lets say i build a struture factory.


I then put a small house schematic in it, for example.


Is it going to require only resources, or will it require me to put in structure modules/small power cores/etc?

Arkalius
Tue Jul 15, 2003 7:06 pm
#4

You have to put structural modules and power cores etc. Not only that, but the structural modules and power cores etc that you put in have to be identical (same serial number, which means factory-made) to the ones you used in the schematic. It's not worth it to make deed schematics (except for personal harvesters).





-Arkalius Darksky, Master Architect, Bloodfin
Raleran0
Wed Aug 27, 2003 2:11 pm
#5

What if you they use subcomponents? I understand that subcomponents that are made in crates come in lots of 10 or 25. If I set up a factory to make 50 widgets using 2 crates of subcomponents from different sources(different qualities) will the factory screw up?
Cephalo
Thu Aug 28, 2003 12:23 am
#6

When I create a schematic with great experimental success, what happens if I use different quality materials in the factory run? Do I lose just that part of the bonus? or do I lose all of it? can I improve myresults with the same schematic by buying better materials?
Permethrin
Thu Aug 28, 2003 12:35 am
#7

You must use the exact same materials in the factory as you used for the schematic. When you insert the schematic, you will have an option to review the laundry list of what needs to be added to the factory input hopper.
Cephalo
Thu Aug 28, 2003 6:24 am
#8

Thats a good question. I haven't seen that components affect the end result in prototype making.
Suze2D2
Sat Aug 30, 2003 4:16 am
#9




Raleran0 wrote:
If I set up a factory to make 50 widgets using 2 crates of subcomponents from different sources(different qualities) will the factory screw up?




Doesn't work. The subcomponents have to be exactly the same (identical serial numbers) asthe one used to make your schematic.


You can indeed use several crates of subcomponents in your factory run, but only if all the crates are from the SAME subcomponent schematic.


Or to put it another way... if I run two crates of subcomponents from the same schematic, then those two crates will have the same serial number, and all the items from both crates will be identical.


Suze

GaiaMusashi
Sun Aug 31, 2003 3:07 am
#10

sothis means thatif you're making a schematic for an itemwhich uses factory created subcomponents, you can't make a full 100 run schematic?






Esnaix -- Wanderhome
Teras Kasi Master
Raleran0
Mon Sep 01, 2003 5:00 am
#11

Suze, thanks for the answer, that sounds really annoying.

Gaia, based on what Suze said, it sounds like you can have close to a 100 count run only if you have 4 crates from the subcomponent run. IOW, with you having to make the schematic with one component from the create, impossible. The thing I don't like is this encourages one person to have all the skills necessary to create the subcomponent as well as the completely item rather than contracting out the subcomponent for the lessor item.
MagnaToss
Wed Sep 03, 2003 9:06 am
#12

The factory will sometimes screw it up with components from crates that are the exact components you made the scema with....extra components make Repair tools better...
Alukolli
Mon Nov 15, 2004 6:39 am
#13

hello all



When you make an thing in factories. can the base items be in crates?


When it says time per unit? are the time in real life seconds or something else?






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