Architect Archive

Thread: An idea to help with item storage, and better lot distribution

pircio
Sat Nov 13, 2004 6:41 pm
#1


This thread will be linked from all other crafting professions anda few galaxy threads to increase traffic and awareness that we, as a community, see this as an issue.


please respond to this thread only, not the other professions....


My idea to fix the problem concerning item storage, lot distribution, and to enhance overall community togetherness.


Background: we all know that the average item per lot ratio is about 2:150. This forces crafters to make very efficient use of their lots. The problem is only so many things can be crated, and we desperately need adequate storage for gather resources, product components, and the end products themselves. There are ways to "cheat" the system (use vendors told hold other items in named travel packs, etc), but these options only can last for so long.


Problem: We lack the space to be as organized and self-sufficient as we want to be. In order to make the most out of your character for storage is to use multiple houses, and use valuable skill points for business and merchant skills to up our item storage limit. but this can be time consuming and sloppy... not knowing where are components are, fumbling through houses, thousands of credits worth of maintanence, wasted planet space... etc.


Solution: please read this it will be very lengthy.

1 - New building - Make a new type of building, only craftable by master architechs. These buildings will take 5 lots and have the average maintance rate of a guildhall. They will be able to hold about 1000 items in it at all times and have a variable number of rooms including one large room also similar to a guildhall. This building could double as a "crafter's house" as well as "a legitimate mall"

2 - Residency - IF YOU DECLARE RESIDENCY with ANY building the lots for that building DO NOT COUNT towards your lot usage. Buildings exempt from this are ANY type of city building (hospital, city hall, etc) and guildhalls. Whoever drops this building will not be able to remove it for an extended period of time (say 1 week) and will have restrictions on transferring ownership (we'll get to shortly).

3 - Mastery - You can ONLY drop one of these "Crafting Centers" if you have mastered a crafting profession. You can only transfer ownership of this building to a another mastered crafter, and the building cannot be transfered for the same period of time that it would take to remove the building. ** Also, upon mastery of a crafing skill, you will be awarded 2 BASIC vendors with no extra features and a total of 250 items... (no picking race, clothing, etc). However,an Actual MERCHANT, will be able to create a vendor FOR you, tailor it to your needs, and then transfer owner ship to you permanently. This will involve merchants as a needed profession for other players and give master crafters both the skill and the means to move their products without wasting 29 skill points to get novice artisan and 2 vendors with business 4. Additional vendors @ 100 itemscan be "purchased" with 5 skill points with a limite to how many extras they could buy (say, 3). If a master crafter were to complete another mastery they would get 2 more vendors at 250 items. If they dropped master they would have 24 hours to either renew their master status or their vendors or all items inside would be destroyed in the order that they were created.

4 - Restrictions - you can only have one of these buildings down at a time, regardless if its in "declared" state or not. A "Crafitng Center" HAS to be public to view.

5 - Added features - Added to structures radial menu (of the management terminal)would be an option that would allow the owner of the building to add an administrator and restrict the number of items that that person could use as personal safe storage, or the number of vendors that that person could have in that building. Also an option to send a message to the owner if it wasn't apparent. There would also be an option for the owner to turn off admin granted abilities (a non-ownder admin can't give admin rights to another player character if it were set that way by the owner)


Conclusion: This would solve much of the grief of storage space, as well as give another added feature to getting and retaining master level professions. It would save skill points as well as give people additional options to their character and allow for more "fine tuning". Again, it would also involve merchants as a public skill instead of personal so they aren't left behind with people just using extra skill points and dumping merchant altogether.


Lemme know what you think and please express your opinions, or changes you would like seen made to this idea. I hope you like it



Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
pircio
Sat Nov 13, 2004 6:45 pm
#2

An idea to help with item storage, and better lot distribution


The ORIGINAL thread is located in another forum... to make sure that many people see this thread and express their concerns or opinions about it please refer to the link below.

Make all replies in the original post so that I and others make sure we see your idea or comment.

Please bump this thread if you feel appropriate again to assure that others are noticing this idea.

Thank you.

http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=74446



Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
pircio
Sat Nov 13, 2004 6:46 pm
#3

The ORIGINAL thread is located in another forum... to make sure that many people see this thread and express their concerns or opinions about it please refer to the link below.

Make all replies in the original post so that I and others make sure we see your idea or comment.

Please bump this thread if you feel appropriate again to assure that others are noticing this idea.

Thank you.

http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=74446



Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
pircio
Sat Nov 13, 2004 6:47 pm
#4


The ORIGINAL thread is located in another forum... to make sure that many people see this thread and express their concerns or opinions about it please refer to the link below.

Make all replies in the original post so that I and others make sure we see your idea or comment.

Please bump this thread if you feel appropriate again to assure that others are noticing this idea.

Thank you.

http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=74446


change it up



Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
pircio
Sat Nov 13, 2004 6:48 pm
#5

The ORIGINAL thread is located in another forum... to make sure that many people see this thread and express their concerns or opinions about it please refer to the link below.

Make all replies in the original post so that I and others make sure we see your idea or comment.

Please bump this thread if you feel appropriate again to assure that others are noticing this idea.

Thank you.

http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=74446


almost done, sorry for the repeats



Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
pircio
Sat Nov 13, 2004 6:49 pm
#6

The ORIGINAL thread is located in another forum... to make sure that many people see this thread and express their concerns or opinions about it please refer to the link below.

Make all replies in the original post so that I and others make sure we see your idea or comment.

Please bump this thread if you feel appropriate again to assure that others are noticing this idea.

Thank you.

http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=74446


last post of this topici promise



Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
MadKrillian
Sat Nov 13, 2004 7:13 pm
#7

MrMon
Sat Nov 13, 2004 7:15 pm
#8


Cataclick



hhhhhhhhhhhhhhhhhhh
ElMon ||| Faris
Pistoleer - Bounty Hunter ||| Architect - Shipwright
Mos Exploria ¥Tatooine ¥ Radiant
Vendors@2830, 5097 just by shuttle
hhhhhhhhhhhhhhhhhhh
MrMon
Sat Nov 13, 2004 7:17 pm
#9

Cataclick



hhhhhhhhhhhhhhhhhhh
ElMon ||| Faris
Pistoleer - Bounty Hunter ||| Architect - Shipwright
Mos Exploria ¥Tatooine ¥ Radiant
Vendors@2830, 5097 just by shuttle
hhhhhhhhhhhhhhhhhhh
WS-GodLike
Sat Nov 13, 2004 8:03 pm
#10

Some interesting ideas, item storage is certainly a problem and makes you wonder why they havent done anything about it already. I wonder if its due to the server databases getting too large, they are now perging characters once a month as well.

If they did improve the storage and lot system this would also mean there are less lot swaps accross servers as well, which I'm sure doesnt help matters.

Message Edited by WS-GodLike on 11-14-2004 03:04 AM




Philius - Architect / Artisan / Merchant / Shipwright / Imperial Pilot
Saike - Creature Handler / Rifleman / Force Sensitive / Alliance Ace Pilot
StarCraft - Angnor, Naboo (-6950, 80)
Please deliver auctions to any of the vendors at the main shop in Angnor

LaurnaRose
Sat Nov 13, 2004 9:34 pm
#11

/bumpy for you


I like the idea of getting merchants added in as a co-op profession. It seems so useless for anyone to have merch, even after they have vamped it. You can still do extremely well with just Merch 0404 and save yourself 29 s/p. Just lvl up hiring, drop it, lvl up advertising, drop it, keep your vendor/item count abilities, and drop back to 0404 .. poof, you still have a great set up. They really need to take into consideration that they made this game to be a community. There are so many non combat profession issues that SERIOUSLY need to be addressed in every non combat profession. Hopefully, they will look more closely at these issues and actually listen to the people who WANT to enjoy this game, and turn to us for ideas and guidance on how to make all of us part of our wonderful player city communities, and how to make this game more enjoyable.



LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
Diona
Sat Nov 13, 2004 9:48 pm
#12

Found this from a link on the chef boards. Something possibly to add? If its 5 lots add a factory INSIDE it as part of it. Make a few different types. A kitchen for chefs, medical bay for doctors, blueprint room for architectsand so on and each type has the appropriate factory. As a master chef I have 3 houses and 4 factories which as people come and go in the game have to always find people to hold lots for me otherwise I can never lay harveys down to get the rest of the resources I need. Anyone I've mentioned this link to loves the idea you have come up with.



Corona, Corellia.. a hop skip and jump from Tyrena.
Visit the mall in the cantina!!
YAY They finally fixed wookie aprons!
PetaByte32
Sat Nov 13, 2004 9:50 pm
#13

How about an instanced storage facility. Looks similiar to a factory but has only one hopper. Takes up one lot and holds 1k items each.


Dont think they can do individiual instanced inventories? Look at multiplayer ships.


Tyranus





Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
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