Architect Archive

Thread: Ber 13 Harvesters

Polestar
Sat Jul 09, 2005 10:51 pm
#1

Ber 13,


Is it just me, or for some reason can we no longer make Ber 13 harvesters and Ber 14 Fusion generators (again!)


This has been the case for me for the last 3 hotfixes in a row (Wanderhome). Reading the other posts, I haven't noted anyone saying anything about this issue. I have used superb resources on everything from the small storage modules to the generator turbines to the stinking walls, and no good no go. Ber 12 on a harv, 13 on a fusion.


Have we been (in)capped again?


C'MON Sony give the freaking crafters a break (and stop making it our arms and legs!)


Polestar, Wanderhome
Aleskander
Sun Jul 10, 2005 5:18 am
#2

I haven't had any problems with it. recently made 30 - Ber 13 heavy mineral, 10 - Ber 13 Chem and 20 - Ber 14 Fusion



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Polestar
Sun Jul 10, 2005 6:56 am
#3

I should read more, talk (much) less............................


However, I still am not able to make a ber 14 fusion. I have all of the required resources in HR,SR and UT over 950 all stats. I have lube oil, I have polymer with 1000 ut and over 900 HR/SR. My OMU's are 6. Nocombination yet has gotten me a ber 14 in days.


Thanksfor all the great posts and FAQ which is indispensable.Seems I just need to work a little harder andtry a few more different things.


Thanksfor the info.


(/delete last post)


bluejanus
Sun Jul 10, 2005 1:34 pm
#4



Polestar wrote:
I should read more, talk (much) less............................
However, I still am not able to make a ber 14 fusion. I have all of the required resources in HR,SR and UT over 950 all stats. I have lube oil, I have polymer with 1000 ut and over 900 HR/SR. My OMU's are 6. Nocombination yet has gotten me a ber 14 in days.
Thanksfor all the great posts and FAQ which is indispensable.Seems I just need to work a little harder andtry a few more different things.
Thanksfor the info.
(/delete last post)





What experimentation are your OMUs? It's preferable to use lube oil or liquid petrochem for your chem even though you have a good quality polymer. What is the quality of your LGO?





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Pawlin
Sun Jul 10, 2005 1:56 pm
#5

Yeah, its not sufficient to just get BER 6 on the OMU. You'll want to experiment it up into the 95-99% range, the higher the better.






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Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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Alukolli
Mon Jul 11, 2005 12:02 pm
#6


any of the needed omu-turbo fluicid drilling etc. only need to be in 90%.


and never use poly. only lub oil or the other chemical liquid petro.


any other part justuse grind quality

Message Edited by Alukolli on 07-11-2005 09:09 AM



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Polestar
Mon Jul 11, 2005 11:29 pm
#7

Yes, thats where I went wrong. It's the firsttime ever that I had an OMU with an extraction of 6 that did not work. I did exactly what you all said and had no trouble whatsoever making a 14. The experimentation on the OMU was not high enough I hadn't even considered it : ^ (


Thanks to all of you for your posts, I have completely missed the best resource of all, this forum and all of you that post here !!!


/deepformalbow


MySincere Thanks,


Polestar



Talon001
Tue Jul 12, 2005 12:01 am
#8

I would recommend that you get OMUs to the 95% range.. and final only needs to be 80% or so to cut the BER13/14 range. Of course you can then use the rest on storage.

Message Edited by Talon001 on 07-11-2005 10:34 PM



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Pawlin
Tue Jul 12, 2005 12:12 am
#9






Talon001 wrote:
I would recommend that you get OMUs to the 95% range.. and final only needs to be 80% or so to cut the BER13/14 range. Of course you can then use the rest on storage.






Agreed. The BER rating is based on the mining component experimentation % PLUS the final harvester experimentation %. If the 2 add up to 176% or more then you get max BER rating. e.g. 90% on OMU and 86% on final or 95% on OMU and 81% will both hit BER13.


So if you max out the experiment % on the OMU then you'll have more room on the final. This way you can use your very best steel on teh OMU which uses less material and then use your 2nd best steel in the final combine which uses more material. And/or you'll have maybe 1 more point in the final combine to use for storage.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Cafa
Tue Jul 12, 2005 12:19 am
#10

Which is why you want to always experiment them to their fullest potential on all mining sub-components (OMU, fluidic drills, etc.).


Pretty much, it's going to be a duralloy steel used under the current system for your mining sub-components mate. Others can, but generally do not make the mark.


Fivo Asia





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the_cossack
Tue Jul 12, 2005 3:56 am
#11

ive been making both fine ive done abot 12 of each kind recently




Ban me!
Only then will you show that your only response to our outcry is to silence us. Prove to us that you and the devs don't want to respond to us. Then you will show your true nature to the dark side of marketing.

Ban me, and take your role along sony, and rule the corporate world as rich boss and wanna-be lacky!

Take your button, and strike me down with all your corperate policies! I am unarmed


bluejanus
Wed Jul 13, 2005 4:25 pm
#12



emovamalla wrote:

It is all in the OMU's. There is a hidden decimal and you need to get those into the 95% range in order to make BER13's.

I've not had any problem at all in 4-5 months making BER13 w/ 950 + UT/HR/SR Steel at max Exp.






Well it can depend. You need to find out for yourself what experimentation each schematic will tolerate. I've found that BER 13 Water and Mineral harvester will accept < 90% and still output BER 13.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
emovamalla
Thu Jul 14, 2005 12:31 am
#13


It is all in the OMU's. There is a hidden decimal and you need to get those into the 95% range in order to make BER13's.


I've not had any problem at all in 4-5 months making BER13 w/ 950 + UT/HR/SR Steel at max Exp.




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