Architect Archive

Thread: BER 10 possible on other installations than minerals possible?

Moepple
Tue Nov 25, 2003 9:17 am
#1

Hi,


dont know if it was the hotfix today, however, I tried to make a Medium Flora Farm. I got BER 9 as the maximum. Problem here is, I use a BER 4 Harvesting Mechanism and got the Harvester up to 92%.


I dont have the Material to get up to 93%, cause i hit the end of the material. Has anybody ever made a BER 10 Flora or Chem or Gas Harvester of Medium Size?


Thank you.


Read ya.

Skedoozy
Tue Nov 25, 2003 9:24 am
#2

Yes, yes,and yes.



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RazorBluewing
Tue Nov 25, 2003 9:28 am
#3

Made a couple late last night.

Also on the harvester mechanism, I got it exp up to 95%, not just enough to get 4 BER. I am believer that there is a hidden decimal part after the displayed 4 that helps get to 10 BER at end easier. I get to 10 BER on final harvester long before I run out of exp points.
Cordellbacination
Tue Nov 25, 2003 10:02 am
#4

razor is right, the better your component, the easier it is to get to 10.



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Moepple
Tue Nov 25, 2003 10:43 am
#5

Hi,


well, thanks. BER 10 Gas is no problem, made them. but still no BER 10 Flora. I have everything above 90% and i am unable to get BER 10. Even with a 90% BER 4 Harvesting Mechanism.



Any Ideas?


Read ya.

Moepple
Tue Nov 25, 2003 10:48 am
#6

Forgot something,


how high did you need to go to get BER 10on flora? Well, I hit 92% and still got BER 9, how high do i need to go?


Read ya.

Betatoxin
Tue Nov 25, 2003 12:20 pm
#7

90% should have done it, did you have a level 4 harvesting mech?

I made two florals, both 96% iirc, they both hit 10.
RazorBluewing
Tue Nov 25, 2003 12:27 pm
#8



Moepple wrote:

Forgot something,

how high did you need to go to get BER 10 on flora? Well, I hit 92% and still got BER 9, how high do i need to go?

Read ya.






I'd have to check again to be sure when it switched over...


One thing I do remember, I have great metal... but only pretty good fiberplast. So when I make the harvester mech for the flora it is lower % than I get for light ore mining unit (since it is all metal... or most anyway.... not looking at recipe). I get 95% on the ore mining and like 90-92% on harvester mech. Also the fiberplast doesnt have a HR... so I think we lose the potential 25% of that as well.

I find it easier to get 10 BER on mineral than flora (mineral I got 4 out of 6... flora I got 4 out of 10). May just be random bad luck. *shrug*

Either way, it is definately possible to get 10 BER.
RazorBluewing
Tue Nov 25, 2003 12:30 pm
#9

Forgot to mention, that I started putting the final % on the harvester mech/light ore mining/fluid pump/etc in the name so I can tell which ones were 95% and which were 89% etc. All of them were 4 BER, but gonna try to see if the final % of the device affects the final % needed to get 10 BER.
Moepple
Wed Nov 26, 2003 6:48 am
#10

Hi,


well, I would consider this a Bug.


I made a 10 BER Harvester, and here is how:


I justused slightly better material for the harvesting mechanism. The strange thing is, I ended up at 90%, like with the other Materials, but this one hat a higher UT (944 and 990) and the others had more of an overall good value (UT 944 and 894). Well the first one with 90% Efficiency and BER lead to a BER 9 Harvester after 10 points of experimentation. The other one Lead to a BER 10 Harvester after 9 points of Experimentation. The first one showed 25% experimentation potential, the good one 26%. All of the successes were great or better, but that should not matter cause 90% was the maximum that could have reached.


Putting all this together I think something is wrong here. 90% should always lead to the same results on the end-product, and should not have additional hidden attributes.


In this case, I was able to get two significant different Harvesters out of two 90% Harvesting Mechanisms.


Would be great to at least get a comment if this is how its supposed to be.


Archangel, could you pls try that?


Read ya.

Ev3ntH0r1z0n
Wed Nov 26, 2003 9:34 am
#11

I was just curious if 10 is considered "uber"??? I made another post stating that I made a fusion power generator with a BER of 12. Would that be considered pretty decent???



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PhazeDistortion
Wed Nov 26, 2003 11:58 am
#12

1) It doesnt count against you if the resource you're using doesnt have a specified stat. For example, I made a 98% Fluidic pump last night using lubricating oil(has none of the stats)and exceptional steel.


2) I think the storage size on the final combine contributes to the extraction rate, although it really shouldnt. I've seen several threads of people discussing how their BER 10 dropped to a BER 9 after a failure when experimenting on the hopper size. Try using a material that has better stats forhopper size, so that you get a higher % storage on the initial combine.




Phaze Distortion
Kauri Architect of the Year nominee
Ail
Wed Nov 26, 2003 2:13 pm
#13






RazorBluewing wrote:





Moepple wrote:

Forgot something,


how high did you need to go to get BER 10 on flora? Well, I hit 92% and still got BER 9, how high do i need to go?


Read ya.








I'd have to check again to be sure when it switched over...


One thing I do remember, I have great metal... but only pretty good fiberplast. So when I make the harvester mech for the flora it is lower % than I get for light ore mining unit (since it is all metal... or most anyway.... not looking at recipe). I get 95% on the ore mining and like 90-92% on harvester mech. Also the fiberplast doesnt have a HR... so I think we lose the potential 25% of that as well.

I find it easier to get 10 BER on mineral than flora (mineral I got 4 out of 6... flora I got 4 out of 10). May just be random bad luck. *shrug*

Either way, it is definately possible to get 10 BER.




That is where you make your mistake.


Don't use fiberplast.


Use a chemical with no UT/SR/HR.


Class liquid petro or lubricating oil is a good choice....






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