Architect Archive
Thread: Possible solution to Cross-Server lot trading both Interim and Long Term
The problem ISN'T how many (10, 15, 30)lots a single account hasAS single accounts by nature ARE restricted to thier ONE and single server. It's mainly a problem whenyou getlots CROSSing otheSERVERS. Just because someone has more than one account doesn't mean they should do cross server lot swapping of static lots.
Incidentally I play on Eclipse and Sunrunner, on both of my accounts, both use their lots on both servers, for themselves.
Force redeeding every 10 days would kill me because the Sunrunner char is secondary, but I can't imagine re-placing my house, and two factories every bloody time I log in. Incidentally what about someone with 1 PC, like my friend crunchy (MBH, Eclipse) who has a secondary chef, merchant, BIO-E, that uses his own lots for harvesters and crunchy's for his house and two factories. By your method his merchant character, which he plays on a regular basis, would not be able to access those factories without first trading the schematic to someone else (MBH kinda sucks up SP) then logging in crunchy to get the factory running, but wait, dang he forgot the wheat on the farm, and crunchy can't get it your way. Oh and his secondary can't pick anything up in house then! Jeez your going to punish him and he's only 14 out of 20 lots! (Crunchy doesn't place extractors)
Your way is irritating to those of us with multiple accounts but have only 1 pc. For me, not so bad, except what if someone takes Lucifer's factory spot, what about all the items in it, last night I ran 1000 generators and 1000 structure modules (I only use two, semi-retired arch). My problem with your method is my killer, does not need his lots, except for his own little house. He owns my two structure factories, as they take up two lots each.
Oh and before you ask, no I do not cross-server lot trade at all. Although I do find your approach to "shoot the dog for seeing the fox in the henhouse" perspective a bit facist. You punish everyone for the sins of a few, and they are a small percentage of the game.
And our way WILL correct it. Right now you can cross-shard with 9 other servers to get 10 lots from each (90 total). This way you could only do a MAXIMUM of 2 other server lot trades (20 total). That's a difference of 70 lots, and the people you are talking about cross-server like that. That's alot more people to track down, more things to go wrong, et al.
Fneegan wrote:I'm all in favor for a solution to cross server swapping of static lots.I've read and re-read your solution to the problem of cross-ser lot swapping of static lots and it doesn't seem to resolve the probelm at all but actually, seems to keep it in place.-- Interim -- gives cross server lot holders 120 days - (FOUR month) opportunity to "refresh it". This means, it gives them all plenty of time (4 months), to go cross-server and refresh lots. The problem continues and it's guaranteed to work at least for a 4 month period. That's still a whole lot of money and resources that one can accumulate in 4 months (if you're bringing in 1 million units of resources a day)--- Long Term ---
The problem ISN'T how many (10, 15, 30) lots a single account has AS single accounts by nature ARE restricted to thier ONE and single server. It's mainly a problem when you get lots CROSSing othe SERVERS. Just because someone has more than one account doesn't mean they should do cross server lot swapping of static lots.I still believe my solution of:+ Single Admin+ Force ReDeeding (every 10 days)does solve this.
kanejacks wrote:BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaahttp://forums.station.sony.com/swg/board/message?board.id=architect&message.id=59741&page=4
--- Interim ---
People receive a 15 day warning about the 1st level change. After 15 days they then continue to have the lots they have for 60 days. During this 60 days if the "owner" of a structure does not tap it, access the item via the radial/command line menu, within the range of 2-5 meters, once per week, it locks other people out of admin rights. You can continue to pay maintenance for another 60 days, but cannot empty hoppers or pick items up, from the structure. At the end of 120 days the structure becomes locked and only the owner can pay the maintenance. This would not be retroactive, it would start on a specific publish day, pre-announced to give people time to get stuff squared away. This way no one loses structures they might be able to re-deed or lose any materials being gathered / sitting in storage out of anything other than sheer carelessness.
--- Long Term ---
People are given a total of 30 lots between *all* servers. This means if you have 7 on Eclipse, 5 on Sunrunner, and 2 on Lowca (for a total of 14), you can place a maximum of 16 more lot count. An important note is that, unless you have a Jedi, you are limited to 10 lots per server. On the other hand if you do have a Jedi, you may have 15 lots per server. This means you could have 2 Jedi servers where you play, as the game keeps a separate, and displayed tally, of total lot usage. You could any combination up to 30. (i.e. 5 Eclipse, 3 Bloodfin, 10 Lowca, 7 Bria, and 5 Sunrunner) (i.e. Personal Sheet under character would have: 9/10-15[Jedi acct gets extra 5 on that server] | 11/30 for this server / account total)
Long Term may also include the above Interim at the dev's desire.
Positive points:
It does not unduly penalize anyone, a few minutes of time is all it takes every 7 days.
It cuts down on the total number of Cross-Server lots available.
It gives everyone a minimum of 15 days to get straight with 0 effect, 60 days with small effect, and at 120 the penalty comes due.
It eliminates ghost citizens.
Negative points:
Cross-Server lot trading will still happen.
X goes and quits right before the 7 day mark and Y finds out later, might have to chock it up to cost of doing business.
This could be improved, of course, but it also could be ignored altogether. My friend came up with the second, I came up with the first after that. This "Interim" solution allows the devs time to link the lots across servers though, admittedly, the time for such a project is unknown to me.
My friend likes linking the two together to further limit lot trading.
GogoDodo wrote: other solutions
Although some may not know or agree; cross server lot swapping:
Only the Ownercan set the resource to be extracted.
Only the Owner can start the harvestor
Increase maintence/reduce BER for each additional admin
Forcing the owner to, once a week, access the structure to keep it alive should be enough. Heck, can you imagine the login/logout time alone every week if you have 90 cross-server lots? It's alot to keep track of, because if one person forgets, well he just locked you out of x until he shows up. Now cut the number of lots total down to 30 and we'll see a massive drop in lot trading. Those static farms will become just that, static, people will pull them down because it's no longer *convenient* for them. Heck even SOE will probably like it because it'll cut down on the their database size! Now that, my broken record, is elegant.
Are cross-server lots bad for the economy? Maybe.
Are cross-server statics annoying? Definitely, especially when it's florals on a mineral high point (or any other combo therein)
Should we punish all players for the sins of the few? No, though your way would. What about resource spawns that run 9 days (or more) buddy?
My motto is punish the least amount to try and correct a problem, you can always do a little more later. Yours is apparently shoot anything that moves, because killing ten dogs is worth one fox. It doesn't work that way in real life, or in customer service.
The final difference here is that you could sell my idea (well my friend's too), to the gaming public and only a small number would **tch. Your idea cannot sell well, it would affect too many people negatively, even if they do not cross-server trade.
Fneegan wrote:
GogoDodo wrote: other solutions
Although some may not know or agree; cross server lot swapping:- is not support- is detrimental to a server's economyThe following comes from SOE:1. Cross server trading is not supported by Star Wars Galaxies. All cross server trades are made at your own risk.2. Unfortunately, there is not a cross server transfer service available in Star Wars Galaxies at this time. As each server is run by a player based economy, transferring characters, items, or credits from one server to another could be detrimental to the success of that economy.Trying to find an acceptable way to solve single server lot trading and cross-server lot trading without one affecting the other - may be difficult.Looking at you 3 solutions:Only the Owner can set the resource to be extracted.Only the Owner can start the harvestorIncrease maintence/reduce BER for each additional adminAlthough these are good ideas they don't remove existing Deeds from the illegal cross-swapping static lot farms and keeps them ALL in place.I like the last suggestions, but I think overall, it's one owner renting it to another in the first place and it would be difficult to calculate what the break even point would be to either set the appropriate maintenance or reduce the BER to a value that makes it not favorable to rent and again - although it will affect cross server lots it would also affect single server lots.A solution is needed to:1. remove existing cross server lots2. prevent cross server lot swapping of static lotsBy making them SINGLE ADMIN and REDEEDable on a regular interval, my suggestion makes more work on both the RENTER and the REAL owner.I'm not saying it's the ONLY solution.
Fneegan wrote:
GogoDodo wrote: other solutions
A solution is needed to:
1. remove existing cross server lots
2. prevent cross server lot swapping of static lots
By making them SINGLE ADMIN and REDEEDable on a regular interval, my suggestion makesmore work on boththe RENTER andthe REAL owner.
I'm not saying it's the ONLY solution.
Actually you are, in fact thats all you've been saying.
Also, Static lots arn't the problem. Cross server static lots are. I pay alot of credits to my guildmates for the use of their lots. And its a whole hell of a lot easier and cheaper for me to leave those structures static than it is to try to corral them every week, cause go knows half of them are in a time zone 4 hours offset than my own, to move or redeed the structures. That and some of my mates only get to play a handful of hours a week, and they gladly rent me their lots cause the money cuts down on what they need to grind to play, and i would feel like a real tool if i had to cut into their liesure time to redeed a harvestor.
G
Oh and as far as your little scam goes, well that's nice. Yeah, a real stand up person you must be in real life. Makes me wonder about your motives here.
Tunturi wrote:The only fair soultion is to remove admin access on Harvesters and factories only (Houses can stay as they are). If people are willing to come on every few days to empty harvesters and factories for the people they set them up for, then fine I can live with that since they will have to spend more time away from there main account on the other server to do these tasks.If admin access is removed so only the owner can be admin, I really beleive you will see a drop in cross server lot swapping, since most will not be willing to spend the time and effort to take care of all the harvesters they setup for other people. I know there will still be some die hards that will do it, but it will reduce the problem greatly in my opinion. The ones who claim this will not do anything are the guys who want no changes because they got a ton of harvesters and factorires going...Actually i might start setting up lots for other people, then when they fill up the houses and factories with the good stuff, i'll just rob em blindheck if i setup 10 harvester then let them pay for maintance, power and the cost of the harvester, i can turn around take the materials and sell the harvesters HAHAHA
nothing they can do either as the Dev's say, They do not offer support for people who lot swap, so they can't report it LOLThis could be a very quick way to make moneyFigure if you got two accounts, setup a real account for playing then use the second one to scam people, after each scam just delete that charater and create a new one to scam someone else, then just keep transfering the goods to your main account and nobody will be the wiser and you'll be rich in no time...
Message Edited by LuciferMullins on 07-08-2004 09:48 AM