Architect Archive

Thread: Factory Price

nightrun55
Thu Jul 03, 2003 7:55 am
#1

How many, and what kind of resources are needed for a weapons factory?



_________________________________________

Nightrun Qwill
Master Shipwright
Master Weaponsmith
Ship Vendors at 850, 6395 (Naboo, Immortal City)
Weapons Vendor at 851 6419 (Naboo, Immortal City)
Blode
Thu Jul 03, 2003 8:29 am
#2

A ton hehe...lots and lots of ore, steel, etc.



I am looking to buy a Wearables Factory on Starsider....shoot Blodie a tell if you can help out. I saw one website that priced the factories at 2500, but that seems quite low. Small house deeds went for 8k toward the end of Beta, so I would imagine a factory (which uses almost twice the resources) would be 15k? or more?



*starts saving*




** BLODIEWEAR **
Master Tailor, Starsider
Sterling Crimson Isle, Corellia
Over 400 items in stock at all times, including WookieeWear, MT items, BioEnhanced Clothing and basics! Custom orders welcome
AlphaWolf
Thu Jul 03, 2003 8:32 am
#3

I did some crunching on this last night. A factory costs:


600 Steel, 2480 Metal, 7350 Ore, 500 Copper, 500 Carbonate Ore, 400 Non-ferrous Metal, 200 Chemical, 1000 Aluminum, and 400 Reactive Gas.


Total: 13430 with 7850 being ore which seems to be NEVER found in concentrations higher than the low 50's.


It also takes 38 combines to make, so a crit failure is pretty likely at least once. UGH...



I cannot imagine charging less than 45k, and I personally would want more on the order of 60k.

Deoka
Thu Jul 03, 2003 8:43 am
#4

I'll probably be selling them for 50k on Bloodfin.


May go to 40k just because I have my structure factory up and running to crank out most of the parts. That eliminates *most* of the critical fail overhead.


Factory xp is still 100% btw, though they are sloooooow now. Unless this was changed in todays patch...





**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
Rarek
Thu Jul 03, 2003 8:48 am
#5

I killed my self getting to architect ofr what??? A factory takes over 13,000 resources and paeople want to buy for 15k? Im thinking selling the recources and buying from another player if i need anything is the way to go..Im fine selling to freinds and stockpilling for now this is a joke that the few people who can make these items are selling out the profession...Not everyone can make these so why are the buyers setting prices..Im not giving up on the sklill yet though..why should a gun sell for the same price or tons more than a house that take alot more resources and xp to be able to make???



Trauma Windstrider
Master Dancer, Master Musican
Teigvondor
Thu Jul 03, 2003 9:00 am
#6

Ok Here is what I know. I'm on Radiant I have been selling Architect items at 4-5 credits per resource. I have 2 orders for factories at 55k each. here is the thing to remember you will get failures, I got a crit on a wall module last night. Thats like 3200ish resources gone. In beta some poor soul got a crit on a PA hall. I have been selling Small houses for 15k each and I have moved them well. If the crafters start dropping prices on items it won't be worth the effort. I would totally disreguard all beta pricing. People were giving houses away in beta.
Vyper51
Thu Jul 03, 2003 9:28 am
#7

15k!?! Yes, please DISREGARD all beta pricing. Money meant nothing there. It was all messed up, everyone needs to quit referring to it.


5-7 creds per resource is how I'm figuring out how to price stuff. Those factories take massive amounts, espicially for a solo architect. The failure rate is immense because of the combines, don't have my factory up yet, placing today. Stuff like that NEEDS to be priced higher just based on failure rate. I failed on a generator turbine with the last of both my carbonate ore and reactive gas last night around 2am.....so had to go hand sample more.


We can't let the economy go into the toilet, we have to be firm with people. Our only real problem is people who belong to huge PAs who don't work for their resources. I'm hoping further down the road those won't be a large impact on our profession, but right now they are.


Don't sell yourself short!




Kollkess Brightlance: Krynn Industries: Starsider


Guildmaster =Lords of Krynn=
Master Architect

That master title above my head used to mean something. Now it just means sucker
Sirskater
Thu Jul 03, 2003 12:56 pm
#8

What should I sell them for? we really need to come up with a guide for this, so all the prices can stay around the same amount, so the econ will not crash



_______________________________________________

Immense
Master Swordsman, Master Doctor; Lowca Server
Vendor Location: City of New Hope on Lok
www.Mercwear.com

Broderik
Thu Jul 03, 2003 1:26 pm
#9

That's my biggest fear is people in large PAs selling stuff really cheap. I took of my architect tag the other day and asked around on Chilastra. I got prices for small houses all the way from 2k-15k. 2K?? my god 2k doesnt even cover the maintenance on the harvesters to produce the resources needed.

anyway, I agree a factory needs to be 40k+ and really closer to 50k.

Dutch Nelson
GalaxyGuy Inc.
Deplo
Thu Jul 03, 2003 3:59 pm
#10

sombody asked me to make one today. I did not want to make one because it takes so many resources so i told them so. They asked if the could get a reduced price if they provide the resources. I told them I would make one for 10k and I would assume no resposibility for critical failures at any point in construction. I'm still waiting for a definate yes or no.



Deplo
Master Architect
Bestine, Tatooine
Kauri Galaxy
Uulonze
Thu Jul 03, 2003 6:52 pm
#11

People selling cheap for USXP, take that one out and everything is fine.
Deoka
Thu Jul 03, 2003 8:27 pm
#12

For about the 10th time...listen close...THERE IS NO UXP ON DEEDS. It's broken. It didn't work in beta and it doesn't work now.


Sorry for yellin but I've posted that over and over and yall seem to ignore it.





**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
Asianguy
Fri Jul 04, 2003 5:52 am
#13

think of how many small houses you could sell if you didn't have to make a factory and add the profit for those houses

one wall module almost takes as much resources as a small house - a factory needs 3. then there's the pain in the ass generators and all the other crap you gotta combine

i sell small houses for 15k... unless somebody helped me with resources i'd go at least 55k too
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