Architect Archive

Thread: Equipment Factories

Archvile
Wed Jul 09, 2003 5:55 am
#1

What can you make with equipment factories? If I understand correctly this helps you produce things in game needed for architect. What factory do you have to have to produce product schematics for crafters? I have thought about being an architect (even though I have the general crafting experience to train) but havent decided yet. Thinking about armorsmith also since there seems to be more of a demand. Architects seem a dime a dozen, so I thought about maybe being a crafter and just buying my factories, but still havent decided. Any help in this arena would be greatly appreciated.


Mos Eisley, Tatooine


Archi




Archi Naffit
Archi's Weapon Shop
North of Mos Eisley, Tattooine, Naritus
Archvile
Wed Jul 09, 2003 11:09 am
#2

This is about the 5th question I have asked on this board, with no reply. Most of you know the answers, but will not respond. Do you consider yourselves to be "above" answering questions to someone that didnt play beta for 8 months, or are you just so competitive you are afraid to let anyone know "the secrets" of the profession? This is the first board I have found where you could ask a question that could be simply answered, and nobody is willing to do it. Quite sad.


Please ignore this question, and go back to debating on how much to charge players for houses.


I was gonna offer to sell my 30k units of Ore on this board if I chose to be an armor crafter, but I think I may take up architect just to sell houses for 2k and put you "knowledgable" people out of business.


Thanks alot.


Archi




Archi Naffit
Archi's Weapon Shop
North of Mos Eisley, Tattooine, Naritus
monkeydust
Wed Jul 09, 2003 11:17 am
#3

As I recall in regards to creating my PA Hall, there were two items that I had to produce with an equipment factory. I think one of them was an Energy Distributor (and maybe the Power Cores). So, items like that are produced in an equipment factory. Sorry, that's I know off the top of my head that gets produced in that type of factory.



_________________________________
- Monkeydust - Order of the Silverflame -
---- Master Architect / Master Artisan ----
Archvile
Wed Jul 09, 2003 11:41 am
#4

Thanks for your reply. Truely. I had heard that what you can produce with the factory is no useful until later on in the game. With having to get architect experience to advance, my only option is to build houses and furniture to advance. I was hoping there were other options. I dont really want to do house production for the long haul, since I would like to make factories to produce the wares of me and my friends. Given the fact that I could chose a crafting profession and by factories and homes from architects sounds much more appealing, especially with the changes on the 7/8 patch. Let someone else worry about resources. With all the architects out there, price is always negotiable. I think they should make the money they deserve. It comes down to pay in credits or pay in time. havent decided yet, but thanks for your response.


Archi




Archi Naffit
Archi's Weapon Shop
North of Mos Eisley, Tattooine, Naritus
monkeydust
Wed Jul 09, 2003 11:49 am
#5

If you are just speaking of factories in general and not just the "equipment" factory, then factories only give you a couple of benefits. Some high level items must be made in a factory. These items are labled as "identical" items in your draft schematics. Only factories can produce "identical" items. Factories are very slow. You can make items faster manually than a factory can. But, if you hate all of the repetitive clicking, factories can produce things in mass quantities for you (up to 100 at a time), albeit very very slowly.



_________________________________
- Monkeydust - Order of the Silverflame -
---- Master Architect / Master Artisan ----
Xader_Vartec
Thu Jul 10, 2003 1:33 pm
#6






Archvile wrote:

This is about the 5th question I have asked on this board, with no reply. Most of you know the answers, but will not respond. Do you consider yourselves to be "above" answering questions to someone that didnt play beta for 8 months, or are you just so competitive you are afraid to let anyone know "the secrets" of the profession? This is the first board I have found where you could ask a question that could be simply answered, and nobody is willing to do it. Quite sad.


Please ignore this question, and go back to debating on how much to charge players for houses.


I was gonna offer to sell my 30k units of Ore on this board if I chose to be an armor crafter, but I think I may take up architect just to sell houses for 2k and put you "knowledgable" people out of business.


Thanks alot.


Archi







Archi,


Don't take it personally. The information your asking is a little specific and most people probably don't have it memorized.


I have friend that is a weapon smith that uses eq factories to mass produce some items he needs for his guns. That's all I can remember off the top of my head.







Beta Tester : Master Architect : Master Artisan : Master Medic : Master Marksman



Xader_Vartec
Thu Jul 10, 2003 1:37 pm
#7

Another answer,


You are correct in that Architects are a dime a dozen right now. Holocron himself said that there are way more than the market can handle.


My personal experience on my server is that the market needs good weaponsmiths. My friend that I mentioned earlier has A LOT of business. A couple of days ago there were people coming to his house for 2 hours after he logged off asking when he would be back on. One of our other friends is training up now just to help him with his business.


That being said is is VERY good at what he does. He experiments, find the best materials for the weapons and can make them better than most. That probably a big reason behind his success.


I also think there IS a good market for armoursmiths right now also.







Beta Tester : Master Architect : Master Artisan : Master Medic : Master Marksman



Janias
Fri Jul 11, 2003 12:30 am
#8

[quote]But, if you hate all of the repetitive clicking, factories can produce things in mass quantities for you (up to 100 at a time), albeit very very slowly.[/quote]


Actually you can set your schematic to make more than 100 items, you just have to change the number. And it does go very very slow.





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R5-G8
Mon Sep 08, 2003 8:37 am
#9

Ok, I'm working on WS (as you can see in my sig), but now that I'm near Firearms III with Ke'Torn, I notice that a few of the guns need someidentical subcombines (power handlers to be exact).


Meaning I need to learn how to use this mythical beast known as an equipment factory, because I've only made a handful of actual guns so far as special orders for friends and PA -mates. Not only that, I need to know what's currently wrong with them (I lost track aaages ago).



So, please try to explain in the simplest terms possible (imagine that I'm completely new to the game):

how factories work

how do you operate them

what the maintenance is like

what the power requirements are

what's the deal with schematics

what are the limits on both number of items created, and number of schematics used (do they have a per-day limit?)

and how long do they take to process, say 20 handlers.



Thanks.



Gorg'in
Master Pilot (all nine of them)
Has returned, again, sorry
Tasolth
Mon Sep 08, 2003 1:50 pm
#10

ok let me get started. factories work a lot like harvesters., in the fact they need power and maitinence. although not much power (they only use power while making items).

cant recal the exact numbers on power and maint.. my comp is dead and havn't been able to play for 4 days.. enough with that though.

schematics will reproduce what they were created from. lets say the "power handler" you make it like you would normally (make sure you are at a crafting station).Experiment on it till you are happy with it. then click create manufacturing schematic. you can leave it at 100 uses or manually change the number to 1000 (if you want).There is no per day limit.. was one sorta .(the factory 100 item till re-deed bug). when you have the factory place it and add power and maintinence. then click the schematic button.. add your new power handler schematic, then click on the input hopper button in the radial menu. add enough of the SAME resources used in making your powerhander, to make say 100/ 1000 or however powerhandlers you need. then click "start manufacturing". your factory will tell you if its stopped for some reason.



"Nothing is Fullproof to a suficiently talented fool "-- AKA some people at SOE

Tasoth - (EX)Teras Kasi Master , Master Doctor -Chilastra.
Drashk
Wed Sep 24, 2003 1:11 am
#11

Um......silly question, but are you sure you both had a schematic in your data pad to use? If you don't have a schematic in your data pad, that option won't show up.





Making SWG more Star Warsy. One droid at a time.
DireBountyHunter
Wed Sep 24, 2003 12:59 pm
#12

Hey there, I just went to through another load of items into my factory and I couldn't access the schematic slot. I got my friend to put it down for me and he couldn't access it either....strange I thought.


I made another equipment factory for myself and got the exact same results...are these bugged right now, has anyone else had any problems at all? This is really **edit**ty, I was just getting ready to do a run of adv probot frams and now I just gotta sit and wait...any ideas or suggestions would be apreciated.




Eire
Master Tera Kasi Artist - Master Brawler - Fencer - Medic - FS(6/6)
The Mon Calamari are said to be the soul of the Rebel Alliance.

tigernuri
Tue Dec 30, 2003 10:49 am
#13

I just bought my equipment factory and I was told i get 5% of what the normal experience is with them. I was just wondering if that is true? Also is there a good formula for figuring out a fair price. On gorath they seem to overcharge for pretty much everything. Here is a good example 50 units of hide is 3000. I can see if it was a rare piece but that is the average price for hide on the whole server.



Thanks

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