Architect Archive
Thread: Price Check: Merchant Tent, Solar Power Generator, Mineral Mining Installation + More Stuff
Mineral Mining Installation BER10 - 30K
Heavy Mineral Mining Installation (Assume BER 13) - 100K
Small Tatooine,Naboo,Corellia House - 7500
Small Generic Planet House - 7500
Mediul Generic Planet House - 50K
Large Tatooine,Naboo, Corellia - 115K
Large Generic Planet House - 115K
Food and Chemical Factory - 40K
Wearables Factory - 40K
Equipment Factory - 40K
Structure Factory - 40K
masterjedinick wrote:
...Solar Power Generator - 75K
...
Server: Tempest
Architect Item - Prices:
Merchant Tent - 40K
Solar Power Generator - Don't sell
Wind Generators - Don't sell
Personal Harvestors - Don't sell
Mineral Mining Installation (BER 10) - 25K
Water Evaporator BER 10 - 25k
Floral Harvestor BER 10 - 40K
Chemical Harvestor BER 10 - 40K
Natural Gas Harvestor BER 10 - 40K
Heavy Mineral Mining Installation (BER 13) - 160K
Heavy Water Evaporator - 140k
Heavy Floral Harvestor - 160k
Deep Crust BER 13 - 160k
Heavy Natural Gas Harvestor BER 13 - 180k
All PA Guild Hall's - 320K
All City Halls - 400K
All Parking Garages - 80K
All Cloners - 200K
All Hospitals 160K
All Cantinas - 200K
All Theaters - 160K
SmallHouse - 10K
MediumHouse - 60K
Large Generic- 120K
Square/Round Brazier/Fountain 35K
AllFactories - 38K
Fivo Asia
P.S. More later - at work
Message Edited by Cafa on 09-27-2004 03:40 PM
Personal Harvestors - 1500
Mineral Mining Installation (BER 10) - 39K
Water Evaporator BER 10 - 39k
Floral Harvestor BER 10 - 59K
Chemical Harvestor BER 10 - 59K
Natural Gas Harvestor BER 10 - 59K
Heavy Mineral Mining Installation (BER 13) - 129K
Heavy Water Evaporator - 75-85k
Heavy Floral Harvestor - 109-119k
Deep Crust BER 13 - 105-119k
Heavy Natural Gas Harvestor BER 13 - 149-159k
Fusion Generators BER 14 - 100k-140k
AllFactories - 45-50K
Message Edited by Pawlin on 09-27-2004 03:50 PM
Solar Power Generator - 75K
Mineral Mining Installation (Assume BER 6 - 10) - 20K
Heavy Mineral Mining Installation (Assume BER 13) - 100K
PA Guild Hall - 400K
City Hall - 350K
Parking Garage (Generic or Planet Specific) - 100K
Small Tatooine,Naboo,Corellia House - 8K
Small Generic Planet House - 10K
Medium Tatooine, Naboom Corellia House - 50K
Mediul Generic Planet House - 60K
Large Tatooine,Naboo, Corellia - 80K
Large Generic Planet House - 100K
Fountain 30K
Food and Chemical Factory - 60K
Wearables Factory - 60K
Equipment Factory - 50K
Structure Factory - 75K
/bow
/thank
Gael Ownage
Bloodfin
Novice Architect
Master Artisan
Master Merchant
Solar Power Generator - don't sell
Mineral Mining Installation (Assume BER 6 - 10) - 20K
Heavy Mineral Mining Installation (Assume BER 13) - 125K
PA Guild Hall - 195K
City Hall - 260K
Parking Garage (Generic or Planet Specific) - 75K
Small Tatooine,Naboo,Corellia House - 10K
Small Generic Planet House - 10K
Medium Tatooine, Naboom Corellia House - 55K
Mediul Generic Planet House - 55K
Large Tatooine,Naboo, Corellia - 100K
Large Generic Planet House - 100K
Fountain 9K
Food and Chemical Factory - 35K
Wearables Factory - 35K
Equipment Factory - 35K
Structure Factory - dont sell
Pawlin wrote:
masterjedinick wrote:
...Solar Power Generator - 75K
...
Do you actually sell solars?
You get higher BER out of windmills and windmills are a lot cheaper than solars to make. And I don't see any benefit to solar energy over wind really.
Not much any more - I sold a few on tat but I have not sold any in a while! I have a few in stock and have not made any new ones in a few weeks. I am working on City Halls now!
City Hall - 350K
Parking Garage (Generic or Planet Specific) - I don't sell
Small Tatooine,Naboo,Corellia House - 10k
Small Generic Planet House - 10K
Medium Tatooine, Naboom Corellia House - 75k
Large Tatooine,Naboo, Corellia -175k
Fountain -I don't sell
Food and Chemical Factory - 50K
Wearables Factory - 50K
Structure Factory - 50K
TheMightyChuff wrote:
hmm prices do vary server to server but why?
Well I'll add to what masterjedinick said.
TheMightyChuff wrote:
hmm prices do vary server to server but why?
most architect items (apart from harvestors) do not require qualty resources, so prices should just refeletct the cpu mutilplied by the amount of resources required to make the item (plus a bonus as per the necessity of identical prefab subcomponts i.e. factory overheads)
So in my mind architect goods shouldnt vary so much in priceas resource dependentcy isnt as impportant as say weaponsmith or armorsmith, i know as a n architect that we should protect our profits but shouldnt prices stabilise as we all know that for example mediuem minerals take the same resources to make as a small house but yet we sell for 3x times the price?
Perhaps im shooting myself in the foot here...
Various example reasons why servers differ: