Architect Archive

Thread: Let Architects Craft Underground hallways to connect Mustafar Houses

Opie76
Fri Sep 30, 2005 4:40 pm
#1

No this is not nearly enough new content to suggest for a fix, but how about this?



Architects are able to craft underground passageways that can be placed to connect 2 or more houses. There would have to be some sort of modification to the Mustafar house once such a passageway was dropped and built.It would generate doors in which could be used to access other bunker houses without evercoming above ground. House owners would be able to set the privacy level. However if a whole guild aligned their houses just right you could have a huge network of hallways connecting the bunkers houses underground.


This might even lead to other bunker type add ons later.


Thoughts?



Avenir
Jafinaptu
Fri Sep 30, 2005 6:20 pm
#2

Sounds like a pointless pain in the rear personally. idk.
Opie76
Fri Sep 30, 2005 6:31 pm
#3

Nah, not pointless. I think it would be sorta sweet to have lines of hallways connecting underground houses. Possibly other bunker type city structures could be added. Perhaps you could do a whole city underground with very little visible on top.


Connecting the houses would be just the first step.
Fuzzbutt78
Sat Oct 01, 2005 1:38 pm
#4

Are you suggesting connecting houses with different owners? I can't see how this could possibly be a good idea?



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roach_s
Sat Oct 01, 2005 2:08 pm
#5

Well, before they took away the ability to do walls, you would have been able to wall off about 3 bases and limited access to your guildies.


Now...I don't care.


A Jedi in a hole is still a jedi in a hole, even if the hole is bigger. You might as well go play outside or check the message boards if your character is pinned down by another. Of course...a tunnel would allow for the POSSIBILITY of escape.


Without walls, you can't block off access to bases, so a tunnel isn't particularly useful or damaging there. You can't block off access to civic structures either.


There is no in game effect to weather. If it rains, you don't risk hypothermia. A sandstorm? You aren't going to suffer a DOT until you get inside. Hence, staying indoors over dashing from building to building is of no consequence.
chlaos
Sun Oct 02, 2005 8:33 am
#6






Fuzzbutt78 wrote:

Are you suggesting connecting houses with different owners? I can't see how this could possibly be a good idea?





I could see how it could be cool. Obviously you would have teh choice of whether or not to connect your house, and would have to have invisible boundaries of where each persons house started for admin purposes but could be cool especially for guilds. JMHO
Ciediwo
Sun Oct 02, 2005 11:57 am
#7






chlaos wrote:





Fuzzbutt78 wrote:

Are you suggesting connecting houses with different owners? I can't see how this could possibly be a good idea?





I could see how it could be cool. Obviously you would have teh choice of whether or not to connect your house, and would have to have invisible boundaries of where each persons house started for admin purposes but could be cool especially for guilds. JMHO





Admin rights to the houses would be to the houses only, to make it simple just have the owner of the passage way give admin rights to the connected house owner for simplicity.




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roach_s
Sun Oct 02, 2005 2:55 pm
#8



If you did this carelessly, you could have a person trapped in a hallway between two structures he no longer has entry rights to. Giving the tunnel to the initiator wouldn't be an option, I'd say it'd be a necessity.


edit: The tunnel would have to share permissions with at least one of the two structures, and doing so for the initiator just makes the most sense. /edit


Oh, and it'd happen. Both by happenstance when someone dove into a private residence, was spotted, and banned before the got to the door.


And by malice, when a player would log in to ban a BH from an otherwise open shop because they were camping the tunnel to a jedi's hideaway. Heck, I'd do that myself unashamedly.



Yes, it'd be neat to be able to string structures together. I have 3 buildings on one planet, and although none are guildhalls, I'd take the opportunity, were one presented, to string them together into a meta-structure.


As I have 3 active accounts, I can afford to drop lot-heavy structures on a couple characters, leaving the rest of the lots free for harvesters and factories.

Personally, I think they should kill the current item cap and make it a hard ratio. 1 lot, 100 objects.

Message Edited by roach_s on 10-02-2005 04:57 PM

roach_s
Mon Oct 03, 2005 6:34 pm
#9

Well....there could always be Hoth...



And I think true vaccum must be non-canon. After all, the crew of the Falcon survived with just breather masks, and no skin damage, when they landed in that asteroid. Also, there're the sounds of space, and coasting to a stop. If it were a true weightless vaccum, you'd hear nothing and fly on forever when you cut your engines.


I'd live in an indoor city just for the novelty...of having a paved walking surface between buildings in a PC town.


Poldano
Tue Oct 04, 2005 12:47 am
#10

I think the right way to go with this concept is Underground Cities. A mayor sets up the underground passages using architect-built tunnel modules. A special class of underground structureswould probablybe needed as well.


Maybe this idea could be pioneered for a high-vacuum world in a future expansion. Then, a combination of single above-ground structures connected by below-ground tunnels would allow some interesting tactical options without messing up the non-modifiable terrain. Vacuum suits would be needed for outside activity, and vacuum combat could result in suit breaches that would need fast repair to avoid vacuum damage, a kind of damage over time. Use of heavy weapons in tunnels could cause vacuum breaches in the tunnels, which would trigger automatic seals to drop into place, cutting off the affected tunnel section and creating an urgent situation for non-suited toons in the damaged area.


The combat stuff was off-thread, but I thought it might be interesting to connect architect capabilities to combat content.


On the other hand, maybe high-vacuum is non-Canonical.


Saego, Wanderhome.


Poldano
Tue Oct 04, 2005 1:08 pm
#11

I was thinking of the asteroid when I said vacuum was non-canonical. But, there are alternative explanations. As I recall, that was no ordinary asteroid.


Hoth subsurface cities would be cool too. The problem I have always had with Hoth is that it would be hard to justify everyone being able to go there, canonically. Yavin and Endor are bad enough in that regard. Hoth was supposedly discovered by the junior Skywalker glowsticker after the Yavin evacuation, which is still going on in game time. Also, it was a secret rebel base, so it would be hard to justify imperials, neutrals, and even most rebels being there or going there.


Saego, Wanderhome.


roach_s
Fri Oct 07, 2005 5:39 pm
#12

True, but it's even about as hard to justify an Endor population. The planet was ignored by everyone until the Empire needed a truly out of the way place to construct the second death star. So, one was occupied closer to the current point on the timeline, and the other was more familiar.



However, on the asteroid, remember that they got out THINKING it was an asteroid, and thought only to don breather masks. The fact there was some atmosphere didn't phase them.



How about an asteroid base for the different factions? As I recall, somewhere on the timeline the rebels were occupying a smuggler base not too different from the birthplace of the twins. You could just plug a doorway into a spot on a wall, one that hid a short hallway with a dogleg. Pass the doorway, and the dogleg would be replace by the structure terrain, (including a dogleg.) With the pre-existing dogleg, you'd avoid a certain problem I recently had with a base existing with a rock in the entrance, (/unstuck to get in, had to /duel an alt, (and die, and be dragged,) to get out.)


Of course, harvesters would be a pain, but then the thing would be in space, just drop it in the midst of enough minable asteroids and call it good. An entirely indoor world.


Neomonk
Mon Oct 10, 2005 8:48 am
#13

Maybe it could only connect 2 or morehouses owned by the same person and the houses occupied adjacent lots.



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