Architect Archive
Thread: Let Architects Craft Underground hallways to connect Mustafar Houses
Fuzzbutt78 wrote:
Are you suggesting connecting houses with different owners? I can't see how this could possibly be a good idea?
I could see how it could be cool. Obviously you would have teh choice of whether or not to connect your house, and would have to have invisible boundaries of where each persons house started for admin purposes but could be cool especially for guilds. JMHO
chlaos wrote:
Fuzzbutt78 wrote:
Are you suggesting connecting houses with different owners? I can't see how this could possibly be a good idea?
I could see how it could be cool. Obviously you would have teh choice of whether or not to connect your house, and would have to have invisible boundaries of where each persons house started for admin purposes but could be cool especially for guilds. JMHO
Admin rights to the houses would be to the houses only, to make it simple just have the owner of the passage way give admin rights to the connected house owner for simplicity.
If you did this carelessly, you could have a person trapped in a hallway between two structures he no longer has entry rights to. Giving the tunnel to the initiator wouldn't be an option, I'd say it'd be a necessity.
edit: The tunnel would have to share permissions with at least one of the two structures, and doing so for the initiator just makes the most sense. /edit
Oh, and it'd happen. Both by happenstance when someone dove into a private residence, was spotted, and banned before the got to the door.
And by malice, when a player would log in to ban a BH from an otherwise open shop because they were camping the tunnel to a jedi's hideaway. Heck, I'd do that myself unashamedly.
Yes, it'd be neat to be able to string structures together. I have 3 buildings on one planet, and although none are guildhalls, I'd take the opportunity, were one presented, to string them together into a meta-structure.
Message Edited by roach_s on 10-02-2005 04:57 PM
Well....there could always be Hoth...
And I think true vaccum must be non-canon. After all, the crew of the Falcon survived with just breather masks, and no skin damage, when they landed in that asteroid. Also, there're the sounds of space, and coasting to a stop. If it were a true weightless vaccum, you'd hear nothing and fly on forever when you cut your engines.
I'd live in an indoor city just for the novelty...of having a paved walking surface between buildings in a PC town.
I think the right way to go with this concept is Underground Cities. A mayor sets up the underground passages using architect-built tunnel modules. A special class of underground structureswould probablybe needed as well.
Maybe this idea could be pioneered for a high-vacuum world in a future expansion. Then, a combination of single above-ground structures connected by below-ground tunnels would allow some interesting tactical options without messing up the non-modifiable terrain. Vacuum suits would be needed for outside activity, and vacuum combat could result in suit breaches that would need fast repair to avoid vacuum damage, a kind of damage over time. Use of heavy weapons in tunnels could cause vacuum breaches in the tunnels, which would trigger automatic seals to drop into place, cutting off the affected tunnel section and creating an urgent situation for non-suited toons in the damaged area.
The combat stuff was off-thread, but I thought it might be interesting to connect architect capabilities to combat content.
On the other hand, maybe high-vacuum is non-Canonical.
Saego, Wanderhome.
I was thinking of the asteroid when I said vacuum was non-canonical. But, there are alternative explanations. As I recall, that was no ordinary asteroid.
Hoth subsurface cities would be cool too. The problem I have always had with Hoth is that it would be hard to justify everyone being able to go there, canonically. Yavin and Endor are bad enough in that regard. Hoth was supposedly discovered by the junior Skywalker glowsticker after the Yavin evacuation, which is still going on in game time. Also, it was a secret rebel base, so it would be hard to justify imperials, neutrals, and even most rebels being there or going there.
Saego, Wanderhome.
True, but it's even about as hard to justify an Endor population. The planet was ignored by everyone until the Empire needed a truly out of the way place to construct the second death star. So, one was occupied closer to the current point on the timeline, and the other was more familiar.
However, on the asteroid, remember that they got out THINKING it was an asteroid, and thought only to don breather masks. The fact there was some atmosphere didn't phase them.
How about an asteroid base for the different factions? As I recall, somewhere on the timeline the rebels were occupying a smuggler base not too different from the birthplace of the twins. You could just plug a doorway into a spot on a wall, one that hid a short hallway with a dogleg. Pass the doorway, and the dogleg would be replace by the structure terrain, (including a dogleg.) With the pre-existing dogleg, you'd avoid a certain problem I recently had with a base existing with a rock in the entrance, (/unstuck to get in, had to /duel an alt, (and die, and be dragged,) to get out.)
Of course, harvesters would be a pain, but then the thing would be in space, just drop it in the midst of enough minable asteroids and call it good. An entirely indoor world.