Architect Archive

Thread: Quality of subcomponents

dvisti
Fri Aug 01, 2003 1:06 pm
#1

Does the quality of sub-components have a significant impact on the resulting quality of the main item? For example, when crafting mabari armor, does the quality of the synthetic cloth have a significant impact on the armor you make using it? The reason I ask, is that I haven't been able to determine a way to find out the quality of crates of cloth that I buy on the bazaar.
dvisti
Sat Aug 02, 2003 12:17 pm
#2

no one knows the answer to this?
dvisti
Sat Aug 02, 2003 2:35 pm
#3

anyone?
AgentDaniel
Sat Aug 02, 2003 3:06 pm
#4

I'm not positive, but I believe that right now, no tailoring components affect final armor stats. However, shield and armor segment components do. (And multiple armor segments will, once they fix that particular bug)
dvisti
Sat Aug 02, 2003 4:08 pm
#5

Thanks for the info!
furiku
Fri Jan 16, 2004 8:17 am
#6

I know you've had this subject up before, but I can't seem to find any post that claims to really know what's really up with this... Everyone seems to agree that the quality of a starshine surprise doesn't affect the tatooine sunburn. I made starshine surprises with crap resources which made perfectly fine tat sunburns (let's just say I've been real lucky with gas spawns on Bria).


However, I can't seem to find out if the quality of labeled components - such as alcohol, soypro etc - affects the final outcome. Whenever I've tried to test this I always get such varying results in experimentation and stuff that the products can't really be compared to each other. Does anyone know for sure if the quality of your alcohol affects the final Breath of Heaven? I'd like to start doing factory runs on components so I have stuff to work with when I finally reach master chef, but I'm unsure if I should use good resources only or if I can use cheaper ones.


Please share your thoughts on this. There must be SOMEONE who's tested this. And if not, perhaps we could just share stats? I mean, like "I used this quality on the resources for this type of subcomponent for this drink, experimented like this,and these are the stats I got." If more than one person could share their results on the same drinks we should probably end up with a pretty good idea of whether the quality of the subcomponents matters or not.

Saitek
Fri Jan 16, 2004 8:19 am
#7

I dont have any numbers but I believe that the quality of chef components does effect the final product. I remember using average resources and getting average results, and using fantastic resources and getting fantastic results.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

furiku
Fri Jan 16, 2004 8:37 am
#8

Do you have any numbers? Obviously I use real good resources for the final product, but the resources used for the components themselves... it would make things so much easier if I could use the bad stuff.

Vukob
Fri Jan 16, 2004 8:38 am
#9

Im only a brand new Master Chef, but already I can say that the quality of subcomponents like alcohol make a difference. I exp'ed a batch of alcohol with all my points into quantity, got it to 97% in the stat that effects uses. When I was testing a batch of BoH, I tried using two alcohol stacks an no aludium. I ended up getting BoH with 30 uses, with absolutely no points put into quantity in the BoH schem. I made a quick run of a couple of alcohols with no points into quanitity, and I was only able to get 22 uses in my BoH with these non-exp'd alcohols.


So I can say for a fact that experimentation in subcomponent quantity affects the final product. I've got a batch of aludium running now that will tell me if experimentation in the buff strength stat affects it as well, but I would assume it does.




Vukius Obsidius
Soon to be Combat Entertainer
Former Leader of the Shadow Gypsies
Former Mayor of Mos Nox, Tatooine (-3091 -4580)
sciguyCO
Fri Jan 16, 2004 9:22 am
#10

Here's some results I posted a couple months back from tests I did using Durindfire and experimentation on Aludians:


Click here


Although looking again at the numbers, I might've gotten the stats from the two experimented aludians switched. The experimeted ones were better overall, but the one with slightly higher Nutrition aludian had 5 points less in the buff.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
dkleinw
Fri Sep 23, 2005 7:26 am
#11

1. Yes on Harvesters........No on factories.

2. Have equal weight. Need really good resources for the cores AND the final assembly.

3. Yes. You have to have BER 7 cores to make BER 14 finals. AND Final Assembly has to get to 100% experimentation.

As for factories, houses, furniture (except lights) quality of resources does not matter.

The quality of resources only matters in:

Harvester Cores
Harvester Final Assembly
Crafting Station Subparts
Crafting Station Final Assembly
Crafting Tools
Lighting Fixtures.

THe Artisian subcomponets for crafting stations are Conductivity and Overall Quality. The fianl is Conductivity.

Harvesters its HR, SR and UT where the forumula is HR + SR + UT + UT divided by 4 = experimentation value.

Hope this helps

Oceaf
Pawlin
Fri Sep 23, 2005 10:22 am
#12

The quality of subcomponents does not matter for small structure storage modules, generator turbines, structure modules or walls.


For harvesters quality only matters for the mining part (ore mining unit, turbo fluid pump etc.)





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Loupgaroo
Fri Sep 23, 2005 12:56 pm
#13

Hi all

1. I always use high-end resources when I create subcompnents to make harvesters and factories. Do I really need to do that?
(i.e. Structure storage modules, structure modules, generator turbine and Turbo Fluidic Drilling Pump Unit)

2. Is the resources for subcomponent the most important in harvesters or the resources on the final assembly?

3. Do I need ber7 omu to get BER14 harvesters?

Thx for all help!



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