Architect Archive
Thread: Quality of subcomponents
I know you've had this subject up before, but I can't seem to find any post that claims to really know what's really up with this... Everyone seems to agree that the quality of a starshine surprise doesn't affect the tatooine sunburn. I made starshine surprises with crap resources which made perfectly fine tat sunburns (let's just say I've been real lucky with gas spawns on Bria).
However, I can't seem to find out if the quality of labeled components - such as alcohol, soypro etc - affects the final outcome. Whenever I've tried to test this I always get such varying results in experimentation and stuff that the products can't really be compared to each other. Does anyone know for sure if the quality of your alcohol affects the final Breath of Heaven? I'd like to start doing factory runs on components so I have stuff to work with when I finally reach master chef, but I'm unsure if I should use good resources only or if I can use cheaper ones.
Please share your thoughts on this. There must be SOMEONE who's tested this. And if not, perhaps we could just share stats? I mean, like "I used this quality on the resources for this type of subcomponent for this drink, experimented like this,and these are the stats I got." If more than one person could share their results on the same drinks we should probably end up with a pretty good idea of whether the quality of the subcomponents matters or not.
Do you have any numbers? Obviously I use real good resources for the final product, but the resources used for the components themselves... it would make things so much easier if I could use the bad stuff. ![]()
Im only a brand new Master Chef, but already I can say that the quality of subcomponents like alcohol make a difference. I exp'ed a batch of alcohol with all my points into quantity, got it to 97% in the stat that effects uses. When I was testing a batch of BoH, I tried using two alcohol stacks an no aludium. I ended up getting BoH with 30 uses, with absolutely no points put into quantity in the BoH schem. I made a quick run of a couple of alcohols with no points into quanitity, and I was only able to get 22 uses in my BoH with these non-exp'd alcohols.
So I can say for a fact that experimentation in subcomponent quantity affects the final product. I've got a batch of aludium running now that will tell me if experimentation in the buff strength stat affects it as well, but I would assume it does.
Here's some results I posted a couple months back from tests I did using Durindfire and experimentation on Aludians:
Although looking again at the numbers, I might've gotten the stats from the two experimented aludians switched. The experimeted ones were better overall, but the one with slightly higher Nutrition aludian had 5 points less in the buff.
2. Have equal weight. Need really good resources for the cores AND the final assembly.
3. Yes. You have to have BER 7 cores to make BER 14 finals. AND Final Assembly has to get to 100% experimentation.
As for factories, houses, furniture (except lights) quality of resources does not matter.
The quality of resources only matters in:
Harvester Cores
Harvester Final Assembly
Crafting Station Subparts
Crafting Station Final Assembly
Crafting Tools
Lighting Fixtures.
THe Artisian subcomponets for crafting stations are Conductivity and Overall Quality. The fianl is Conductivity.
Harvesters its HR, SR and UT where the forumula is HR + SR + UT + UT divided by 4 = experimentation value.
Hope this helps
Oceaf
The quality of subcomponents does not matter for small structure storage modules, generator turbines, structure modules or walls.
For harvesters quality only matters for the mining part (ore mining unit, turbo fluid pump etc.)
1. I always use high-end resources when I create subcompnents to make harvesters and factories. Do I really need to do that?
(i.e. Structure storage modules, structure modules, generator turbine and Turbo Fluidic Drilling Pump Unit)
2. Is the resources for subcomponent the most important in harvesters or the resources on the final assembly?
3. Do I need ber7 omu to get BER14 harvesters?
Thx for all help!