Architect Archive

Thread: How Low can I go on Resource Quality to get BER 13 and BER 14?

RelixLTD
Tue Oct 11, 2005 5:47 am
#1

Granted I have an 'Architect Inspiration' for the 2% resource quality mod, it looks to me like I can have resources that rate an average of 980 or better to get the maximum product; assuming no 'crits' or lousy experimentations. (That is 980 average from 50% UT, 25% HR and 25% SR.)


So my question is what are the averages that allow 13 and 14 BER production when crafting Heavy Harvesters and their Components?


Preciate any information given

Alukolli
Tue Oct 11, 2005 6:21 am
#2

on ber 14. you must have omus to 100% exp. and the other stuff to atlest 980 in average stats. exp it to 100% and you get ber14.


on ber 13. i used to be able to make em with the ber 6 omu and average around 920+ on resource experimented at 85%.. rest in hooper sizes..


go and try and find out.. havent done that much stuff on ber 14 lately.. since i havent realy been playing much last few months...





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Perill
Tue Oct 11, 2005 1:56 pm
#3

980 seems the number you need to get your OMU's to BER 7, but you should try for higher if your server supports it. The closer to 100% OMU experimentation, means less points you will need to spend to get to BER 14 and more into hopper size. Seems the OMU and the end resources are the only thing you need to worry about, the rest of the components can be filler quality.. im using some 996UT Steel and 999 UT Iron when i make my harvestors and im reaching BER 14 with 117k-118k storage. really haven't put much heart into it lately to tweak out a better hopper..


For new architects trying to get into the business, I recommend you try to just make the BER 7 OMU's, and use alittle lower quality material so you can make BER 13s with 125k+ hopper sizes. And advertise on your forums...I made 35 Deep Crust harvestors yesterday at BER 13 with 134k storage and they Flew off my vendor in under 8 hours. I think i set them at 135k credits each which is my normal selling price. nice way to get into the businesss fast and restock your resources to make the ber 14s...



Mind you the only advertising i did was post a thread on my forums, and of course Bazaar vendor search is on. I have no merchant advert skills...





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RelixLTD
Tue Oct 11, 2005 4:25 pm
#4

Thanks for the input guys


Ok, so if I have 960 average rating on UT, HR and SR and get the 2% bonus with anArchitect Inspiration, I should be able to make get components to 7 and finnished productto 14? People were producing this level of quality before inspirations came along but I just wanna get all my facts straight before i set my standards on what I'll use. As far as Hopper size goes, the high UT will get me to a decent start up point and most don't have a lot of points to exp with for that anyway, so I'll have what's typical then aye?



Pawlin
Tue Oct 11, 2005 5:32 pm
#5






RelixLTD wrote:

Ok, so if I have 960 average rating on UT, HR and SR and get the 2% bonus with anArchitect Inspiration, I should be able to make get components to 7 and finnished productto 14?








No with 960 base stat average you will not hit BER14 level for harvesters. You'll get BER13.


You need 981+ to hit BER 14 level. The 2% buff increase gets you to 1000 level. 981 * 1.02 = 1000.62


We were not making BER14 harvesters before buffs. Only fusions could hit BER14. Except for back sometime last year there was 1 day we could hit BER14 on harvesters.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
RelixLTD
Wed Oct 12, 2005 6:44 pm
#6

Ok cool thanks for the info. Preciate the time given to the thread, seeing that it's likely a very redundent topic. I only bothered because I'm gathering materials to run off 50 heavy harvesters at once before I drop Architect.



bluejanus
Wed Oct 12, 2005 11:37 pm
#7



Pawlin wrote:


RelixLTD wrote:

Ok, so if I have 960 average rating on UT, HR and SR and get the 2% bonus with anArchitect Inspiration, I should be able to make get components to 7 and finnished productto 14?




No with 960 base stat average you will not hit BER14 level for harvesters. You'll get BER13.
You need 981+ to hit BER 14 level. The 2% buff increase gets you to 1000 level. 981 * 1.02 = 1000.62
We were not making BER14 harvesters before buffs. Only fusions could hit BER14. Except for back sometime last year there was 1 day we could hit BER14 on harvesters.




Well there is a the percentage of total resources to consider. I made BER 14 Heavy Gas harvesters earlier using a 979.5 LGO. But the rest of the quality resources were 994.





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bluejanus
Wed Oct 12, 2005 11:39 pm
#8

BER 13 is easier to reach of course. I find that BER 13 Mineral and Water accept lower stats than the other BER 13s. Using very high 800s in HR and SR can be used occasionally. You'll have to do your own experimentation to figure out what you're comfortable with. Since neither BER 13 or BER 14 show the incremental stats, I'm not sure if there is such a thing as BER 13.1 or BER 14.1.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Maxanto
Thu Oct 13, 2005 6:06 am
#9

Can you get BER 13's with BER 6 AMU's?



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DocSchlock
Thu Oct 13, 2005 7:12 am
#10



Maxanto wrote:
Can you get BER 13's with BER 6 AMU's?





If you mean OMUs, then yes.




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RelixLTD
Thu Oct 13, 2005 9:58 am
#11






bluejanus wrote:





Pawlin wrote:





RelixLTD wrote:

Ok, so if I have 960 average rating on UT, HR and SR and get the 2% bonus with anArchitect Inspiration, I should be able to make get components to 7 and finnished productto 14?








No with 960 base stat average you will not hit BER14 level for harvesters. You'll get BER13.


You need 981+ to hit BER 14 level. The 2% buff increase gets you to 1000 level. 981 * 1.02 = 1000.62


We were not making BER14 harvesters before buffs. Only fusions could hit BER14. Except for back sometime last year there was 1 day we could hit BER14 on harvesters.







Well there is a the percentage of total resources to consider. I made BER 14 Heavy Gas harvesters earlier using a 979.5 LGO. But the rest of the quality resources were 994.





Yea that brings up a good point I was just thinking about this morning. In the overall combination of materials; do the important stats add up directly and then divide by number or resource types to give an average rating that the product will be based on?


For Example I have Steel that rates 996, Iron that rates 987 and LG Ore that rates 961. When the three ratings are added up and divided by 3 the total is 2944. Dividing 2944 by 3 produces an average of 981.3333.


So is the overall rating on the product going to be 981.3333 or 1001.3333 after the 2% Architect Inspiration, or will the product be based off of the lowest rating of the three resources; being 961? I'm leaning toward the notion that they average out, because I made some electronics using less than fantastic steel and I still ended up with maximum product.


Also does the actual number or resource units per resource typeaffect the average?



Pawlin
Thu Oct 13, 2005 10:16 am
#12






RelixLTD wrote:


...


For Example I have Steel that rates 996, Iron that rates 987 and LG Ore that rates 961. When the three ratings are added up and divided by 3 the total is 2944. Dividing 2944 by 3 produces an average of 981.3333.


So is the overall rating on the product going to be 981.3333 or 1001.3333 after the 2% Architect Inspiration, or will the product be based off of the lowest rating of the three resources; being 961? I'm leaning toward the notion that they average out, because I made some electronics using less than fantastic steel and I still ended up with maximum product.


Also does the actual number or resource units per resource typeaffect the average?








The resourcess average out. The amount of each resurce used does affect the average.


So for example say you're making an OMU:

It uses 370 units of steel and 150 units of metal.


If you have a steel that is 979 quality and a metal that is 990 quality then your total average would be:


(370 * 979 + 150 * 990 ) / 520 = 982


But on the other hand if your steel is 960 and you have perfect metal 1000 rating then you'd get:


(370 * 960 + 150 * 1000 ) / 520 = 971


So a 960 steel will never be good enough for BER14 level.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
RelixLTD
Thu Oct 13, 2005 10:48 am
#13

Sweet! .. thanks for the timely response. Even making Heavy Gas Harvs, my resources should work for maximum benefit.


I jotted down the formula so I think I got it dialed now.


Now if I could just spruce up my Signature .... I'd be all set



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