Architect Archive
Thread: When Hologrinding stops, Harv sales drop (candles did not do it devs)
ack got the "you must be registered with fanclub thing.
sorry, stupid bugged boards. let this one fall off please.
Chances are, when demmand drops to an all time low, those who aren't crafting or don't require resources will sell their harvs off just to get rid of them. Archs will lower their prices even more, making the newer archs suffer more so. There will be price wars based on such little demmand, that the long time archs will eventually form some type of monopoly. What's the point of obtaining a market share when there is no market?
We need something disposable. Something that will be in demmand. But chances are, as we all know, nothing will come our way until the expansion. We'll sit back and die off, much like DE's and Pikeman.
PistolDance wrote:
While I dont agree with harvesters having a lifespan (thats what we pay main for)
You maintain your car, but it still has a lifespan, no? Perhaps if you spent a lot of money maintaining your car, replacing every major component as they wore down and broke, you might be able to keep it going for many many years, but IMO, the amount of money required to maintain a harvester is not representative of this kind of maintenance - it'smore like oil changes and alignments.
Also, what we're trying to achieve here is some kind of repeating income for Architects. Miner maintenance does not currently accomplish that.
Astev_Aris wrote:
You maintain your car, but it still has a lifespan, no? Perhaps if you spent a lot of money maintaining your car, replacing every major component as they wore down and broke, you might be able to keep it going for many many years, but IMO, the amount of money required to maintain a harvester is not representative of this kind of maintenance - it'smore like oil changes and alignments.
Also, what we're trying to achieve here is some kind of repeating income for Architects. Miner maintenance does not currently accomplish that.
Liking current maintenanceto oil changes and such is not represntative to what actual maintenance you pay on a harv. I don't remember having to ever change my oil everyday my car was in service.
The only reason I am against harvesters not having a lifespan is because they require to many resources to make, thus making the price high. For havesters to decay and eventually become useless, they would need to reduce the resources needed so that we could charge less and make them more appealing as a repeat buy.
Add in the regular maintenance on them and power requirements...having to go buy more harvesters when your's die is a very unappealing venture.
Well, don't disagree that Harv sales will drop - absolutely they'll drop. However, the number of active architects will also drop. From what I understand, the holo grind created a bubble economy and obviously, it won't be same as before (wish I was around to take advantage of it hehe).
The market will stablize and those architects who remain active, will see an initial drop but then should start to see an increase in salesagain but not at the bubble economy levels. Architects will also need to diversify to make up for falling revenues from Harvesters. Personally, I do extremely well with Furniture and seem to have a continuous steady business - and furniture commands 10 to 40 cpu depending on what it is.
Don't get me wrong, I support consumable products and like some of the ideas presented (not a fan of the harvester decay though). Architects will just have to be smarter.
Also, and I know that what I'm about to say for some of you willsound like "2 + 2 = a bushel of apples" - but prices go up when a market gets saturated, not down. Therefore, your making more per sale and there are less Architects to compete with becausethe current number is inflated due tothe hologrind.Mind you, gaming economies don't generally follow rl patterns, but that is what Architects should be doing. /shrug, guess time will tell.