Architect Archive

Thread: Has anyone had luck putting crates into input hopper?

OaDenn
Thu Oct 09, 2003 4:11 pm
#1

patch fix:


______________________________________________________________________


  • When manufacturing an item that takes components, you do not have to extract the components from the crate to put in the input hopper. You can just put the crate in, and the manufacturing station will get the components as needed.

  • ______________________________________________________________________


    has anyone got this to work...i put crates of identcial bricks into ingredent to make walls and it keeps saying out of ingredents after 1 min of running..not taking bricks out it self.does the bricks need to be made after patch think ones im useing made after


    any idea's any one get to work?





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    Indee78
    Thu Oct 09, 2003 4:34 pm
    #2

    What the update note refers to is CRAFTING STATIONS and unfortunately, not FACTORIES. It worked great with a structure or general crafting station (or kit). But yeah, with factories, you still have to sepearte them out from the crates.




    Indee
    OaDenn
    Thu Oct 09, 2003 7:13 pm
    #3

    fix was suppose to be for factorys..Master BE friend of mine said it was taking out of crates for him in factory running pet stim packs..must be bugged for arcs..figures




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    Kyreal
    Fri Oct 10, 2003 3:06 am
    #4

    structural modules come in crates of 100. what they did is make it where u can SPLIT the crate down to 10 10 item crates..... specifically so u can make wall modules with.



    the factory "should" be able to use the 10 item crates for each wall that u make, theoretically solving the factory problem.



    i however have not tried this as im not mining ore at the moment. if anyone tries this, please post your results.



    Chewan
    Fri Oct 10, 2003 3:35 am
    #5

    Putting crates in Factories works with artisan schematic, at least the ones I have tried.


    I think the reason it doesnt work with walls is because when you make a schematic that requires a sub componant it lists the serial number with the ingrediants needed. When you make a schematic for walls, the structural modules for some reason do not need to be the same serial number as the ones you originally used. You can see in the schematic there is no serial number listed next to the the 10 structural modules listed. The factory probably pulls out things from the crat based on the serial number.


    An easy fix to this is to this is to list the proper serial numbers in the schematic lik all the other items I have seen.


    -Chewan


    StormNet
    Fri Oct 10, 2003 4:40 am
    #6

    I haven't tried splitting the structure modules yet but I do know that where I used to be able to double-click the crates of modules to extract one I now have to use the radial to pull from the crate adding tons of time to the manual putting in of modules into the hopper.


    They just keep thinking up new ways to screw us Architects over.




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    dartfrogs
    Fri Oct 10, 2003 7:21 am
    #7

    Has anyone tried redeeding these factories since the patch? That has been working for the bio-engineers.
    HardPipe
    Fri Oct 10, 2003 9:07 am
    #8

    I have tried splitting them in to just 10 per wall. But that did not work. I am redeeding my factory now. So I will let you know if that worked or not.


    My money is on NOT!


    Trading Spaces,Intrepid

    HardPipe
    Fri Oct 10, 2003 9:11 am
    #9

    Well, Redeeding the factory does not fix the issue. So now it is going to take twice as long now to make walls out of the factory.


    Trading Spaces,Intrepid

    FlashDog
    Fri Oct 10, 2003 1:03 pm
    #10

    the factories work with other crates, just not with structure mods.


    i have successfully made a run of master chairs (with crates of synth cloth) with no problem.


    it does seem that the lack of a serial number is the hangup with structure mods. i don't agree that the fix is to require serial numbers on them. that means that all bricks would have to be factory crated identicals, which is silly.


    if anyone has found a way to get crates of bricks to work, please post




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    AratarAraniEldar
    Fri Oct 10, 2003 1:19 pm
    #11

    is it just me who thinks.. Dear god it has almost been half a year now.. Fix the stupid structural module crates in factories. At least fix this before cities. make walls require identical.. whatever.. i just want it to work


    Aratar (someone way too lazy to hand craft)


    Silani
    Sat Oct 11, 2003 3:48 am
    #12

    I can't believe more people aren't complaining about the "Split" option being moved to the default position, making it impossible to double-click to remove items from crates. This is by far a bigger pain in the butt for me than not being able to put crates in the factory input hopper. Maybe we could get some armor or weaponsmiths to report the issue for us since the devs have us on permanent ignore.



    ---------------------------------------

    Kassi Moonspirit
    Naboo - Radiant
    Master Artisan, Master Architect
    Zataera
    Sun Oct 12, 2003 11:00 am
    #13

    I don't make walls in the factory any longer - I make lots of crates of blocks and then make the walls by hand as I get orders. You double click on the crate in the crafting mode and it puts all 10 blocks in there with 1 double click - makes walls very easy and fast to make by hand. Much easier then double clicking 10 times to get 10 out of crate - then doubleclicking 10 times to fill up schematic. Even faster than factory. Only downside, no crates of walls. but as fast as you can make them now it doesn't matter. IMO
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