Architect Archive

Thread: Factories...

MemDump
Wed Jul 30, 2003 10:34 pm
#1

What factory should I get if I want to produce Spices, wuk's, auk's, fan's, clamps etc...Can I get one type of factory like an equipment factory or would some need a different type like a food factory...thanks
SanTsu
Wed Jul 30, 2003 10:38 pm
#2

For spices you need a food factory for clamps and fans you need the droid /weapon/general crafting factory.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
TiTalon
Wed Jul 30, 2003 11:26 pm
#3

Mem What galaxy you on? I'm on Chilastra, and would be more than willing to rent out time on my food factory to make your spices. Or anyone for that matter.


Roughly speaking my factory is churning out Pixie at close to 2 crates in just under 2 hours. You supply the ingredients, and schematic, and 250c per crate novice spice, 500c per crate lvl 1 spice, 1000c per crate lvl2+





Ta'lyn
Master Smuggler
Galaxy: Chilastra
"House of Spice" on Naboo, North of Theed -5619,5323
JZ_Combo
Thu Aug 07, 2003 9:02 am
#4

I just got Novice Architect...When can I build Factories?...and how many resources do I need to build it...and how many credits and resources for maintenance a day?



-------------------------------------------------------------------------------------
=========================================================
SWG: Chilastra - Novice Architect - 6000xp from Novice Merchant
Goals: Master Architect; Master Droid Engineer; Master Merchant
Collector's Edition SWG - $75; SWG Prima Guide - $25; Play Game - $15/month;
"Now connecting to the Galaxy" - Priceless...
Jarex_2
Thu Aug 07, 2003 9:19 am
#5

Go to swgcraft.com and look at the schematics.



Cjzograkka - Master of Architect/Artisan/Droid Engineer
Jarex Isebara Novice Smuggler/Creature Handler
Ahres Khatt Master Medic/Novice Doctor/Bio Engineer
Shop at Cjzo Inc -6958 -3530 Last Haven Naboo
JZ_Combo
Thu Aug 07, 2003 9:26 am
#6

thanks




-------------------------------------------------------------------------------------
=========================================================
SWG: Chilastra - Novice Architect - 6000xp from Novice Merchant
Goals: Master Architect; Master Droid Engineer; Master Merchant
Collector's Edition SWG - $75; SWG Prima Guide - $25; Play Game - $15/month;
"Now connecting to the Galaxy" - Priceless...
Hanny69
Wed Aug 27, 2003 1:42 am
#7

I know this has probably been beat to death, but i'm new to the whole factory scene.

I finally got myself a factory tonight in order to make me some advanced droid brains. So i loaded it all up and made a successful run of GP modules.

Great i think, now it's time for Memory Modules, thinking that all is good in the world (what was i smoking) Factory stops after producing 0 items and eats resources for 1 item. I've tried to unload all the resources and put them all back in again, but no luck. Same thing happens again. Now, i hear that there are problems with factories and i assume that this it it. And i also hear that the solution is to redeed the factory, and that SOE has removed the re-deed fee. Now, does anybody know if this is true? I'd hate to have to pay the fee everytime i go to make some items, and i'd also hate to not pay the fee, thinking that it is suspended for now, only to loose my factory. Does anyone have anysuggestions on this?

***Standard Disclaimer***
Due to the late hour, the author of this message assumes no responsiblity for the coherence, grammer, or spelling of any of the contents of this post.



-=Ekomo=-

Shipwright


DipNSniff
Wed Aug 27, 2003 2:49 am
#8

I won't write it in stone, but here's my experience with the factory problem. To be safe until it's fixed you can pretty much do aschematic per day (per morning maintenace thing rather). The redeeding costs are gone, but even after redeeding and replacing there's still a chance that you'll still get 0 items produced. Of course there's no real risk to try if you want... maybe...


I'veheard [way out on the grapevine] that redeeding and trying again could ruin your factory for good... but I don't think this holds much water and would be a horrible fluke if it happened to you . So... I guess you can either runone schematic per day, or runa schematic- redeed - and try it again to see if it works for you that day. It doesn't bug me personally too much if I'm running 100 item schematics (that's a few hours there, I wouldn't except to do another schematic that day),but it does stink whenyou do quickschematics like making advanced brains whichare only 20 minutes to being done.

DUD-73Y
Wed Aug 27, 2003 3:15 am
#9

There is another solution that seems to work for some people, I've had mixed results but you can give it a try.

Create a schematic with one more item than you want but less than 100 (factories seem to break instantly if you try making 100 items), in my case I wanted 75 GP Modules, so I made a schematic for 76.

Now the trick is to put in enough resources for the number of items you actually want (not the number on the schematic), the factory will run out of resources before finishing the schematic and mail you telling you it has. You can now load up another schematic (made the same way as the previous one), the problem seems to be with reaching the end of a schematic run, and this avoids that.

Example
======

I want 75 GP modules.

I create a schematic for 76 GP Modules.

I split off the resources required for 75 GP Modules.

Take all this to my factory, insert schematic and resources and start.

Factory finishes early, I get an email telling me it's run out of resources and it's finished.

Rince and repeat.

NB: Dont create a schematic for 100 items then try and make 99 I've heard this doesn't work, and I don't care to test it. I've had it work and fail, but it's better than the factory dying every time.



Nostaw Dudley
Master BH, Master Pistoleer
Theed,Naboo, Eclipse
Cancelled 11/25/05 - Expires 01/17/06

Gerenth
Wed Aug 27, 2003 4:00 am
#10

My experience:

1. Start with a new factory -- if your factory broke it may stay broken (some of my buds' did).

2. Always under-supply your schematic -- if your schematic will make 50 items it will break the factory on the 50th item, so just put in enough resource to make 49.

3. (may be a bug) you can type in > 100 items for a schematic. If you do so, you can make up to 100 per batch, but see (2) above. The factory will stop after 100 items no matter the supply, but empty the output hopper and you can start it again.

Bottom line: making the last item on a schematic breaks the factory, anything else is ok.
JonasBlackmore
Wed Aug 27, 2003 4:03 am
#11

Not to be a nay-sayer, but here is what I had yesterday:


Schematic for 1000 items loaded with resources for 1000 items


First Run: 153 items made


Emptied, Re-deeded and started again


Second Run: 220 items made


Emptied, Re-deeded and started again


Third Run: 120 items made



At this point I stopped




Castorius Pollaxa -- Chilastran Nomad
Located on Naboo, outside of Keren at 244, 3715
Mastered: Artisan, Droid Engineer, Armorsmith, Weaponsmith, Architect, Merchant, Creature Handler, Scout, Entertainer, Marksman, Medic
E-mail me
Javac
Wed Aug 27, 2003 4:48 am
#12

Lucky, mine always stops at 100, and always 'breaks' needing re-deed at that point. Doing <100 items works find.




Calis Exud - Droid Engineer Extrodianre - Retired
Hanny69
Wed Aug 27, 2003 8:06 am
#13

Thanks for all the info guys, i'll try your suggestions out right away.

It's good to know that i'm not the only one up in the wee hours of the morning slaving away as a DE, thankless job though it may be.



-=Ekomo=-

Shipwright


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