Architect Archive

Thread: General Question

SageWarez
Fri Jul 18, 2003 7:01 am
#1

How many lots of your 10 does owning a medium or heavy harvester take up? How many does a fusion generator occupy?
SoberHippy
Sat Jul 19, 2003 3:24 pm
#2

I know my Mineral Mining Installation (medium) and Solar Power Generator both use1 lot



______________________
Arkai Cirdan [Radiant/Bria]
{Fate of Unwanted}
Unwanted Valley
seasquirrel
Sat Jul 19, 2003 3:38 pm
#3

All harvesters and generators are 1 lot. All factories (except the structure factory) = 1 lot.


Structure factories = 2 lots.

EliasDemens
Sat Jul 19, 2003 10:15 pm
#4

SOE's trying to keep the Architect down with double the lot usage for structural factories!




Elias Demens
Master Architect, Carbineer, and better looking than you.
Tarquinas
Squidwalker
Mon Aug 11, 2003 3:24 pm
#5

I know this isn't really Scout related, but since I'm here all the time, and you guys are always so helpful, I thought I'd ask.


I have a military pack(wearable container) but cant take it off. I used to swap between between it and an ammo bandalier. I have had a customer service ticket open for ove a week and have not heard from them. Also, have /bug reported it.


If I try to unequip the pack it tells me, "This container is full". Well I have had my inventory down to 68% full and still get this message. If I tr to equip the bandolier, usually removes the pack automatically, it says, "This slot is already full".


Has anyone had this problem, or heard of it? Even better yet, do you know of a solution? I have died plenty of times, I have destroyed stuff, I have sold stuff, I have bought stuff. Nothing changes my problem.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
NotApplicable
Mon Aug 11, 2003 5:29 pm
#6

When you are wearing the pack, the contents of the pack don't count against the max items you can carry (60). When you take the pack off, the pack and all items in the pack count against your max alottment (up to 51 depending on how full your pack is).


Hope this answers your question.




Novice Scout 0/0/3/0
Novice Marksman 4/0/0/0
Master Rifleman
Novice Medic 0/0/0/0
Novice Entertainer 2/4/4/4
Novice Musician 0/1/1/3
DeltaXi65
Mon Aug 11, 2003 8:42 pm
#7

Squid,


I got to play pack monkey for Havelock, the head of our guild. The guy had to give me EVERY item in his inventory before he could take that backpack off. If you've got a lot of stuff, I suggest destroying the stuff that you'll never use/need, and selling or getting rid of the a lot of the rest. That'll make it easier.


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

SharkBoy007
Tue Aug 12, 2003 3:08 am
#8






DeltaXi65 wrote:

Squid,


I got to play pack monkey for Havelock, the head of our guild. The guy had to give me EVERY item in his inventory before he could take that backpack off. If you've got a lot of stuff, I suggest destroying the stuff that you'll never use/need, and selling or getting rid of the a lot of the rest. That'll make it easier.


B






And to add to what Delta said, you can also use your safety deposti box at the bank to store your items in




Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
Droopu
Tue Aug 12, 2003 6:54 am
#9

There goes Delta mentioning monkeys again..

The man is SICK. SICK I tells ya!



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Mishtaq
Jack of all Trades (6 professions and counting!)
Starsider
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DeltaXi65
Tue Aug 12, 2003 7:03 am
#10

Droop,


Hey! That was a legitimate usage of monkey this time! Not even a typo...


...although I guess I should have said pack MULE rather than monkey.


I don't know. I'd rather like to see a pack monkey...


B




BRISC RUBAL
SCOUT CORRESPONDENT EMERITUS
Jedi w Politician w Epic Roleplay Carebear
Tarkin Memorial Brigade Founder w Fight Club Propagandist
AXIS Meatshield w RIVAL Glow Stick Waver

KidCharlemagne
Sun Aug 24, 2003 9:52 pm
#11

I know that experimentation and resource statistics weigh heavily when making armor, weapons, and powerups, but do either of these things make a difference with buildings, or are they all the same?
Ropock
Sun Aug 24, 2003 9:58 pm
#12

the only thing that you make that resources matter at all on will be crafting stations and the experimentation points for that come from teh artisan line <shrug>. The other thing with these is that while you can improve the effectiveness rating, there is no evidence that it in fact makes a difference in peoples crafting.


Architect experimentation means nothing right now at all and while a few people think using higher grade resources reduces crit fails, I haven't seen any real evidence on that for certain. I use whatever is the most available resource for my ores and metals and don't get a lot of crits personally now that i've reached master, but others have had their share of problems.




Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
KidCharlemagne
Sun Aug 24, 2003 10:02 pm
#13

Alrighty, thank you.
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