Architect Archive
Thread: New Master looking for pricing info.
1) Ber 10 Mineral harvs.
2) Ber 13 heavies
3) ber 9/10 other mediums
4) medium houses
5) large houses
6) city halls
7) Pa halls
For what it is worth:
BER 10 for around 90K
BER 12 for around 130K
BER 13 for around 150K
Medium Houses around 40K
SpeakNoEvil wrote:
Sorry to butt in here (not an architect) but BER 10's are widely available on most servers for 25-30k, and the highest price BER 13 i've seen is 129k. BER 14 Fusion Gens (on Chimaera) sell for as low as 80k. The medium houses are about right (I paid 50k).
Unsure about guild halls or that, but my PA got one for 150k or something stupidly low.
You can butt in if you like, but server economics are different wherever you are, you can generalise as to what things sell at on most servers, but that is pointless, as is the question.
1) Ber 10 Mineral harvs. I charge 25k per
2) Ber 13 heaviesI charge 135k for minerals, 100k for all others
3) ber 9/10 other mediums BER 9: 20-30k....BER 10: 30-40k
4) medium houses planet: 50k.....generic:60k
5) large houses "100k " 115k
6) city halls475k
7) Pa hallsplanet: 210k.........generic: 245k
these are my prices...but they should not be yours because it is different on every server
Message Edited by ElBlufer on 02-11-2004 07:04 AM
SpeakNoEvil wrote:Sorry to butt in here (not an architect) but BER 10's are widely available on most servers for 25-30k, and the highest price BER 13 i've seen is 129k. BER 14 Fusion Gens (on Chimaera) sell for as low as 80k. The medium houses are about right (I paid 50k).Unsure about guild halls or that, but my PA got one for 150k or something stupidly low.
I'm on Chemaera and I sell medium minerals for 30k all other for 52k
all ber 13's 135k including ber 14 fusions
I sell medium house for 65k and large for 125k
Pa halls 25k and generic PA's 270k.
Who ever sold one for 150k has a screw loose imo
1) non-wall medium 10's: 55k. If it uses 3 walls:
75k 2) All BER 13's: 185k
3) subtract 10k for a BER 9
4) 55k for Tat's 65k for Generics
5) 125k for Tats 135k for Generics
6) Haven't built one...but probably at least 350k (haven't even looked at the schem)
7) 250k-275k...kinda depends on my mood
8) BER 14 fusions are 195k
You'll have a harder time charging high prices if people have to wait days to get your stuff. I try to keep a stocked vendor, with everything above on the vendor. Factories too, at 50k. I find that people will pay more, if they can have it right now. That means it's on the vendor, right now, and they aren't ordering it. If someone has to wait a day or two, they'll start to want to haggle on the price, and that's understandable.
Every once in a while I check the other well established master architects that I know. My prices are in-line, if not slightly cheaper than my contemporaries. And really, that's what matters the most. Do a planetary vendor search and look in to what other local architects are charging. Charge the same, or maybe, maybe, slightly less. Over time, you will be able to inch your prices up slowly, as customers spread the word about your always well stocked vendor, assuming you can keep it that way.
The person who asked the question is from Kauri and every answer is not from Kauri. Kauri's economy will be higher or lower than other servers. So any answer from another server should be taken as a rough ballpark number.
From the FAQ:
Q-5.1: What should I charge for a building/harvester/piece of furniture??
A-5.1: Copy/paste from ZenDragonMLS -
"Find the vendors for many of the Master Architects on your server. Go visit them. Copy down the prices. Talk with miners and ask them where they get their harvesters and how much they pay. Check the Bazaar for furniture prices. Check the Trade Forum for your server.
Then sit down and figure out what kind of business *you* want to run. If you want to be a low-cost / high-volume guy, then figure out how you can keep your operating costs as low as possible and yet pump out lots of stuff (high-volume means you will need extra lots and/or people to mine for you). If you want to focus on furniture, then you need to make sure that your vendor always has a large selection on it and you need to advertise a lot. If you want to only service miners by making high-end heavy harvesters, then figure out the economics of *their* business and charge for your harvesters based on their payback (e.g., selling someone a money-making machine that never decays for an amount that they can earn back in 2-4 days is not a recipe for long-term success.)
You get the idea: price is only *one* aspect of your whole business model. Think through how you want to play and pick your prices to fit that model. Whatever you do, don't take some "rule of thumb" like "charge X credits per unit of resources that it takes you to build it" and call it a "business model". Take more control over your business than that."
Danook wrote:
I am working on an architec and have one (I know stupid question) question what does BER stand for? Does it stand for the amount of ressouces it pulls? tks for your help.
TitanTen wrote:
Thanks guys, I know i should ask architects on my server, but most of the ones ive met are complete **edit**s and wont answer any questions. Thanks though for your answers, because even if our economy is different the prices would be roughly the same (at least for the orginal servers).
Thats lame that the architects you've met on your server aren't friendly. ![]()
By and large our servers might have similar pricing but there have been enough differences between the evolution of each galaxy that our economies have diverged greatly. Various factors can change the economomics of each galaxy and these things may happen on some servers but not others. Examples: giant mining conglomerate with 700 harvesters selling all for 2 cpu, power gaming guild trying to corner the market on harvesters by undercutting, duping exploiters running up the inflation on the whole server by flooding the economy with credits, etc.