Architect Archive
Thread: solution to the economy
Message Edited by darthtut on 02-09-2004 02:59 AM
I agree with the taxes and I think that's what was encouraged with Player Cities, though a lot of cities don't tax. As far as prices, I think they've dropped. When people laugh at paying 100k for a Heavy Harvester....they need to make one. Advanced Droids are going for 15k. And that quote from Star Wars I'm sure wasn't referring to a X-Wing Fighter.
The problem with the economy is that players don't want to use one basic unified system. Maybe if they got charged more, that would fix their prices. On the other hand whereas Droid Engineers and Architects are starting to get the shaft, professions like Armorsmith and Weaponsmith greatly overcharge. Let's face it, a full suit of Composite armor is not worth over 300k.
The slots and tables that were introduced a few months ago in hotels were a good idea. But the simple system messages you observed that were supposed to simulate slots rolling and roullette tables spinning were a HUGE disappointment.
Gambling in casinos,while inherantly is a potential bad habit if not checked, is a booming business in RL because of the bling-bling and the atmosphere.
darthtut wrote:
"7000?!? i could almost buy my own ship with that"-Obi-wan