Architect Archive
Thread: Top 5 Issues (rough Draft) 2.06.04
Ignore last post, fingers got the return key by accident.
As I was saying, not bad at all, however as I feared, all the great ideas around decay and renewable income have had to be watered down to make it more concise. Lets hope the devscan read into these issues, nore than taking them at face value, asnice as new building and repair kits are, I would still like to make the old ones on a regular basis.I think thats why we need, not just the top 5 issue thread, but also a complete list of issues and ideas thread, however we are heading in the right direction.
I believe the issue are just posted as a sticky on the boards as opposed to being sent in, might be wrong, just going by what all the other professions have done with there issues.
Automath wrote:
Ignore last post, fingers got the return key by accident.
As I was saying, not bad at all, however as I feared, all the great ideas around decay and renewable income have had to be watered down to make it more concise. Lets hope the devscan read into these issues, nore than taking them at face value, asnice as new building and repair kits are, I would still like to make the old ones on a regular basis.I think thats why we need, not just the top 5 issue thread, but also a complete list of issues and ideas thread, however we are heading in the right direction.
I believe the issue are just posted as a sticky on the boards as opposed to being sent in, might be wrong, just going by what all the other professions have done with there issues.
PhazeDistortion wrote:
Wonderful work. Just a couple of notes:
1)A slight rewording on this one, just to make sure its clear that some items do not crate already: All items produced in a factory should come out in crates(especially Ore Mining Units and Deeds)and go to a 100 item limit.Identical crates of less than 100 items should be able to stack.
2)Structure factories should be changed to a 1 lot requirement. Our items have the highest resource content, and thus we have the greatest need for our lots.
I agree with this! I am down to 4 lots to mine...and have been going through a mill a week on resources.
Good job on the overall though!
I also think they should remove buyable furniture. (i.e. rebel furniture with faction points).
Instead, the person should buy a SCHEMATIC. It can be a limited use schematic just like the Dead Eye schematic (10 uses). But it would still give us more to do, and make us feel like we are able to make the best stuff in the game, as opposed to a faction having the best stuff... (yes, I think the rebel furniture has the nicest look out of any furniture in the game)
There are also a bugs with regards to the inventory of houses that should go under item #1:
1) In house storage containers sometimes open up to an "empty" container. When you pick it up and drop it again, it has the stuff again. But this is quite a problem when your own inventory is full and you can't pick that container up. "I NEED MY ORE AND I NEED IT NOW!"
Allow resources to stack to 1million units. This will help tremendously on storage issues.
Message Edited by BoberFett on 02-08-2004 01:57 AM