Architect Archive

Thread: Need some advice from an architect

Flatlinedmemory
Fri Oct 01, 2004 5:00 am
#1

I'm looking for an efficient way to set up harvesters using least amount of lots and not over duing it for what I need the materials for.

I need about 8k a day of ferrous metal and 5k a day of non-ferrous metal. I'm trying to only use 1 harv each for them(maybe two for ferrous) and another slot to mine the energy.


Whar BER would you go with ?
What energy does that use ?
How many energy extarctors would i need?

how much would it run me?

thanks
Flatlinedmemory
Fri Oct 01, 2004 5:04 am
#2

sorry for the doulble post , crappy connection at school
Bandola
Fri Oct 01, 2004 5:37 am
#3

I would suggest you set up 2 heavy mineral harvesters BER13, IMO there is no point going for smaller in the long run unless you have to, these should cost you anything from 100k to 150k depending on your server, although you may be able to find a bargain if somebody is selling off some they do not want anymore. You could either power these with a Fusion (BER14) at a similar price, a Solar/Wind generator (no idea of cost) or you could just buy in the power you need. If you cannot afford Heavies straight away you will be able to get by with 2 medium harvesters, these should get you around 10k a day on a 70% spot, they would cost 40-50k each I would guess. If you went for the heavies you would be able to put spare resources by for when there is no current spawn, or sell excess on the bazaar.

A hvy will cost 2160 credits and 1800 energy units per day to run, a medium will cost 1440 and 1200 respectively. Power harvesters do not take power to run but will cost 1440 credits a day. It is probably not worth buying a Solar since it seems bugged, Wind will get you ore power for less cost (I think it was that way round at least).

Further info can be found in the FAQ (see link)

http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=44120

including how to calculate the extraction based on BER.


Hope that helps





__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Fneegan
Fri Oct 01, 2004 6:11 am
#4

Depending on how much resources you need, the quality and how long you wantor need tomine it- youmight want to consider buying yourresources fromvendors that sell resources for 1 cpu rather than mining it yourself.

For only small amounts or a short term, this may be a better option rather than buying mineral and power extractors, using lots and searching for (high) concentrations, waiting for the harvest and once the spawn is depleated, search again/move harvesters........and repeat every week.


But, if you want:

I would go with ONLY 2 medium (BER 10)mineral extractors.They are far less expensive than heavies and produce *nealy the same output. The key is to find high concentrations of the resources you are looking for.


As for power, there's many resource sellers selling it for 1cpu. Really, what can you buy for 1cpu these days ? I'm sure, whatever you're crafting will sell for much much more - so 1cpu for power is better for a small operation.


. If you're in it for the long haul (6 months to a year or more), I'd invest in a fusion. Fusion's are best form of power and there's a bonus with high PE radioactive that's not available with other forms of power. One fusion would be all you ever need.


Flatlinedmemory
Fri Oct 01, 2004 8:38 am
#5

I'm just selling/crafting swoops , quality dosnt really matter.Although its nice to mine some good quality stuff once in a while cause I use the excess for making quality stim packs

On kauri I havnt found a place selling any decent materials for 1cpu. I try to get around 500q but usually materials on my server are around with decent quality are 5-10 cpu.

Currently running 4 ber 4mineral extarctors - Averaging 10k


Using ber 9 wind extractors for energy. Forget what they pull up but I've been running my harves all for around a month with out supplying it so it was doing really good.

No problem with the wind , but i wasnt aware I could use wind with ber 10 or higher
Pawlin
Fri Oct 01, 2004 10:25 am
#6

Here's a tactic you could use:


Get 2 medium minerals with BER10 rating. With 2 mediums you can easily pull up 20k of minerals per day. Thats a lot more than your requirements. So what you can do is rotate between mining ferrous for a while, mining non-ferrous for a bit and then you can also mine radio energy for a while too. That way you'd have radio power to power your harvesters and more than enough materials from 2 lots and you only have to worry about surveying for 1 thing at a time.


e.g. Find a good 70%+ vein and mine some radio energy for 2 days so you've got about 40k worth which will power your 2 mediums for about 3 weeks. Then you can alternate back and forth between mining ferrous for a few days and mining non-ferrous for a few days.



This requires you to do dynamic mining and hunt for decent veins.


You could also just do static mining and settle for whatever the best % is that shows up under you but of course you'd get less output.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Fri Oct 01, 2004 10:33 am
#7






Flatlinedmemory wrote:
...
Whar BER would you go with ?
What energy does that use ?
...



About the question about energy: You can use wind, solar or radioactive energy in any harvester. The size of the harvester doesn't matter, they can all be powered with any of the 3 kinds of energy.


However, the PE stat on the energy determines how much power you get per unit. If PE is > 500 then the energy is PE / 500. e.g. if PE is 750 then you get 750 / 500 or 1.5 power per unit. So its like getting 150% the output for 1 unit.


SOlar and wind max out at 500 so on average fusion energy is 150% productive as compared to wind and solar. Futhermore solar and wind are usually found in densities around 40% but you can find fusion densities in the 60-80% pretty easily.


Wind is good to start with because the harvesters are cheap. I'd never recommend solar because the harvesters are more expensive and less efficient than windmills. Fusion is the most efficient due to output and PE ratings but the harvesters cost more. All 3 styles of harvesters cost the same to run.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Astev_Aris
Fri Oct 01, 2004 1:34 pm
#8










Flatlinedmemory wrote:


I'm just selling/crafting swoops , quality dosnt really matter.






Not true. Although nothing appears in the crafting interface, it's been proven through player testing that the higher quality materials you use in a vehicle, the more durable it is and the less you will need to repair it. There was a thread a couple of months back that laid out the vehicle HAM you could expect based on material quality. If I can find it, I'll post a link to it. This bears out in my own experience as well. I have two swoops, one is about 80%, the other 94%, and the latter needs to be repaired much less frequently than the former.

Message Edited by Astev_Aris on 10-01-2004 04:36 PM



___________________________________________________________________

Astev Aris. (Formerly) Master Artisan/Architect/Shipwright
  • Founding Mayor of Skyfar (Retired) - Naboo, Bloodfin, -3980 6350.

    For those who may be unaware, this is a lame-a$$ sig.
  • Flatlinedmemory
    Fri Oct 01, 2004 2:03 pm
    #9

    Oh yes I know

    As far as sales go though I make a great profit no matter what the quality.

    Yes I prefer higher effective swooops. They sell faster and for more

    Bur generally as long as I have a supply I'm fine with whatever quality. If its great than its an added bonus.
    Astev_Aris
    Fri Oct 01, 2004 2:14 pm
    #10

    Ah, I misunderstood then. I was fuzzy for a long while about the relationship between material quality and end-product quality when it comes to vehicles.



    ___________________________________________________________________

    Astev Aris. (Formerly) Master Artisan/Architect/Shipwright
  • Founding Mayor of Skyfar (Retired) - Naboo, Bloodfin, -3980 6350.

    For those who may be unaware, this is a lame-a$$ sig.
  • Flatlinedmemory
    Fri Oct 01, 2004 4:01 pm
    #11

    Biggest problem is people lableing them 80%+ when they arnt
    Bandola
    Sat Oct 02, 2004 12:14 am
    #12

    Oh and just in case you didn't get it from Pawlins two posts (because he never actually stated it ) you can harvest Radioactive power with a MINERAL harvester as well as a Fusion Harv. SO his scenario with 2 mediums is probably most suitable for you.




    __________________________________________________________
    Bandola Da'Gear
    -RETIRED-
    ((The Blue Ghost))

    uberchief
    Sun Oct 03, 2004 3:38 pm
    #13

    for your needs id say a BER 10 medium mine would work on a spawn with at least 70-75% efficency. then run for bout 30-70k on sunrunner and have maitnence of 30cph i think and the same for power



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