Architect Archive
Thread: Architects: Light Possibilities
Architects!
I wanted to take a moment to pop in and talk about the persistence of Lamps and Candles. I know that everyone wants lamps and candles to be persistent and to have lightbulbs and wax as a "draggable" recharge, but there is some depth to the issue.
On one hand, one of the top correspondent items that I had forarchitects was, "Architects need more renewable income (product turnover or another source of income)". That renewable income is Lamps and Candles. If we make lamps and candles persistant, then its a one time rush to buy and then a small trickle of cash and that defeats the purpose.
We intend on adding the lightbulbs and wax as a renewable income, but thatwont happen for a bit because we need development and coding time to make that happen and architects really need a renewable income. I had spoken with the developer and I was just about to post an opinion poll when I spoke with Ood_Bnar. He has been working with the art team to dramatically lower the light level in houses so that the lamps have a stronger effect (in fact, you'd need lamps) and lamp light as it is, wouldnt blanch out the colors in houses.
If we can get that done, then we'll make lamps persistant (leaving candles with decay). Then, at a later date, we'll add the light bulbs and wax consumables. If there isn't enough time, then we will leave lamps and candles with decay until the low light feature is added. At some point after that, we'll add the light bulb and wax consumables.
JTGAlpha wrote:
I suppose also having an option for light COLOR and Brightness control would be too much?
Yeah those are tricky things. Maybe someday, but not right now.
Skedoozy wrote:
Sounds good to me.. especially if you can lower the light in houses. Or give us a switch to turn the lights in our homes completely off as well.
Worthless1 wrote:
Will/do the items decay while on a vendor or backpack?
Thunderheart wrote:
Worthless1 wrote:
Will/do the items decay while on a vendor or backpack?
They arent supposed to, so if they are, let me or Dvnce know...
They don't in your inventory/backpack or while on a vendor.
They do decay while you are creating them (either manually or in a factory).
Message Edited by Sneezy on 03-03-2004 08:32 PM
Thornstar wrote:
I dont mean to sound ungreatful bit is that it in terms of renewable income?
I appreciate the lighting items, and it is something we asked for, but I am an architect, not a general item manufacturer. I dont think there are that many people interested in interior design. 95% of the houses I visit have nothing in them but randomly scattered things on the floor.
Are you still considering other options such as GCW structures that can be destroyed by gunfire?
back to the lighting. If you are making it so you need lamps to see inside a house comfortably, what happens to the personal light? would that be disabled inside structures, because if its too dark all they need to do is push ctrl + l to get a personal light and they can see perfectly again.
Some of your points:
- Interior Design is hugely popular. I've seen lots of really amazing shops and houses. GarVa's Galactic Home Show, Thursday February 26th The Carousel and Fireplace in last week's homeshow really blew me away. (remember - - that person had no vertical movement yet....
- GCW structures are Faction Point purchased and always will be...not from Architects.
- People sure can choose to use their personal light if they wish...