Architect Archive
Thread: Achitect with very limited lots
Page 1 of 2
Grincho
Sat May 01, 2004 10:23 pm
#1
First off, I want to say that I am not, nor will I ever be a holo grinder.
With that being said, I am interested in persuing the architect skill. And my question is this: is is possible to go from novice to master architect with less than 3 lots available? I already have a fusion power plant, so I would just need harvesters.
Any advice is appreciate.
Huntercrom
Sat May 01, 2004 10:31 pm
#2
Sure it's possible, you can do the holocron grind and do it easily or you can do it the way most of us did it, one building block at a time. 3 Lots will make it slow and painfull, but it can be done. You'll more than likely have to do some buying of your resources, but, we all have done that a time or two starting off, and some don't even have harvesters anymore, they simply purchase them.
I for one have somewhat put my Architect on the back burner for now, my alt has definately taken presidence here, Master TK and a hologrinder at that. lol
I think you'll get some good responses from most of them here.
EnFERn0
Sun May 02, 2004 3:19 am
#3
If you're gonna be building structures in the end. 3 lots won't get you anywhere 
-robaroo-
Sun May 02, 2004 6:38 am
#4
Try getting a lot trade with someone from another server. I traded 20 lots and it has been great. We meet once a week to rotate harvester positions. As well as that getting him to place a few houses for you can also save alot of dramas 
Moxxinal
Sun May 02, 2004 6:57 am
#5
You could seek low-cost mineral suppliers to sell you metals and ore at a price that leaves enough room for profits. If you can find a supplier of steel and ore for 1-2.5 cpu and price your structures at 4 or 5 cpu you should be in business. Of course, prices vary across the servers. Structures on some servers sell for 3 cpu (sadly). Good luck, welcome to the biz!
Arratarr
Sun May 02, 2004 10:01 am
#6
I think the matter is not weither you can get to master Architect with only three lots, more like.. can you survive as an architect with only three.
Many architects don't always have friends or guildmates who can loan them lots for things, so they have to make do with only one structure factory. I myself get by on just one, but I don't do very many factory runs, nor am I a high volume architect. You'll find that furniture, the lower paying field of architect, uses up the most time in a factory. fully experimented OMU's or Turbo fluidic drilling units still only take around 2 mins each to be made in a factory. But furniture can take a lot longer.
While power is not bad to get on your own, consider the cost per unit versus using that lot for other things. I regularly buy radioactives at 1CPU or sometimes a shave more. By buying it, I have freed up my lots for mineral resources which I need more, and can cost far more. The same should be said for Lubricating oil, it can be fairly cheap, depending on your supplier. I try to get it no higher than 2cpu.. quality on this resource does not matter for harvester components and there is usually someone who has a chunk they want to unload.
Ore is likely going to be the resource you need the most, luckilly, you only need the very simplist definition of ore to make bricks and walls, so you can hook up with a mining group for a good deal on it if you shop around. The same should be said for grind metal used in the walls. The only ore you should consider gathering is the high HR, SR, UT ore used in medium harvesters, as it is more often than not used by some other professions.
The most important is likely your harvester metal for final combines and for the extraction components. These show up with 800's in the three important fields every so often, so having a good survey skill and the timing to jump onto veins of the stuff quickly will give you plenty to work with.
Though, what has seriously helped me gather materials for my own use and for others, is to KNOW your planets. Different regions are good for harvesters, some not. Know the big flat areas on the planets you frequently place harvesters on. And above all, get a login on www.swgcraft.com and check them out from time to time.
Many architects don't always have friends or guildmates who can loan them lots for things, so they have to make do with only one structure factory. I myself get by on just one, but I don't do very many factory runs, nor am I a high volume architect. You'll find that furniture, the lower paying field of architect, uses up the most time in a factory. fully experimented OMU's or Turbo fluidic drilling units still only take around 2 mins each to be made in a factory. But furniture can take a lot longer.
While power is not bad to get on your own, consider the cost per unit versus using that lot for other things. I regularly buy radioactives at 1CPU or sometimes a shave more. By buying it, I have freed up my lots for mineral resources which I need more, and can cost far more. The same should be said for Lubricating oil, it can be fairly cheap, depending on your supplier. I try to get it no higher than 2cpu.. quality on this resource does not matter for harvester components and there is usually someone who has a chunk they want to unload.
Ore is likely going to be the resource you need the most, luckilly, you only need the very simplist definition of ore to make bricks and walls, so you can hook up with a mining group for a good deal on it if you shop around. The same should be said for grind metal used in the walls. The only ore you should consider gathering is the high HR, SR, UT ore used in medium harvesters, as it is more often than not used by some other professions.
The most important is likely your harvester metal for final combines and for the extraction components. These show up with 800's in the three important fields every so often, so having a good survey skill and the timing to jump onto veins of the stuff quickly will give you plenty to work with.
Though, what has seriously helped me gather materials for my own use and for others, is to KNOW your planets. Different regions are good for harvesters, some not. Know the big flat areas on the planets you frequently place harvesters on. And above all, get a login on www.swgcraft.com and check them out from time to time.
Grincho
Sun May 02, 2004 10:29 pm
#7
Very nice information. I appreciate it all...however, could the person who posted about lot sharing between servers be a little more specific?
Orlaith
Sun May 02, 2004 11:13 pm
#8
Ditch your large house. The vanity isn't worth it. Get yourself a small or medium.
Use your safety deposit box to its fullest.
Set up one factory which you will keep up indefinitely. I have MArtisan as well as MArch so I use an equipment factory since it only uses one lot (not that a MArch can't set up anequipment factory, it's just that I use it a lot more since I have MArt components to craft in bulk as well). You can stash 100 items each in both the output and input. However, note that you can't place things into the output hopper...but you can definitely leave things sitting in there after manufacturing them.
Don't keep your fusion gens out all the time. Keep an eye out for a great PE=900+ source, plunk 'em down, get a few hundred K ofit and then put them away for a while.
Get a vendor. Seriously. Stash all non-daily items in travel packs and throw them on your vendor for, like, 50mill creds or something ridiculous like that. Examples of things I stash: extra crates of components, old clothing, old weapons, other packrat materials. I recommend that you place no more than 30 items in each pack. It can be a pain to try to retrieve a pack with 50 items in it from a vendor when your inventory already has 50 items in it and your equipped pack is already maxed.
There are ways around the item cap. A lot of them are tedious, but still worth it.
Bandola
Sun May 02, 2004 11:18 pm
#9
I am not sure how you only have 3 lots. What is taking up the other 7? I would take a critical look at what I have and what I need if I were you and balance this better. As the previous poster has said, a large house is pretty wasteful so if you have one I would certainly consider dropping this down to a medium at least.
Orlaith
Sun May 02, 2004 11:19 pm
#10
Errmmm. "...item *and *lot caps..." Sorry. My previous comment was about the three lot dilemma but sorta branched off into the item cap as well. Multitasking.
Orlaith
Sun May 02, 2004 11:22 pm
#11
I realize he never stated that he had a large house. But hey, 7 lots gone, one is for a fusion gen...I'll put my quarter on a large house sitting around somewhere.
Bandola
Sun May 02, 2004 11:26 pm
#12
Oh I do believe you
(yes I know it is your sig) makes perfect sense to me, but I have learnt the hard way not to assume...
Orlaith
Sun May 02, 2004 11:38 pm
#13
I have no problems making assumptions. If I'm wrong...oh well.
Page 1 of 2