Architect Archive

Thread: All 5 issues on report are small compared to this ..

Riekl
Sun Jul 27, 2003 10:20 am
#1

I just lost a PA hall to a failed combine .. ok thats 60,000 resources on the black market thats 240,000 credits (considerably more when you consider the 40k ore used typically sells for 5cr each). About 20 hours of in game time (not talking about idle sampling this is harv maint/resource retreival/building time only !), and about 125k credits of my own money .. POOF gone .. i'm done with being an architect theres just no money in it. One failure like this completely bankrupt me, this is far more important then every other issue on the list ..
Meplorium
Sun Jul 27, 2003 11:45 am
#2

Crit failures are part of the game, like it or not. Personally I think one would be a fool to be anything other than a Mon Cal to be an architech. I rarely fail on structures to the point I really don't think about it. I did fail on a small once and a factory, but that was out of some 70-80 structures. So really it adds risk but the risk is low.



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MagusAlbertus
Sun Jul 27, 2003 2:36 pm
#3

criting on a PA hall just shouldn't happen.
Daynn
Sun Jul 27, 2003 3:20 pm
#4

I have crit fail a PA Hall.


Fails are part of the game. The hall is a complexity 45 item. It's supposed to be hard, the hardest thing there is to make in the architect profession.


That is the cost of being an architect. You will fail sometimes. Get used to it, plan for it, and you'll be okay in the long run.





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Rath
Sun Jul 27, 2003 5:01 pm
#5

I stick to my opinion that the failure is the problem. The problem is we don't make enough, usually, to cover critical failures. If you sold a PA hall for 600K+ creds and failed, you could easily replace the materials and make another while still netting a small profit.



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Riekl
Mon Jul 28, 2003 12:09 am
#6

Come back here when you crit fail on a PA hall ok ? Let me know your thoughts then .. I _am_ a mon cal ! And using heavily experiemented devices/crafting station to boot andI still failed the combine. Yes crit fails should be in for items but never for huge combines .. When you lose 60,000 resources because of a crit failures, you come back here and tell me your thoughts on it ..
Arkalius
Mon Jul 28, 2003 12:17 am
#7

Here's a rule: Don't attempt to build a PA hall unless you can handle the failure. Would you invest all your money on one stock based on a tip? Didn't think so.





-Arkalius Darksky, Master Architect, Bloodfin
Dorigen
Mon Jul 28, 2003 12:26 am
#8

Yes, don't build it if you can't handle a possible loss.


And yes, i've failed on big projects. But you know what? I had enough creds and resources saved up to cover myself.




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Riekl
Thu Jul 31, 2003 9:56 am
#9

Meep meep .. ok well another crit failure on a guild hall .. this is my 2nd failure out of 4 combines, this is just silly ..


After my last failure lots of people chimed in with "helpful" advice, the first failure i had 60% crafting tool and station, i replaced both of them with 90% ones (took me like 50 combines and experiments to make). I logged out for 20 mins and back in to refresh all my tools before the first combine. I never backed out of anything dumped the components in and hit combine. I also did this during low population time. And still poof critical failure. I also am a Mon Cal.


I really am interested to hear how this system is remotely fair ? I'm not even worried about the lost materials, bottom line a crit fail on a pa hall means a tremendous amount of lost _time_ for absolutely no gain. It would be like dying and loosing all of your stuff (no insurance or corpse to get it from).

Wright_left
Thu Jul 31, 2003 10:17 am
#10

I can't beleive all these people saying get used to crit fails. This is crazy to lose so much stuff in one click. This isn't part of the game. It sure as heck shouldn't be. You guys have to be crazy to accept such an unfair bug.
evilprize
Thu Jul 31, 2003 10:21 am
#11

Its ok, you make enough back when you sell one to make up for the crits.
Glug
Thu Jul 31, 2003 10:27 am
#12

If you've failed on 2 halls, and succeeded on 2 more so far, I'm going to assume that you are *not* crippled by this failure.. that you are in fact in a position to continue prospering as an architect. In that case, the only thing I would consider doing is adjusting your pricing to accomidate more for your failures and minimize the possible risk of doing business... or alternately concentrating on higher profit (cpu) items with lower material cost (ie: furniture) to make your money.

What failure rate would be acceptable? If it were 1:20? 1:40? I think they would be *more* than acceptable, especially for a complexity 45 item as someone pointed out, but there will still be that one squid who get's their 2:80 failures in the beginning of their run. (good news, you might have 70+ good combines in the queue for ya)

My advice for you is never to bet on landspeeders. Some people are lucky, and some are not. If you've got a rate that bad on those halls, first thing to do is check your stars.

Glug Bugalug'lug
Astrologer, Chanceologist, Squid for a Better Tomorrow



R.I.P. Glug - April 26th 2004

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Quadork
Thu Jul 31, 2003 11:11 am
#13

Folks, lets take a step back here. Two things need to be present for you to succeed in high complexity items. The first is using high quality crafting stations and structure tools.


The second is high quality COMPONENTS. For you people who have failed: Did you make one structure module, EXPERIMENT on it till it was 50% Plus and THEN use it to make 160 high quality structure modules? After that, did you take 10 of your structure modules, high quality ore/metal and EXPERIMENT on it till it was over 50% and then use it to make 15 high quality wall modules?


Then, when standing in front of your high quality crafting station, using your high quality structure tool, did you try the final combine using your high quality components?


I do, and I've never failed on anything higher then a component.Last night, i tried hand-combining wall modules and failed 3 out of 8 times. I slapped myself on the forehead, took the rest of my structure modules, dumped them into my factory and cranked out 10 perfect wall modules.


I hearlots of peoplecomplain about how experimentation does nothing and how critical failure rates are too high yet I RARELY hear someone who uses the above techniques complaining, primarily because they are too busy cranking out PA halls at 500k a pop.


Experimentation works. Use it and succeed.


Floyd Wright, Bria




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