Architect Archive
Thread: Architect Poll Anyone Making Money?
I've done the math for several other artisan professions and it seems like architects indeed come out the lowest CPU for a crafted item than any other profession. On average, (bloodfin economy), I can sell heavy(BER13) harvestors for about 100,000. Based on the materials it takes to make a harvestor(27770 resources for a heavy mineral), I'm getting paid about 4 CPU.
Grated, some of the materials for the components do not have to be the best stuff but upon final assembly the steel, ore, and chemical need to be excellent quality not to mention the OMU.
I guess what I'm asking is, wouldn't it be better to take the uber materials we use and sell them for 5CPU, not have to have 5 structure factories churning out sub-components rolling through millions of units of resources to only get paid less than what we could sell the raw materials for?
Now, mind you, I'm not into creating furniture only structures like factories, harvestors, and buildings. Maybe the money is in the furniture?
Just trying to get a consensus from the community. Perhaps I'm missing out on an opportunity. (BTW, before you come up with the obvious "raise your prices", there are people on this server selling Heavy BER13's for 55k. If I put my prices up to 150k or even 125k my sales effectively stop.)
If I were to sell a medium house for half what a weaponsmith uses for his markup they would cost about a million credits... The house will never degrade if maintained. The weapon will be gone in a few weeks...even with repairs...go figure.
Time to move on after a year and a half...
Farradin,
FORMER Master Architect, Master Artisan, Master Merchant
Tempus_Blackthorn wrote:
...Glad to annouce that I sold 4 BER13 HMI today for 75k a pop - except the 1st, sold it at 50k, then the client said it was too low. I didn't complain!
My prices are low, because I didn't know what was the normal market price. The prices are slowly but surely going up.
If all we were doing was taking material worth 5 CPU and making deeds we sold at 4 CPU then yes it wouldn't make much sense. But thats not exactly what we do. The large majority of our material requirements are grind quality. We take 23k of ore, metal and other low quality materials worth 1-3 cpu, plus 1-2k of steel worth 5 cpu and then turn that into a deed worth 100-150k. (numbers are examples, it will vary of course)
No-Ni wrote:
...I guess what I'm asking is, wouldn't it be better to take the uber materials we use and sell them for 5CPU, not have to have 5 structure factories churning out sub-components rolling through millions of units of resources to only get paid less than what we could sell the raw materials for?...
Pawlin wrote:If all we were doing was taking material worth 5 CPU and making deeds we sold at 4 CPU then yes it wouldn't make much sense. But thats not exactly what we do. The large majority of our material requirements are grind quality. We take 23k of ore, metal and other low quality materials worth 1-3 cpu, plus 1-2k of steel worth 5 cpu and then turn that into a deed worth 100-150k. (numbers are examples, it will vary of course)
No-Ni wrote:
...I guess what I'm asking is, wouldn't it be better to take the uber materials we use and sell them for 5CPU, not have to have 5 structure factories churning out sub-components rolling through millions of units of resources to only get paid less than what we could sell the raw materials for?...On a CPU basis, yes we are lower than most elite crafting professions. But other professions have difficulties. WS and AS need the best materials to make the best product and have to worry about dozens of different specific materials. Chef needs to get sub parts for BE and tailor. BE and Doc (plus chef a bit too) are dependent on meats and AS depends on hides which are very high CPU to obtain. Tailors have limited demand. BEs have to deal with their peers selling schematics or Chefs just going BE as an alt.A well ran WS, AS or Chef business can probably make more profit than an Architect business over time. But its not like you can jump into one of those professions and make millions instantly. It takes time to establish a good business.I do make money. Last time I figured it I was making 5-10M per week in sales and over 50% of that is profits. About 75% or so of my sales are harvesters with the other 25% mostly crafting stations and a few paintings. But it took me several months to get to that point and business goes up and down.In the past month or so, sales feel like they are down a little bit though. I think there are a few reasons. People are spending time in JTL beta, lots of players went back to school and have less playing time and people are spending time grinding XP for FS conversion.
Yeah, all great points. I understand about the whole, using sub-standard materials for most of what we make and the fact that other smiths have to get meat, hide etc... I guess I was saying that maybe, if you're an architect that does it to make money, it would be better to sell the high quality minerals/chemicals at 5cpu rather than selling a crafted item for 4cpu.
I wish I could say I make 5-10m a week. It also could be that there are a lot of architects on my server. All outdoing each other on price. Spammers in the starport constantly advertising BER13 heavies for 55k. I think the last time I looked at the Harvestor calculator it costs about .45 cpu (on average depending on the concentration), to harvest. That's cost and assumes around an 80 or so concentration and the fact that you get your own fusion(which we all do).
Oh, well, I'll stick around for a while. Maybe the other architects will get sick of not making money and quit and I'll be left with hundreds of harvestors in waiting for JTL. I'm thinking that will boost the harvestor economy big time and those architects that are still around will reap the rewards...
Message Edited by Sevardos on 10-05-2004 03:51 PM
No-Ni wrote:
....Spammers in the starport constantly advertising BER13 heavies for 55k.
....Oh, well, I'll stick around for a while. Maybe the other architects will get sick of not making money and quit and I'll be left with hundreds of harvestors in waiting for JTL. I'm thinking that will boost the harvestor economy big time and those architects that are still around will reap the rewards...
It would be tough to compete with 55k for heavies. I thought the 70-85k prices I've been dealing with are low, but 55k is about the lowest I've heard for heavies. I can't see how that could be profitable than just selling raw materials.
Usually undercutters fade away after a while. They gradually realize they aren't making any money then go off to try something else or just increase their prices.
/agree with Sevardos in general.
Sevardos wrote:
...Am I worried that someone is selling more than I am? Hell no. Volume doesn't necessarily translate into profitability. For all I know, my competition needs to sell 5 harvesters for everyone 1 I sell to make the same profit ... and that's fine with me..,..