Architect Archive

Thread: Best Harvesters you made?

DadeCrash
Fri Oct 10, 2003 3:08 pm
#1

Ok im making +1O heavy minerals and +16 fusions in a roll... Anyone made today better then these? I mean making them....lol


Crash' Owerride


Bria,




Crash' Owerride - 12 pt - R.I.S. Certed- BH Armor Craftin FOOL !

Deathlok deathlok - Elder Jedi <-------Master of Mayhem !
DadeCrash
Fri Oct 10, 2003 3:09 pm
#2

Ok im making +1O heavy minerals and +16 fusions in a roll... Anyone made today better then these? I mean making them....lol


Crash' Owerride


Master


Bria, Kaadara




Crash' Owerride - 12 pt - R.I.S. Certed- BH Armor Craftin FOOL !

Deathlok deathlok - Elder Jedi <-------Master of Mayhem !
Farradin
Fri Oct 10, 2003 4:13 pm
#3

made 2 fusions with extraction bases of 20 and hoppers of over 400K


One heavy mineral came out to a 9 extraction and 130k hopper and another fusion with a 15 extraction


Farradin, Intrepid server

ImLucas
Fri Oct 10, 2003 4:31 pm
#4


Farradin wrote:

made 2 fusions with extraction bases of 20 and hoppers of over 400K

One heavy mineral came out to a 9 extraction and 130k hopper and another fusion with a 15 extraction

Farradin, Intrepid server






Ok, I think we are trying to get current experiment data.

Those 2 fusions with 20 extract and 400k hopper... Did you make those in the last day? or did you have those in deed form during the big patch?

It seems that the best anyone can do right now is +3 to the extract rate... and that's not bad.


-Loserwan Ka'newbie
Tarquinas, Naboo



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This thread has been tainted by Loserwan Ka'Newbie of Tarquinas.
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DadeCrash
Fri Oct 10, 2003 5:26 pm
#5

New info: I just made a heavy flora farm and was everything the same exept the wall modules... They were some older ones i found... And the out put capacity is only 9... Every other part i used was the same as the heavy mineral and they all +10 output capacity...




Crash' Owerride - 12 pt - R.I.S. Certed- BH Armor Craftin FOOL !

Deathlok deathlok - Elder Jedi <-------Master of Mayhem !
Darkflinx
Fri Oct 10, 2003 11:57 pm
#6

I've made some 8kg/hr mediums... I expect I can hit 11kg/hr on heavies but I won't know till tomorrow. I have 8 experiment points though which helps.



Palomino of Flurry
seller of fine furniture, crafting stations, tools, and harvesters
-1916 -4368 on Tatooine just south west of Bestine
Creadux
Sat Oct 11, 2003 1:00 am
#7

10 base heavies and 16 base fusions ... time to start looking for + experimentation SEA's ... You'll notice that the efficiency comes from the extraction units in experimentation not the finall assmebly experimentation. need a +5 structure experimentation SEQ for another point I guess


Colwen
Sat Oct 11, 2003 4:13 am
#8

Made a 5KG/H harvester with one experimentation point - I was pretty proud (this was a medium gas extractor). Now after seeing your numbers, I want to cry myself to sleep on my big pillow.LOL! Great work folks. I'ma private builder anyways, so who cares.
EvilDrider
Sat Oct 11, 2003 4:24 am
#9

All my heavies turn out with a 10 rate. Thats making the ore mining units with oq 1000 steel.


I only have the 5 experiment pts though.






Drider
"I want to look at life, in the available light."
EvilDrider
Sat Oct 11, 2003 4:25 am
#10

Err make that oq = UT =)





Drider
"I want to look at life, in the available light."
Darkflinx
Sat Oct 11, 2003 4:38 am
#11

Btw, just in case anyone is wondering... using resources in the 920 stat range on the key components for high extraction results and with my 8 experiment points I'm getting base combines of 26-27% and experimented results of 81-82% on the parts with great successes. I've had two amazing successes which came out 91-92% one of which I made a schematic off of and the other I made a harvester by hand which came out 8kg/hr similar to the 81-82% part results. Perhaps 9kg/hr is possible on mediums but if so it'll almost surely take more than 8 experiment points and resources in the 970-990+ range for unit toughness.


It appears I can hit the maximum potential experimental values with 8 experiment points IF I get a rare amazing success. It looks like 9 experiment points would be enough to hit the max on a great success. Some of this may not make sense to many architects who have neverfooled with experimentation to figure out how it works, but anyone who's played around with making ultra high functionality crafting stations probably understands it.


Imay go into the component business and just sell the key components to boost extraction to 8kg/hr for mediums and 11kg/hr for heavies.


Again, I haven't made a 11kg/hr heavy yet, but based on making 8kg/hr mediums I suspect 11kg/hr heavies will happen later Saturday afternoon when I'm done with wall module and component runs.




Palomino of Flurry
seller of fine furniture, crafting stations, tools, and harvesters
-1916 -4368 on Tatooine just south west of Bestine
Praolith
Sat Oct 11, 2003 12:03 pm
#12

You have 8 skill points? those coming from some kind of Artisan ability or something?



Praolith

Tempest
Sat Oct 11, 2003 12:39 pm
#13

The rise in extraction rate comes from the sub components, if you raise the efficiency on the sub components the final product has a higher extraction rate. The deed itself only lets you experiment up the hopper size.



Serena,
Bria,
Naboo,
Serena's Architecture and Interior Design -327 3124 West of Keren
Master Architect and owner of Club Nakamura
Complaints are what improves the world both real and virtual.
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