Architect Archive

Thread: Wish List for Architect

gweth
Tue Jul 22, 2003 7:06 am
#1

This is a quick wish list for architect:


1. Stop charging Maint on harvesters when the servers are Down, Loading, or Locked.


2. Stop trying to eat my entire bank account in maint fees because I'm an hour over due on paying for my maint for the next day. What ratio are you useing SWG 10 to 1 vs standard maint for repairs. Its way too high. Especially since the only reason it needed repairs was because your server was crashed.


3. Some indication of the remaining size of a resource pool.


4. Let harvesters continue to collect a depleted resource until they run out of power, maint, or someone opperates the machine. This is so the casual player can keep up with the hard core players. Not everyone can check their harvesters 2-3 times a day to catch those resource changes.


5. Global resource survey service. I'll pay 5k to see a global resource map survey.


6. Get rid of critical failures - who thought up this crappy system. Replace it with partial loss of materials.


7. Streets and Public structures. Fountains, space ports etc...


8. Walls and Turrets.


9. More lots for Artisans - 3 Types of lots.



  • Lot type 1 housing - 10 lots. General everyone gets.

  • Lot type 2 Harvesters - 10 lots. You get these when you train artisan.

  • Lot type 3 Factories - 2 lots. You get 2 factory lots for each Elite artisan skill you train.

10. Allow the removal of power and maint from a harvester. There is no way to recover from a typo when maintaining a harvester - Opps deposited 9000 instead of 900 power because of the stupid default 0.


kweebia
Tue Jul 22, 2003 7:15 am
#2

Well i pretty much agree with all of that especially the maint. fee they shouldnt charge you if the server is down,locked, or whatever else its doing you do have some good points there




Kelnar Obscura-Starsider

Serano
Tue Jul 22, 2003 7:23 am
#3

IMO harvesters are just fine and a global resource survey would make it TOO easy and everyone would be on a resource spot within minutes of it popping up. Other than that I agree with the rest and add:


1. We should be able to see our structure int he schematic window like other crafted items rather than seeing a picture of a deed.


2. Fix experimentation, right now it does absolutly nothing and we have to waste our skill points and experience on a skill ladder to get to master.


3. structures should be listed on vendors/bazaars under STRUCTURES. Not MISC>>>DEEDS.


-Tollan


Master Architect


Chilastra




Tollan Exodus-Master Architect-Chilastra
Serano
Tue Jul 22, 2003 7:26 am
#4

oh and


4. Multiple players can pick up and drop things in a house as well as operate vendors.




Tollan Exodus-Master Architect-Chilastra
FURY_Chaser
Tue Jul 22, 2003 8:31 am
#5

i think you guys missed something


how about when we experiment we can actually do something to the item

OneTrueShaylen
Tue Jul 22, 2003 8:43 am
#6

Crits..


I just wish that once you build all the little pieces that are necessary for building much, much larger items, that you could rest assured that you wouldn't crit on the final step.. of a large house or guild hall for crying out loud..




______________________________________________

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KE-KHAN
Tue Jul 22, 2003 8:51 am
#7

Definately agree on slots... how come a master architect gets exactly the same slots as a level 1 novice artisan??? it's crazy. This game is supposed to be about letting us get on and do our own thing... 'but btw we're not going to let you own a large house and enough harvisters to keep your business going or you can't have a factory and harvisters...' **edit**? sort it out



Back in the past I could have been King, but in way, I am King. Hail to the king baby! - Ash
Lordunix
Tue Jul 22, 2003 9:27 am
#8

I have to agree on the lot count issue. No self respecting Arch can do with out mining. So as an Architech your forced to live in a small or med house while others have the biggest nicest places.


I feel a Master arch should get 6 extra lots for hitting master. You could get one lot for each level 4 branch and 2 for Master. This would allow us to owna large house, our much needed factories and our mining ops without making this un-balanced.


I would also like to see power and maint use the same interface as bank with the deposit/withdraw slider bar. This is a must as many have said one typo and your now facing a power shortage on your other harvesters while one has more then it can use in a month.


Allow experementing to lower maint and/or up item count and have this display on the status window. I mean I like doing experementing anywhay just for the fun of it but it has no value at all. Just a worthless branch required in my tree. Clip the branch and make a new one or makethis onehave value.


StormNet
Tue Jul 22, 2003 9:45 am
#9

Except for the global survey I agree with all the points. Architects have major issues especially the CRIT failures on large structures. I would like to know that a final assembly of a Structure will complete without actually pissing myself for that final mouse click. This is a devistating loss that has no equal in any other profession as far as resource loss goes.



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ThorsAnvil
Tue Jul 22, 2003 10:07 am
#10

- allow for removal of maintenance or power pool (like you can do on a vendor)


- make it so that removing a DEED returns the money and power, or stores it in the deed


- construction 1-4 should give extra lots instead of worthless schematic tweaking.


- Pa Halls shouldnt max out your housing allocation, (I shouldnt have to give up being an architect to run a PA)




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Laruther
Tue Jul 22, 2003 10:15 am
#11

While i agree that we should have more lots . I dont think it will happen. The reason for the limit is to control how many buildings they have on the server. Giving us more lots for certain skills will only lead to more people into going architect for those lots. If this happens the stuff low on our skills list will become obsolete as every one will be able to build them.



If they were to do this i would suggest that you only open up more lots when 2 lines are completeand they be specific.example upon reaching building 4 andfurniture 4you get4 lots that must be used on houses or one free placeing of a large house. Upon getting installations 4 and construction 4you are granted2 lots to place only things that can be made from that line. then when you get master you are granted 2 additional lots to be used as you see fit. This would make the skill points needed cost alot and discourage people from going architect for free lots.


I would also like to see us being able to create trees and plants that could be placed out side of our homes in the no build zone or at least right next to it. Fountains,roads,parks,ponds,and basically anything else that could be used to create a resonable town.


And yes make experimentation mean something. i would suggest that each lvl of success make the home better in some way. Better lighting,bigger rooms,able to hold more items,the ability to choose wall coloring,simple things like these would help alot.For harvesters make 3 places to experiment one for efficency one for power needed and one for maintnance.


well thats my 2 cents on a wish list.




Owner and operater of Laruther Corp Furnishings
Located on the Starsider server just West of Theed on Naboo
To place an order or get a price list and waypoint email Laruther
Doctaca
Tue Jul 22, 2003 11:00 am
#12

I agree with everything but the global survey. You shouldnt be able to survey the entire planet. then you would only havearchtects on the planet and spot that the best concentration is. I also like the idea on not haveing crit failures. Just make is so we loss a generator and a wall piece or somthing when making bigger buildings not everything! As for the lot issue you should get more lots on all the 4 steps of the tiers like 1 each. Then give 2 lots to master architect. We shouldnt have to many lots though seeing as how we can buy stuff from other players. You could have somone set up shipments or somthing so give you the metals you need. I definatly agree on being able to pull out power and money from the harvesters. With one of my harveters i have put 5k or so in and 2k of power and the next day the resource switched locations! Not very fun to just lose all that money and power and i could imagine it would be much more frustrating putting 10k of money in and the resource switching. And they really need to work out experimenting because it does nothing right now. I like the idea of having bigger rooms diffrent colors and more lighting type of thing but we should at least be able to decrease our maintence with it.


Well there is my opinion on the matter

Laruther
Tue Jul 22, 2003 2:44 pm
#13

Experimenting on structures should affect the maintnace cost but not on houses they are cheap enough as is. Any cheaper will make them more trivial than they already are.



Once people have a house and the furniture inside along with any harvesters they may need we all become obsolete unless some one accidentally deletes a harvester or house. This is why i think every ones prices are to low but that is another subject. With out some kind of decay or a item that we can build that can decay we will not be needed as much in the future. This is the major problem i see that needs to be fixed.




Owner and operater of Laruther Corp Furnishings
Located on the Starsider server just West of Theed on Naboo
To place an order or get a price list and waypoint email Laruther
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