Architect Archive

Thread: Dont get to happy with Assemble Again feature.

RotorofCorRng
Thu Dec 18, 2003 8:17 am
#1

The way it is going in the SWG forum, looks like the other crafters are peed off.



Rotor - Will cease to exist May 3rd.
Mo-Ti
Thu Dec 18, 2003 8:27 am
#2

Yep. You cant please everyone.




Owem Mo-Ti
"I pledge myself to your teachings. To the ways of the Sith."

Dayln
Thu Dec 18, 2003 8:33 am
#3

Since they cant please everyone, they should jsut start by pelaseing...... me
Moepple
Thu Dec 18, 2003 8:34 am
#4

Hi,


if they would not look at other classes to see what they could nerf, they would have the chance to improve their own class.


Common Problem


Read ya.

Vrischika
Thu Dec 18, 2003 9:07 am
#5

Well, in this case SOE's obstinacy and unwillingness to listen will probably work in our favour. Anyway, I'd like to see anyother profession that can lose 100k+ or resource in one button-press.


This does have downsides though...Architects can no-longer get away with adding a bit to 'cover the cost of critical fails'. Means our stuff will be devalued that little bit more.

Ikoroo
Thu Dec 18, 2003 9:11 am
#6

The other classes can all get in line to kiss my a##. Let them deal with the CF problems we have been stuck with. Let them need the amount of resources we need to complete our best items. F### those crying little b####s.



Ikoroo Novice Bounty Hunter, Shadowfire
Ilad Novice Architect, Shadowfire
Scuddbacca
Thu Dec 18, 2003 9:32 am
#7

I am going to go dig through the forums, but how exactly does this feature work? I have seen the resources stay in the screen inputs after a crit fail, but am I missing something else?
RazorBluewing
Thu Dec 18, 2003 10:54 am
#8

It is sad but I anticipated it.

I'd say to make things "fair" alter the recipes for everything to take at least 50k material to make. See what people think about paying 1 million for a gun (if they keep their current cost per unit).
Fred75
Thu Dec 18, 2003 12:31 pm
#9

Well in so many words the /nextcraftingstage 3 times, and the /createprototype 'exploit' that's been floating around forever wasnt an 'exploit' after all. It was a way to let architects not loose 100k resources on a crit fail. Like others have said, let them blow that many resources in one of their combines (other skills) then they can complain.


Shakers
Thu Dec 18, 2003 3:15 pm
#10

You know what, the other crafters can just S_T_F_U! One PA hall failure costs more material than a master weaponsmith will lose in his entire career.
CandaVespin
Thu Dec 18, 2003 3:47 pm
#11

I'm amazed at how self-centered and beligerent you people are. You can't see past your own noses for long enough to realize that critical failures (no matter HOW many resources are involved) are part of the process of risk vs. reward. I rarely critical failure. I use high quality tools, resources and stations. I don't critical fail many experimentations. I have no enhancement tapes. I'm a wookiee... and I'm a master architect. Novice ARchitects or Dabbler archs SHOULD have high failures. It'll encourage them to go about getting the rest of the line in the class.


This assemble again feature was a mistake on the part of SOE because they gave in to the whining that took place in this forum. I'm just amazed at the selfishness coming from the Architect community. You want the devs to fix your problems but don't do anything to try and fix them yourselves. If you don't like how things are... or you don't like how other people do the same job you do. Do it differently.


This post will be flamed, I know it. But that's OK. I hope it gets changed back to the way it was. I liked the fact that there was some risk involved in creating an item. I'm not a PA architect, I worked my way up the ladder from day one with no resources or credits. I used only the 10 lots I had of my own. And I managed to succeed. (PS. That was a note to those that'll try and accuse me of being corn-fed).




Danvar Wookiee Master Architect
Rat Whackers Industries, Theed, Coronet & Tsarin
Chilastra
http://www.ratwhackers.net
Bandola
Fri Dec 19, 2003 12:20 am
#12

I won't flame, I will just point out that you have yourself partially identified the problem all archs face. You say that you rarely CF, well, I also use only the best materials, I use a 99% crafting tool and a 43+ crafting station, these are as good as it gets, yet even then I CF on average around 1 in 5. This is why archs have been so aggrieved. When you can come back to this forum and say the same then I will gladly support you getting the same benefit. As far as I am aware it is still possible to CF on the re-assembly, this would then mean that CF rate, at least for me, would be around 1 in 25 (assuming the 1 in 5 possibility). How does that compare to the rate you currently CF ? BTW I am a mon cal, I believe I am supposed to CF less than average...




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

PadreBook
Fri Dec 19, 2003 1:38 am
#13

Three words to them: Guild Hall Crit!

We still have less than satisifactory harvestor experimentation success rates, generating huge waste, so if they'd like that exceptionaly high experimentation fail rates on guns, armor, food, be stuffs, and vehicles, then so be it. Let them enjoy that pain.

Padre
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