Architect Archive

Thread: And I thought getting to Master Architect was the hardest part! Need advice on resources/schematics

Ophistes
Thu Jan 22, 2004 4:04 am
#1


It is really wicked. I have subcomponents that are experimented to 99% right now and get BER10 mediums just fine. Every friggin single heavy I try to make ends up as a BER11 or 12 though because I cannot get anything better than 'medium success' on the first experimentation of the final product. This is driving me *NUTS*.






Ophistes Ceimined= Chef and Musician =
= The singing frog =
"I suppose you're entitled to your own delusions." --Threepio



famousbarry
Thu Jan 22, 2004 5:52 am
#2

dont be lured to the dark side. hopper size may be important to your customers. hopper size doesnt matter if you play this game everyday, for hours. some of us have other commitments(school, job, family, etc) and only get on when we can. I feel lucky when I get on for a few hours on the weekend. when my job slows down i will have more game time. but untill then, i leave my harvesters go and fill up the hopper. more hopper space is what I need more that extraction rate. extraction rate wont matter to me at all, only hopper size. in the 5 days that i am away, all my harvs and power gens fill and i get stacks of resources. i plan on keeping this going for a while untill i can spend uber amounts of time in game. just my opinion.
ievb4fun
Thu Jan 22, 2004 9:54 am
#3



Bandola... I know how to make them I'm just trying to conserve resources by using the least amount of 900+ resources, and more 700+ filler resources.



Here is what I'm working with:



Weighted Average (HR+SR+UT+UT)/4



Steel #1 (100k) - 965.5

Steel #2 (148k) - 934.25

Iron #1 (100k) - 962


Lub Oil (200k)


Ore (288k) - 922.75


Copper #1 (149k) - 690.5

Copper #2 (112k) - 505.75

Copper #3 (100k) - 492.75

Copper #4 (75k) - 450.75



Obviously I'll be using the Steel where required, but I'm going to try and stick in the Copper for Metal, and maybe the Iron also, to get the best bang for the buck. I'll post when I have some quality results.



MIGO
Master Architect - Gorath Server
Bestine' Harvesters - We'll beat any Vendor's Price
(-1880 -3930 SW of Bestine on Tatooine)

ievb4fun
Thu Jan 22, 2004 1:22 pm
#4






So I finally made Master Architect.... go Migo !!! Along the way I have been collecting a bunch of high quality resources so I could eventually produce BER 13/BER 10 Extractors. Well low and behold here comes the hard part of the Profession. I could easily throw my highest quality resource into all the Steel/Metal spots and make BER 13, but according to the CraftingAssistant, during the final assemblyI would only need 74% efficiency to make a BER 13, but I could experiment all the way to 96%. So I would be wasting alot of high quality resources. Yes, I know I could apply those additional points to hopper size, but I think resource conservation is more important, but I could be wrong. I've spent the last hour plugging high quality, low quality, and medium quality resources into the CraftingAssistant, so that I just barely get BER 13 using the greatest amount of low quality resources and the least amount of high quality resources possible. Is this how everyone does it? or am I just being insane?



MIGO
Master Architect - Gorath Server
Bestine' Harvesters - We'll beat any Vendor's Price
(-1880 -3930 SW of Bestine on Tatooine)

Azmodean
Thu Jan 22, 2004 1:32 pm
#5


"So I would be wasting alot of high quality resources. Yes, I know I could apply those additional points to hopper size, but I think resource conservation is more important, but I could be wrong."


I've never once filled up a harvester. I think for the hopper size to be important, they'd have to cut it by about 80-90%, then let you experiment up to about twice that. You bring up a good point though. The only thing I really conserve resources for is steel for my mining units, and polymers for my fluidic drills and harvesting units. Those really make up the biggest part of the quality of the final product, and give you more room for error when it comes to the final resource (which means that for most of your resources, it doesn't matter what the quality is as long as it's over 700 or so).
Bandola
Thu Jan 22, 2004 1:38 pm
#6

For how the quality of different resources affects the quality of the final BER, bith when making the 'operating unit' and in the final assembly you could do worse than take a look at this:


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=43465







__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

ZenDragonMLS
Thu Jan 22, 2004 1:48 pm
#7

The Crafter's Assistant is great, but it isn't necessarily gospel. It could easily be off 1-3% on various breakpoints.

Here's a suggestion. Go *all out* on making the mining component - get it as high as possible. Make a batch of them.

Then choose a mix for your final assembly that *should* (according to the calculations) get you to BER13. Then try to make one harvester. Before you even start experimenting, take a look at the extraction line and try to guage what it's "max" is, and compare that to the Crafter's Assistant's prediction. Experiment it up to BER10 (or BER13 - whichever you are shooting for), and make note of where it crossed the line to the max rate. Then experiment on the hopper size or not - your choice.

I would try this with mediums first, just to get a feel for it. If you hit the max, then *make a schematic* if at all possible (ie., you have enough of the components to make it worthwhile). If you blow it, then make a prototype and discount it. If, however, you get a serious of "great" results and get to the top percentage on the final without hitting the max, then you'll know that you tried to cheap out too much on the mix. Go back to the Crafter's Assistant and richen up your final assembly mix a bit.

Let us know how it goes.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Manipulative
Thu Jan 22, 2004 2:34 pm
#8



Right now, I have some ultra high grade steel, and some just high grade steel. I'm using a mix, unless making fusions, to conserve on the ultra stuff. I think mixing makes a lot of sense, and helps conserve resources, while consistently getting the desired results.



Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
ievb4fun
Thu Jan 22, 2004 3:33 pm
#9

Quick question... If I make a schematic for a light ore mining unit and run off a bunch in a factory, then I make a Extractor schematic using one of those factory-made mining units, do I need to use just those mining units when I make the Extractors in the factory? Which means that once I run out of factory-made mining units, my Extractor schematic is also useless?



MIGO
Master Architect - Gorath Server
Bestine' Harvesters - We'll beat any Vendor's Price
(-1880 -3930 SW of Bestine on Tatooine)

ZenDragonMLS
Thu Jan 22, 2004 3:53 pm
#10

Yes. When you make a schematic for light ore mining units (for example), then that schematic wires in *exactly* those named resources, so you must use ABC steel and DEF metal, for example, to run that. Furthermore, *every* LOMU made with that schematic will get the *same* serial number assigned to it. (Notice that you can run these in batches - put in enough resources for 20 of them and produce them - then 2 weeks later load those same resources in and get another 20 of them - every one of them will have the same serial number).

So the same logic applies when you take a generator turbine, LOMU, Small system storage module, structure modules, and the resources for final assembly and make a schematic for a BER10 medium mineral harvester. That schematic wires in not only the specific resource names (XYZ steel) but it wires in the specific serial numbers for ALL of those components (with one notable exception). So before you make a schematic for harvesters, you need to either have on hand "n" of each of the components or have set aside enough resources to continue making batches of those components.

For example, if you had 20 LOMU on hand but only 7 factory-produced generator turbines, and no way of making any more turbines, that harvester schematic is only going to give you 6 harvesters (because you eat one whole harvester of materials to make the schematic). So really look at your components before you plan some factory runs. Managing resources, components, and the flow through your factory is much trickier than it seems.

The one exception I mentioned earlier is that schematics do NOT wire in the serial numbers for structural modules or wall modules. So you can safely use an arbitrary mix of those from arbitrary sources and the schematic will still produce your harvesters. This is important to know because that way you can assemble all of the components and the resources for final assembly for 30 BER13 Heavy Mineral Harvesters (for example), and make a schematic even though you only have 7 walls on hand. Then as you produce walls tomorrow or next week, just dump them into the factory and produce your harvesters.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

ievb4fun
Fri Jan 23, 2004 10:08 am
#11


Ok, so far I've made a schematic for a Light Ore Mining Unit with a 96% experimental efficiency rating using the best resources (i used some on my Iron for a metal slot, since according to the CA, it only lowered the possible % from 96.6% to 96.5%) and then i got distracted because I realize I don't have a lot of Carbonate Ore (only about 8k)for the Turbines... so begins the long search for Carbonate Ore... and it continues



MIGO
Master Architect - Gorath Server
Bestine' Harvesters - We'll beat any Vendor's Price
(-1880 -3930 SW of Bestine on Tatooine)

Bandola
Fri Jan 23, 2004 1:21 pm
#12

Ievb, If you read the post I mentioned you will find towards the bottom a listing of how I believe the calculation, or weighting of the resources affects the whole thing. It should be simple to put into a spreadsheet. I suggest you do the calculations as I showand play around trying the model (theoretically) with different of your available resources. When you get a mix of resources that seems to work and gives you your required target result while optimising on your usage of high vs grind quality resources, then try to make something.
I would be very interested to hear if the actual result comes out as it calculates in the model.

Let me know ?




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

ievb4fun
Fri Jan 23, 2004 2:14 pm
#13




Woohoo, ok guys, finally got everything in order and created a bunch of schematics. I used medium quality materials in the final Extractor build with my 96% Light Ore Mining Unit. My initial assembly gave me 22% experimental efficiency (ewww). CA told me I need to hit 79% to get BER 10. Got a 'great success' which brought me up to 71%, so I decided to use just 1 exp pt and with a great success it got me to 78% which yielded a BER 10. That would be 1% lower than CA predicted. Here are the resources i used for the final build:


Steel (500 units) HR 932 SR 909 UT 860 Weighted average: 890.25

Ore (150 units) HR 907 SR 909 UT 860 884

Copper (100 units) HR 399 SR 536 UT 518 492.75

Lub Oil (200units) Who cares


Wow, so much for needing 920+ stat resources for making a BER 10 when using a highly experimented LOMU. Let me also say that I am using a +13 S&FCT and a +42 S&FCS, and I get by far more 'great success'es than anything else.


Now where did I leave that factory??


Migo



MIGO
Master Architect - Gorath Server
Bestine' Harvesters - We'll beat any Vendor's Price
(-1880 -3930 SW of Bestine on Tatooine)

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