Architect Archive
Thread: Current Architect top 5 issues?
I think that it wouldn't hurt for us to decide what our top 5 issues are. Then when/if AA returns or if we end up with a new architect correspondent then we'll have a list ready. I'm sure we won't all agree but if we discuss enough and all vote on what we think is important then at least we'll have something to go on.
I think its pretty safe to say that the following 2 items are in the list:
#1 - Lack of experimentation on fusions and solars.
#2 - Display bug on harvesters for power balance.
Other possible items that we could add listed in no particular order:
A - Player garages. We've heard in mid December that they'll be out "within 2 months". Just want to make sure this is done.
B - We want new types of furniture and different colors.
C - We would like new color pallettes for houses.
D - Please add decay of buildings and structures.
E - Please fix the master armoire. The mid level and master level have the resource requirements mixed. The mid level requires rare stuff that the master should and vice versa.
F - Ore mining units don't crate.
G - We would like a furniture item that can be used as storage. Something like a storage chest that works as such.
H - Make it so that the free standing lamp will light.
I - Add an /levitate command to move furniture or other items in houses up or down.
J - Let us build some GCW structures.
K - Change the structure factory to 1 lot like every other factory in the game.
L - Animations for harvesters are not working right.
M - Please add experimentation to factories so that it does something.
N - A way for us to temporarily "buff" harvesters. e.g. an adjustment that increases BER 1-2 point for a day or two
O - Allow people to place furniture on rooftops and porches.
P - Balance the cost benefit of heavy harvesters to medium harvesters. Heavies only give 30% improvement in production for 50% more maintenance and 2-8 times the production cost.
So please post your response here to vote for the items above that you think are important. If you want to add an item then please do so but try to keep it as brief as possible. And if you think that something should NOT be done then say so about that as well.
My personal opinion is that #1, #2 and A, I, L should be the top 5.
Lets not turn this into an argument thread. Just one vote each please.
Suggestion - is "decay" really the issue or is the *real* issue "repeat business"? It may boil down to the same thing (I don't know) but I'm wondering if framing it up as an issue of "repeat business" would let us look at it differently. We could look at the other crafting professions and see what it is that drives repeat business in their products. We may also find that there are different drivers for repeat business in different parts of our product lines.
Top 5 Bugs:
#1 Harvester Power Balance Display.
#2 Master Armoir.
#3 Ore Mining Units Not Crating (Feature or bug?).
#4 No lamps light other than City Lamps.
#5 Harvs Animation.
Top 5 Issues:
#1 Experimentation on Solar or Fusion Generators.
#2 Experimentation on Factories.
#3 Corellian Housing Suc....err.... is way behind others.
#4 Mx over time decay.
#5 Lack of Vertical Axis Movement on Furniture.
Top 5 Wishes:
#1 Allow us to Color Furniture and Housing Interiors.
#2 Functional Furniture (Armoirs, Cabinets, etc.), and furniture placing on balconies/terraces/porches.
#3 Let us build Combat Structures.
#4 Structures Factory 1 lot.
#5 Allow Master Architect choice of Large House for two lots. Perk for going all the way and to help lots issues.
3 more item storage/structure factories have two lots instead of one
4 experimentation on factories to make them faster (also help with the revenue issue)
5 more choices in furniture, art, rugs, paintings, colorization--combined with a /move up[down] command
Padre
Rotor. I beleive we're only allowed 5 issues including bugs, wishlist, etc. SO please pick 5 instead of 15.
Padre, I count 8 separate items there, do you want to cut it down to 5? Or should we use your first 5?
PadreBook wrote:
1 and 2 yes as bug fixes and also ore mining units not crating
>Thats 3 items.
3 more item storage/structure factories have two lots instead of one
>Thats 2 items.
4 experimentation on factories to make them faster (also help with the revenue issue)
5 more choices in furniture, art, rugs, paintings, colorization--combined with a /move up[down] command
>Thats 2 items.
Padre
Pawlin wrote:Rotor. I beleive we're only allowed 5 issues including bugs, wishlist, etc. SO please pick 5 instead of 15.
Sure, keep the man down why dont ya?
.
Ok, top five, *SIGH* IMO, highlighted in Green:
Sorry for this, just dont know how else to put it, and I feel things need separating.
Top 5 Bugs:
#1 Harvester Power Balance Display.
#2 Master Armoir. I reallly hate to make this green, but it should be so an easy fix, for cod's sake. Ok I wont make green, hate to waste a choice on it. So, I'll make it hot pink just for GP
.
#3 Ore Mining Units Not Crating (Feature or bug?).
#4 No lamps light other than City Lamps.
#5 Harvs Animation.
Top 5 Issues:
#1 Experimentation on Solar or Fusion Generators.
#2 Experimentation on Factories.
#3 Corellian Housing Suc....err.... is way behind others.
#4 Mx over time decay.
#5 Lack of Vertical Axis Movement on Furniture.
Top 5 Wishes:
#1 Allow us to Color Furniture and Housing Interiors.
#2 Functional Furniture (Armoirs, Cabinets, etc.), and furniture placing on balconies/terraces/porches.
#3 Let us build Combat Structures.
#4 Structures Factory 1 lot.
#5 Allow Master Architect choice of Large House for two lots. Perk for going all the way and to help lots issues.
Cool thanks Rotor.
I'll try and tally up the votes periodically to measure the progress.
I'm going with bugs as the main issues (in order of preference)
2 - Display bug on harvesters for power balance.
F - Ore mining units don't crate.
E - Please fix the master armoire. The mid level and master level have the resource requirements mixed. The mid level requires rare stuff that the master should and vice versa.
1 - Lack of experimentation on fusions and solars.
L - Animations for harvesters are not working right.
Being able to colorize houses, harvesters, furniture and, well, anything we make that takes up space in the world would be really really nice. Being able to move things up and down would be #2 on my wish list.
BTW, there is a bug on TC that has been repeatedly /bug'd where the /move forward command doesn't work. Hopefully you guys won't see that ever, it's a pain to have to turn around and /move back, turn around to see your progress, turn around to nudge it again... lol.
#2 Harvestor animation & power displays
Ore Mining Units not crating
As for increased item storage and the structure factories taking two lots--those are linked in my mind, as that extra lot takes away from our storage capabilities. Fine just call it increased item storage.
Presto, 5 items.
Padre
define the idea of decay?
houses decaying is a very bad idea... every week someone will be on the boards saying he went away for 3 days and came back to no house... lost 10 holos, 9 scatter pistol, 8 touches, yada yada and a partridge in a pear tree...same with factory decay.
now extractor decay is something else again... has to be use decay.. cant just have it so theat it decays a bit every time it is placed or lifted.. too many lot swappers out there that dont move them.. so some kind of combination?
before anyone thinks about adding the word "decay" into even a draft top 5 (or top 20) we need to have an idea of what we mean by decay.
comments?
Good point Hunden. If a proponent of decay has a way that they think it will work and be acceptable for players in general then please outline it for us.
Personally I don't know anyway that it can be implemented and not just end up making a lot of people very unhappy. If the 143 items in my small house went bye bye cause I forgot to throw another 5000 credits into the "insert coin here" slot then I'd be livid. Decay has to have a consequence where the stuff just stops working or goes away. How do we do that without wiping out peoples stockpile of neat stuff they've collected for half a year?