Architect Archive

Thread: 10 Questions We Want Answered

Dvnce
Fri Jan 30, 2004 4:45 pm
#1

Ok .. this is first priority to get addressed as most other professions have already submitted these questions.


These questions are to be presented to the Dev team to be answered. From what i read the best way to present these is in a short one sentance format for each question.


Please no questions like .. " why do the devs not pay attention to us?.. Why cant we have price regulations? .. and so on..


Please questions like... "why cant All factory crates Stack to 100. ? Will we ever get Color options for Furniture? .. and so on..


the format for your posts shout be..

1.

2.

3.

4.

and so on.


Also lets stick to the matter at hand. no flames please we have alot of work to do to play catch up..


and


I incourage everyone to post. work to getarchitectson your server that dont visit the forums to come and check it out the loudest voice is easiest heard sometimes..


.. If you want to just agree with someone else's submission just simply post :


I agree with <name> Questions , 1 ,3 ,6,7 and 10..







Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Pawlin
Fri Jan 30, 2004 4:58 pm
#2

Here is a start:


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=44784






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
RotorofCorRng
Fri Jan 30, 2004 5:03 pm
#3

Not in any particular order.

1) How long before the harv display bug is fixed?

2) How long before the Master Armoir gets refixed?

3) Are power generators ever be exmperiementable for efficiency in the final combine?

4) Are Factories ever going to be experimentable for efficiency?

5) Do you plan on "fixing" Corellian despicable housing?

6) How come Architects dont have color palette ala Tailor/Armorsmith?

7) Anyway that we can contribute to the GCW by making Faction structures?

8) How about allowing us to build "paving blocks" for cities?

9) When are planning to introduce more furniture types?

10) Also with Architect producing non consumable goods, at the moment, it is easy to see how saturation is imminent. How do you plan to address this issue to ensure longevity of the class?



Rotor - Will cease to exist May 3rd.
Lecivius
Fri Jan 30, 2004 5:32 pm
#4






RotorofCorRng wrote:
Not in any particular order.

1) How long before the harv display bug is fixed?

2) How long before the Master Armoir gets refixed?

3) Are power generators ever be exmperiementable for efficiency in the final combine?

4) Are Factories ever going to be experimentable for efficiency?

5) Do you plan on "fixing" Corellian despicable housing?

6) How come Architects dont have color palette ala Tailor/Armorsmith?

7) Anyway that we can contribute to the GCW by making Faction structures?

8) How about allowing us to build "paving blocks" for cities?

9) When are planning to introduce more furniture types?

10) Also with Architect producing non consumable goods, at the moment, it is easy to see how saturation is imminent. How do you plan to address this issue to ensure longevity of the class?






1) agree


2) When will the lights be turned on? ( A modern technology using caveman lighting...sheesh)


3)ambilent


4)agree


5)Aye, Corelia housing is a duplicate of Generic


6)agree


7)Wholeheartedly agree


8)Wholeheartedly agree


9)/nod


10)My server is already showing large scale saturation, so I am interested in what, if any, steps are being considered to aliviate this.




Vendor at 3054 2811 Naboo, East of Keren
PsychoticChipmunk
Fri Jan 30, 2004 5:41 pm
#5


  1. When will /move up get introduced? And will it come with a rotation along the X or Y axis?

  2. When will new furniture options get put in?

  3. What is an ETA for new homes and home types? (hopefully some player city specific to increase their attractiveness)



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Erym
Fri Jan 30, 2004 5:46 pm
#6

1) Patio Furniture.... i have had alot of requests


2) colour palet for furniture


3).... i could go on but it would be a repeat of what has been said



PsychoticChipmunk
Fri Jan 30, 2004 5:53 pm
#7






Erym wrote:

1) Patio Furniture.... i have had alot of requests




This could be implemented where you can only drop them on balconies/roofs and aren't visible from the ground to prevent loading lag everytime you get close to a home. Or turn them into city decorations so they can be placed the same as streetlamps and statues on balconies and patios.


Justa few ideas you could use if the dev's come out with their "we can't do that it will lag people with the load time for furniture" response..



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Hunden
Fri Jan 30, 2004 6:31 pm
#8

1. ore mining units in crates. confirmation on if this is a bug or is it intended that they not be crated? if a bug, is it on the fix list yet? timeframe??


2. harvester animation/ power missreporting bug. time frame?


for me personaly those are the two most important issues.


however i agree with most others that have posted before me, like we need /up and /down commands. not 100% sure this is an architect issue, but someone has to take responsability for asking so it may as well be us right?


oh, experimentation on fussion generators... cant remember if this was mention above (probably was).. once again, is this a bug or not? if it is then is there a time frame for correcting it?


cheers,


hund


ps, i am excited hehe... happy happy joy joy... we have an active correspondant again. yay!



1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
Cafa
Fri Jan 30, 2004 6:52 pm
#9

In my order of importance:

1. Explanation of tool and crafting station effectiveness. This includes truthful feedback as to inordinate amount of critical failures on stations vice droid stations and feedback that they have reviewed code verifying that tool and station effectiveness either make a difference or not. The ambiguity is not FUN. The issue has been beaten to death and to me this is the number one question I would like answered with authority.

2. Garages. When, and quite frankly why not at the beginning? No rants from anyone PLEASE. I would like a simple adult conversation about this. Not to ping on SWG/SOE att all. An explanation for their absense would go a long way to telling me that communication lines are really open.

3. Why have I NEVER experienced a critical success? How do I go about getting these little boogers??

4. Factory crates at 100 for EVERY item. Reduces the database load and solves 40% of storage problems. Could combine this with increasing resource containers to 1,000,000 units please?

5. Pavement for cities.???

6. More models for furniture when?

7. More unique architectural deeds for structures that solve problems for the player base, not make them. I'm still crying over merchant tents with a sales potential of maybe 1% of the player base.

8. Faction schematics for furniture please!

9. Consumable products. Any!

10. and finally! Lemme put something on my balcony please!

Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Hunden
Fri Jan 30, 2004 7:19 pm
#10






Cafa wrote:

2. Garages. When, and quite frankly why not at the beginning? No rants from anyone PLEASE. I would like a simple adult conversation about this. Not to ping on SWG/SOE att all. An explanation for their absense would go a long way to telling me that communication lines are really open.

Fivo Asia





i can answer this one... from the political board


http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=25043



posted by the political corespondent, copy/ paste from his communications with thunderheart


"
  • Player-City Garages will be a part of publish 7 if possible(publish 6 is currently on TC) but definitely by publish 8, so we are looking at something a bit more than a month away for implementation of basic function player garages. There are interesting things coming along for garages and crafters, although too far out to give details now, linked to futureplanned vehicle enhancements."

  • so either the feb or march patch.



    hund




    1st holo: BH - done... finaly.
    2nd holo - commando - done
    3rd holo - BE
    Difinity
    Fri Jan 30, 2004 7:32 pm
    #11

    All of RotorofCorRng's questions except replace #2 w/:


    2) When will elevation controls be added to moving furnature?



    THERE IS NO SIGNATURE...........
    Automath
    Fri Jan 30, 2004 7:47 pm
    #12






    Cafa wrote:
    In my order of importance:


    3. Why have I NEVER experienced a critical success? How do I go about getting these little boogers??


    Fivo Asia





    Check the In Development forums for this one, they looking into this as an issue to all crafter at present.



    Inea - Master Architect - Novice Weaponsmith - Chimaera

    Staz - Stazzo - Stozza
    Architect - Weaponsmith - Brawler - Fencer - Rifleman
    Skystone - Test Center
    Difinity
    Fri Jan 30, 2004 7:50 pm
    #13

    Now that my question is asked, I have a suggestion for fixing the saturation problem.


    What if the max condition of a structure was reduced every time it was moved?
    or
    What is the max condition was naturally reduces as it was used?


    The products of Armorsmiths, Weaponsmiths, & Taylors can all be repaired w/ a minor margin for failure. Since the whole repair system needs remodeling anyway, why not give the Architects the "reapir structure" ability?


    Maybe give them add-ons that can be added to harvesters when they're placed and are removed when they are re-deeded? I mean, you can add a power-up to a weapon, armor, and clothes have sockets for tapes and addons.... Why shouldn't harvesters have BER Boosters? They can degrade over time or with use like any power-up, and be one more thing that architects can sell...


    I was thinking about it the other day. The Master Artisans are getting a tool to customize rigs. Why shouldn't we be able to customize houses, factories, harvesters, or furnature? I can't count the times I've all but lost my harvesters in a field of miners.... Bus if I could color it blue, red, green, or yellow, I'd be able ti find it easier!


    Just some suggestions. make of it what you will.






    THERE IS NO SIGNATURE...........
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