Architect Archive

Thread: Lot rebalance coming, heard a rumor of 15 lots per account

Mkappus
Wed Jun 30, 2004 11:52 am
#1



/forums.station.sony.com/swg/board/message?board.id=merchant&message.id=30739


Once the last details of the Jedi revamp go live, a Jedi will be able to have 10 lots per server. This will ultimately be addressed when we rebalance all characters lots, but that will not be happening in Publish 9."


A lot rebalance is definitely coming. What shape it takes who knows. I have been hearing that it will be a limit for the number of lots per account. Rumors have been circulating for 15 lots per account.


Anyone else been hearing anything?





Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Chewcrazy
Wed Jun 30, 2004 11:57 am
#2

I really hope it is 15. That would help a lot.


Chewcrazy
Mkappus
Wed Jun 30, 2004 1:09 pm
#3

I think test center would be a valid exception. Can't you have 3 characters on 1 test center account?



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
ZenDragonMLS
Wed Jun 30, 2004 1:20 pm
#4

Yes, you can currently have up to 3 characters per account on the Test Center.




Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

StumanKadir
Wed Jun 30, 2004 4:58 pm
#5

Ahhh, gotta love rumors




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
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firennice
Wed Jun 30, 2004 5:31 pm
#6

it would never happen i dont believe because of the headache it would cause


what about people with mulitple characters.


example:

on one server my guild hall is in my name

on another server my entertainer has a cantina

on another i am an archie

every toon has homes


so if they limit it what happens?

your stuff vanishes?

they would never do that they dont know what 15 lots are used the most

they dont want to drive people away


do they grandfather all existing lots? well then you have miners that will continue to have many lots, and other dont giving them a big advantage.


the rumor i have heardnote rumor)

they will make the ability to change resources - or turn the harvesteron or off - the harvester the owner only.

-or-

make paying maintenance/power owner only


then it is a pain to server swap...but doesnt effect the normal everyday. multiple server player.




Boni Glackin - Tempest, Master Architect, Master Creature Handler, , Pistoleer, Merchant, In the Taleth Mall in Taleth (outside Restuss on Rori)....The garden spot of the universe


royalewitcheez
Wed Jun 30, 2004 9:33 pm
#7






firennice wrote:


the rumor i have heardnote rumor)

they will make the ability to change resources - or turn the harvesteron or off - the harvester the owner only.

-or-

make paying maintenance/power owner only


then it is a pain to server swap...but doesnt effect the normal everyday. multiple server player.






Much better than the 15 lots per account idea, although it would hurt me more because I rent lots from people for my factories on a weekly basis, and would have to get them to deposit power/maintinence for me. Don't like that, because if it's a pain in the butt people will be less likely to rent their lots to me.


But 15 lots per account just doesn't seem like the right way to do it.


Hmm, maybe the real problem w/ cross server trading isn't factories, but harvesters. I mean, I've heard of people w/ like 100+ harvesters, but not 100+ factories. Factories don't make money on their own. Maybe they can allow full admin on factories and only partial on harvesters ?


I don't cross-server trade, I hope my admin rights don't get nerfed because of people that do.

Message Edited by royalewitcheez on 07-01-2004 12:35 AM



Armor by Rooyal
900m Directly west EAST of the Theed Spaceport -3980, 4080 Naboo (Ahazi)
Mkappus
Thu Jul 01, 2004 12:09 am
#8

Well I should say


15 lots per account, still a 10 lot max per character.


For those without toons on other servers it is no big deal. If you are involved in lot swaps, or have real toons on lots of servers this would be incredibly painful.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Fneegan
Thu Jul 01, 2004 12:21 am
#9

3 CHEERs - it's about dang time something is done about cross-server lot swapping.


Absolutely no reason not to have SINGLE ownership of harvesters and factories and to have these deeds be forced to redeed occasionally.


Absolutely no reason why one account can have UNLIMINTED static lots that stay forever.


Absolutely no reason for cross-server lot swapping.
ZenDragonMLS
Thu Jul 01, 2004 12:28 am
#10






Mkappus wrote:

Well I should say


15 lots per account, still a 10 lot max per character.


For those without toons on other servers it is no big deal. If you are involved in lot swaps, or have real toons on lots of servers this would be incredibly painful.







I am *VERY* active on three servers (although perhaps the Test Center will be exempt). My Master Ranger has a nice house and puts out harvesters to pick up some extra cash and/or to help out guild mates. My Master Architect obviously uses her lots to directly gather the resources she needs.


If they would go to 15 lots *per account* I think that effectively kills the idea of pursuing two crafting professions on different servers. And if that limit also applies to the Test Center I think that the TC people who also have a presence on the "live" servers will stop testing.




Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Talsyra
Thu Jul 01, 2004 1:14 am
#11





Fneegan wrote:

3 CHEERs - it's about dang time something is done about cross-server lot swapping.


Absolutely no reason not to have SINGLE ownership of harvesters and factories and to have these deeds be forced to redeed occasionally.


Absolutely no reason why one account can have UNLIMINTED static lots that stay forever.


Absolutely no reason for cross-server lot swapping.




"Absolutely no reason not to have SINGLE ownership of harvesters and factories and to have these deeds be forced to redeed occasionally"


And what happens to those that run large business through lot rentals? Are you saying that should be gotten rid of also? Are you suggesting that ALL resources should be gathered by people who may have absolutely NO use for their lots and thus are renting them out to those who CAN use them to get extra money , BE FORCED to maintain/collect resources ALL THE TIME?




"Absolutely no reason why one account can have UNLIMINTED static lots that stay forever."


This would be incorrect. Accountsused tohave at max I believe80 lotsfrom cross server trades.

I have tried making more than 7 chars and currently SOE will not allow more than this. It may be 6 now however since one of the characters is my jedi. There has been at some point a change already in the character making process to limitcharacters on other servers. Your point is moot in regards to having UNLIMITED static lots in that there would have been a limit at any rate to the number of characters you could make on all servers together;


Unless you are suggesting personsare usingmany multiple accounts toget aroundthe system all together, which fyiwhich is a problem that no onehas been discussing yet. Imagine a person with 3-4 accounts vs a person with one account.....theres OBVIOUSLY a problem with that oneif you arein belief that having more lots than normally capable of the ordinay and averge "someone else" is an inherently bad idea/wrong/kills the econ etc.


We can have yet another 20 page thread discussion over the problem with that, however SOE will NOT do anything about such a situation because they make good profit from those who have them, and there is such little public consesus outrage over that issue (even though many if not all of the same problems that are disccused with cross server lot trading exist with those who have multiple accounts even if to a smaller degree)


Now lets consider this situation; I am not saying you believe this butIF you dobelieve thats its OK and FINE for someone who has multiple accounts to have the edge over everyone else who has justone account because they paid their money and thus have "EARNED" the right then you are in need of a reality check because thats EXACTLY THE SAME PROBLEM YOU ARE PRESENTING WITH LOT TRADES except this one is OUT OF GAME ECONOMICS, same problem different scenerio, BUT WE ARE TRYING TOKEEP THINGSIN GAME, AS EQUALITARIAN AS POSSIBLERIGHT????.Moot point imho.



Lastly, the silliest issue that can and probably will occurif lot trading is done away with is the fact that already established crafters WILL STILL HAVE THE ECONOMIC EDGE OVER ALL OTHER CRAFTERS ANYWAY. IF Sam was the biggest armorer on his server and made 900 million credits during his reign, and suddenly lost access to his static fields..he could EASILY afford to rent out lots from others or even BUY all the resources he would need. Point of this is that because this supposed issue wasnt caught early enough (due to whatever reasons from the devs) its now IMPOSSIBLE FOR ANYONE STARTING OUT FRESH OR EVEN NOW WHO DOES NOT HAVE 900 MILLION CREDITS ETC ETC TO BE ABLE TO COMPETE DIRECTLY WITH THE VOLUMNOF A GUY ALREADY ESTABLISHED LIKE THAT WHO WILL HAVE NO PROBLEMS GETTING THE ERESOURCES/FACTORIES ETC TO CONTINUE HIS PRODUCTION.


The damage is done people. Making an issue over cleaning it up now after the fact is not really relevant. It will cut down the cross server lot trading but will merely switch the already established crafters over to more expensive (but affordable to them in most likely event) methods of getting resources while not really having an affect on their customer base nor amount of goods able to be delivered. If sam loses his cross server lots...he can just rent out lots from someone on server or use his multiple accounts (almost all the major crafters on my server have one or several or at the least access to another one) to balance the situation. Sam would be able to put up 10clothing factories vs the 5 a starting crafter could do (considering this starting crafter even has enough money to hire out people to let him use their lots for his harvesters or to buy resources directly) Already even in this situation Sam has twice the capacity of someone with a single account unless the starting crafter would go rent out lots from someone else to place factories...but then again sam could do that to, but the big difference here is that Sam can AFFORD to..and also AFFORD to undersale the starting crafter and AFFORD to buy expensive resources to make the best items possible to start off with.



"Absolutely no reason for cross-server lot swapping"



May be true for the established crafter/player who can afford to now hire out people or rent lots.
Fneegan
Thu Jul 01, 2004 6:32 pm
#12




Talsyra wrote:

And what happens to those that run large business through lot rentals.





I'm sure you (and as well many others know) it's pretty obvious what will happen to those FARMS - more precisly CROS SERVER STATIC lot farms. It's gonna put a big STOP to it.


Hey, there's nothing wrong having 2 accounts and 20 lots. But, having 2 accounts for one to have 200 static lots is.


As for yourSAM- SAM willquit anyway - and why ?

1.CROSS SERVER lot swapping of STATIC lots eventually WILL BE stopped (it's just a matter of time) as more players ARE more aware of it - as it continues affecting professions and the economy - MORE will complain

2. it was fun for SAM to hoard 900 million credits but eventually, it's not going to be enjoyable for SAM who has everything

3. SAMs gonna have so much (200 harvesters at 7k per day), we'll that's a million and a half resources each and every day that's being stockpiled, crafted, put into the economy. Accounts and MILLIONS sold on e-bay.

4.SAMs gonna dump . At first - SAMs gonna dumpat EXTREMELY low prices - then - he's gonna GIVE IT away.

5. SAMs gonna drop theadditional accounts - SO - he's not doing anybody - not his freinds - not the new players - not SOE any favor for having additional accounts in the first place to conduct cross server lot swapping.


SINGLE ADMIN

FORCED REDEEDING (every 10 days)

Goodbye SAM
Rurry
Fri Jul 02, 2004 6:43 am
#13

^^^^^ is dreaming^^^^


People will find a way to access more than 10 lots. That is a given. Personally I think that the miners serve a valid purpose in the economy.




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