Architect Archive

Thread: Crafting in a Research Center

Quiksilver273
Mon Apr 05, 2004 8:44 pm
#1

Do I need an actual house there or can I just go into a city that is deemed a research center and craft using crafting stations in another building (the ones im referring to are in the city hall of the city)?



Quik-
Dark Legion
Pawlin
Mon Apr 05, 2004 8:45 pm
#2

You can use someone elses crafting station or even your droid with crafting module.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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** Please refer to Elyssa's answer
LtSoupy
Mon Apr 05, 2004 8:56 pm
#3

What exactly do all those names for towns mean anyway? I mean the stuff in parathesese after the town's name. (research center, manufacturing, etc)



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Name: Soupy
Server: Lowca
Prof: Artisan, Architect
Pawlin
Mon Apr 05, 2004 9:20 pm
#4


http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Player%20Cities


City Specialization

As the politician gains skills he will eventually earn City Specializations (specs). A city can only have one spec at a time. A spec gives the city a bonus in some area at the exchange of an increase maintenance cost. The city spec may only be changed once a week.

Sample Rich- 70k cr / week Sampling in the city provides 20% more resources and a 10% greater chance of finding resources.

Manufacturing Center- 50k credits / week Crafting done in a 'Manufacturing Center' earns a 10% bonus to prototype assembly results, significantly reducing the chance of failures.

Research Center- 125k credits / week Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting.

Clone Lab- 80k credits / week The cost of clone insurance in a city with the 'Clone Lab' specialization is reduced by 20%.

Improved Job Market- 80k credits / week Missions taken in a city with an 'Improved Job Market' grant a 20% increase to their rewards.

Entertainment District- 80k credits / week Entertainer healing is 10% more effective in an 'Entertainment District'.

Medical Center- 80k credits / week Medical healing is 10% more effective in a 'Medical Center'.

Stronghold- 150k credits / week A 'Stronghold' has trained its militia members to the peak of their abilities in the methods of tactical defense. Militia members in a 'Stronghold' get a 50 point bonus to all defense rolls against other players.

Industrial Society- 200k cr / week An 'Industrial Society' gains the bonuses of both the 'Manufacturing Center' and 'Research Center' specializations. Master politicians get this.

Scientific Society- 175k cr / week A 'Scientific Society' gains the bonuses of both the 'Medical Center' and 'Entertainment District' specializations. Master politicians get this.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
superbike
Mon Apr 05, 2004 9:39 pm
#5

does the research center work. our city tried it and could not find any proof that this was actually assisting with experimentation.



i am smuggler, fear my cork guns
episode II: i am no longer smuggler i no longer fear the cork guns or the delay on the delay for the revamp.. leave a message after the beep when revamp comes and then i shall return. but then maybe i will show them and do a delay on my return.. ha!!! take that soe (if they have not frustrated me more then i already am)
Pawlin
Mon Apr 05, 2004 10:20 pm
#6

The one time I tried it was on 'temporary tuesday' and I got noticably more Amazing Successes in the research center.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
BoberFett
Mon Apr 05, 2004 11:50 pm
#7

Anecdotally speaking...


I seem to have better luck when I'm in a research center.


EnFERn0
Tue Apr 06, 2004 4:19 am
#8

You get many more AmazingSucs. in Research Centers.



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Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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Faellyn
Tue Apr 06, 2004 2:01 pm
#9






Pawlin wrote:

Research Center- 125k credits / week Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting.






Currently this only works for Artisan Experimentation (not Arch, not WS, not AS, not DE, Chef, or Tailor).









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BoberFett
Tue Apr 06, 2004 3:15 pm
#10

I'm not so sure about that. I've never tested and recorded my results, but it seems to me that I get more greats in a research center and more moderates outside of it.
Faellyn
Wed Apr 07, 2004 11:33 am
#11

You're confusing experimentation with assembly. An assembly bonus would give you more great successes in your assembly stage. An experimentation bonus will give you an extra experimentation point during the experimenations stage.











The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

BoberFett
Wed Apr 07, 2004 1:17 pm
#12






Faellyn wrote:

You're confusing experimentation with assembly. An assembly bonus would give you more great successes in your assembly stage. An experimentation bonus will give you an extra experimentation point during the experimenations stage.






Say what? I know the difference between experimentation and assembly.


A research center gives a 15% bonus to the experimentation roll. It doesn't give you an extra experimentation point. The only way to get extra points is with tapes or certain races have inherent bonuses.
TheLemming
Fri Apr 09, 2004 10:51 am
#13


BoberFett wrote:


Faellyn wrote:

You're confusing experimentation with assembly. An assembly bonus would give you more great successes in your assembly stage. An experimentation bonus will give you an extra experimentation point during the experimenations stage.


Say what? I know the difference between experimentation and assembly.
A research center gives a 15% bonus to the experimentation roll. It doesn't give you an extra experimentation point. The only way to get extra points is with tapes or certain races have inherent bonuses.




/nod

And I have noticed more amazings making weapons (Laser Rifles, not CDEFs) in a research center. Usually about one every 20 attempts. I also noticed far fewer moderates (about 1 in 15 vs. 1 in 5 without a research center). Really, I don't make anything that counts without taking a trip to the local research center now (too cheap to live in one ), since it seems that moderates are much more frequent outside of them (since the last patch).




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